COAP:COAP-3150 - week 6: Difference between revisions

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====Ergonomic criteria for evaluating interfaces and interactions====
====Ergonomic criteria for evaluating interfaces and interactions====
Les critères ergonomiques de Scapin et Bastien (1997), contrairement à ceux de Nielsen, ne touchent pas à l’efficience du système d’information mais se concentrent uniquement sur sa maniabilité. La précision et l’efficacité de ces critères ont été démontrées au cours d’une étude menée par Bastien, Scapin et Leulier (1999) et cela en les comparant avec d’autres tel que ceux de la norme ISO. Parmi ces critères on trouve :
Bastien and Scapin, through studies conducted, showed usability to be based on criteria that place significantly les importance on a systems information efficiency than Nielsen. Their criteria for ergonomics of interfaces focus strictly on the system's usability (manageability):  


*'''Guidance''': incite, orient user, group information (proximity, repetition), immediate feedback, legibility
*'''Guidance''': incite, orient user, group information (proximity, repetition), immediate feedback, legibility
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*'''Error management''': help avoid or allow for the correction of errors, meaningful error messages
*'''Error management''': help avoid or allow for the correction of errors, meaningful error messages
*'''Consistency''': keep interface consistent for particular context, change for change of context.
*'''Consistency''': keep interface consistent for particular context, change for change of context.
*'''Significance of codes''': coherence between l’adéquation entre l’objet, l’information affichée ou l’entrée et son référent,
*'''Significance of codes''': coherence between signs and the object or action to which they refer
*'''Compatibility''': la présence d’une certaine logique entre les caractéristiques des utilisateurs et des tâches, de l’organisation des sorties, du dialogue, etc.
*'''Compatibility''': content and actions are compatible with the habits and practices of target public
 
 


====Related pages====
====Related pages====

Revision as of 23:52, 23 February 2012

Interaction styles

Usability testing

Heuristics and quick tests

The 5 second rule[1]

Upon landing on a homepage a user should be able to figure out in 5 seconds - The 5 second rule

  • What is it about?
  • Do I care?
  • Is it trustworthy?
  • How do I participate?
  • Is it newsworthy?

Ten Usability Heuristics by Jakob Nielsen

Reduced to five in Usability 101.

  • Learnability: How easy is it for users to accomplish basic tasks the first time they encounter the design?
  • Efficiency: Once users have learned the design, how quickly can they perform tasks?
  • Memorability: When users return to the design after a period of not using it, how easily can they reestablish proficiency?
  • Errors: How many errors do users make, how severe are these errors, and how easily can they recover from the errors?
  • Satisfaction: How pleasant is it to use the design?

Borrowing from Davis' Technology acceptance model, Nielsen defines useful web design as

  • Utility = whether it provides the features you need.
  • Usability = how easy & pleasant these features are to use.
  • Useful = usability + utility.

Ergonomic criteria for evaluating interfaces and interactions

Bastien and Scapin, through studies conducted, showed usability to be based on criteria that place significantly les importance on a systems information efficiency than Nielsen. Their criteria for ergonomics of interfaces focus strictly on the system's usability (manageability):

  • Guidance: incite, orient user, group information (proximity, repetition), immediate feedback, legibility
  • User workload: diminish cognitive effort for user, be brief, minimal actions, reduce information density
  • User explicit control: allow users explicit control of their actions
  • Adaptability: flexible, environment adjusts to accommodate user preferences
  • Error management: help avoid or allow for the correction of errors, meaningful error messages
  • Consistency: keep interface consistent for particular context, change for change of context.
  • Significance of codes: coherence between signs and the object or action to which they refer
  • Compatibility: content and actions are compatible with the habits and practices of target public

Related pages

analysing the user tasks

Designing the test

Three basic steps to usability testing from Nielsen's Usability 101:

  • Get hold of some representative users, such as customers for an e-commerce site or employees for an intranet (in the latter case, they should work outside your department).
  • Ask the users to perform representative tasks with the design.
  • Observe what the users do, where they succeed, and where they have difficulties with the user interface.
  • Shut up and let the users do the talking.

Examples

Bad usability in (web) design

Designing interaction

Webforms (self-study)

See HTML forms tutorial

Javascript (self-study)

See and Javascript tutorial - basics

Publish a site

Assignment 8 - Functional prototype

Links

References

  • NIELSEN, J., (1993) Usability engineering. Boston, Academic Press.
  • SCAPIN, D.L. and BASTIEN, J.M.C. (1997). Ergonomic criteria for evaluating the ergonomic quality of interactive systems. Behavior & Information Technology, 1997, 17 (4/5), 220-231.
  • SHNEIDERMAN, B. (1992). Designing the user interface : strategies for effective human-Computer-Interaction. (Chap 3, 4 and 5). 2nd ed., Addison-Whesley Publishing Company.