COAP:COAP-2110/week3: Difference between revisions

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; Assignment
; Assignment
Think about a simple shape animation that you would like to create, e.g. something that could evolve into a comic strip, a splash page, a moving logo, an explanatory animation, etc.  
Think about a simple shape animation that you would like to create, e.g. something that could evolve into a comic strip, a splash page, a moving logo, an explanatory animation, etc. The shape animation could concern for example moving objects (inside), backgrounds of scenes or a logo.


Then create a Flash file that includes:
Then create a Flash file that includes:
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; Tip
; Tip
* In many cases you want to tween through several stages and then back to the original.
* In many cases you want to tween through several stages and then back to the original.
* Put each animation in a different layer (you may even use several layers for the animation of one complex set of shapes)
* Create something with an objective in mind, i.e. a use case that targets a given population.


; Submission date and format
; Submission date and format
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* Use the following Flash file name ''project3-familyname-firstname''.fla, e.g.
* Use the following Flash file name ''project3-familyname-firstname''.fla, e.g.
:''project3-miller-joe.fla''
:''project3-miller-joe.fla''
:... It helps me to distinguish these files and we want to avoid overwriting.
:... It helps me to distinguish these files and we want to avoid confusion.


; Other constraints
; Other constraints
* Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
* Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
* The shape tween must be made by yourself.
* The shape tweens must be made by yourself.
* The bitmap trace (only if you choose to create just a trace and a shape tween) must be made by yourself.
* The bitmap trace must be made by yourself.
* You '''must''' fill in a '''document description''' using the same template as in homework 1.
* You '''must''' fill in a little '''document description''' (see below)
* Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
* Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.


; The document description
; The document description
Your xxx-xxx.fla file '''must''' include a document description.
Your xxx-xxx.fla file '''must''' include a document description. Make sure to define an objective.
* Insert it with menu ''Modify->Document''
* Insert it with menu ''Modify->Document''
* Enter a title and description
* Enter a title and description
* See the usual [[Help:COAP-2110/doctemplate|template]]
* Use this documentation [[Help:COAP-2110/doctemplate|template]] (write the documentation with a text editor/notepad and then paste)

Revision as of 18:02, 9 November 2008

Week 3

Theme: Transformation of graphics and morphing

Layers (again)
Transformation of objects
  • Topics: Simple transformation (scaling, rotating, skewing, distorting), envelope transformation of a shape with either the select tool, envelope transforms or the sub-selection tool.
  • Handout: Flash object transform tutorial
Arranging objects
Colors and gradients
Bitmap tracing
Shape tweening
Mid-term exam preparation

See the week 4 program

Homework 3 - Week 3

Assignment

Think about a simple shape animation that you would like to create, e.g. something that could evolve into a comic strip, a splash page, a moving logo, an explanatory animation, etc. The shape animation could concern for example moving objects (inside), backgrounds of scenes or a logo.

Then create a Flash file that includes:

  • At least two shape tweened objects or a traced bitmap picture that is morphed or a motion animation of a shape tweened object. (Bascially, I just want you to do at least two things).
  • At least a color change and a form change (i.e. at least one object must change its form and its color)

These tweens can be made in the main time line (in different layers) or inside embedded movie clips.

Reuse of homework 1
  • If you wish you can reuse prior homework (in any way you like). But this is by no means an obligation nor does it have an influence on grading.
Tip
  • In many cases you want to tween through several stages and then back to the original.
  • Put each animation in a different layer (you may even use several layers for the animation of one complex set of shapes)
  • Create something with an objective in mind, i.e. a use case that targets a given population.
Submission date and format
  • To be returned by Monday, at start of week 4 lesson
  • Use the following Flash file name project3-familyname-firstname.fla, e.g.
project3-miller-joe.fla
... It helps me to distinguish these files and we want to avoid confusion.
Other constraints
  • Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
  • The shape tweens must be made by yourself.
  • The bitmap trace must be made by yourself.
  • You must fill in a little document description (see below)
  • Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
The document description

Your xxx-xxx.fla file must include a document description. Make sure to define an objective.

  • Insert it with menu Modify->Document
  • Enter a title and description
  • Use this documentation template (write the documentation with a text editor/notepad and then paste)