Creativity

The educational technology and digital learning wiki
Revision as of 18:08, 4 March 2006 by Daniel K. Schneider (talk | contribs) (using an external editor)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Creativity is a far more complex issue and its relation to flow is not obvious. "Optimal experience" has been described by gamers or programmers and enhances without doubt productivity, but does not necessarily entail creativity. According to Feldman (1994), creativity should be studied and therefore facilitated by the teacher at three different levels: (1) the social field, (2) the domain (symbol systems of knowledge) and (3) the individual. Table <a href="icool03-schneider.html#0_48942" class="XRef">See Creativity variables.</a> lists some important variables that could be beneficial for creativity.

Creativity variables

Level of analysis

Some important variables that correlate with creativity

Individual

Intellectual traits

  • existence of ideas
  • complexity of thought
  • complexity of conceptual structures
  • augmented reflexivity

Personal traits

  • sensitivity for the environment
  • preference for complexity
  • intrinsic motivation for getting a job done
  • capacity to produce sustained efforts and control over the process
  • capacity to transformer subconscious material
  • capacity to find a balance between the desire to transform and the desire to preserve important elements

Cognitive structures

  • domain expertise
  • existence of "networks of enterprise" (goals, projects, etc.), i.e. some sort of general "purposefulness"

Symbolic environment (domain

  • presence of a symbol system that authorizes and generates new possibilities

Social environment ("field")

  • a network of people who provide support, instruction, evaluation, recognition, etc.
  • cognitive and affective support system
  • "faustian deals"