BioLogica: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
 
Line 3: Line 3:
== Definition ==
== Definition ==


* '''BioLogica''' is a [[hypermodel]], i.e. a kind of [[microworld]] for teaching fundamental concepts in biology.
* '''BioLogica''' is a [[hypermodel]], i.e. a kind of [[microworld]] for teaching fundamental concepts in biology. It runs within the Pedagogica system (that also runs other microworlds).
 
* {{quotationbox|BioLogica is a a hypermodel for teaching high school genetics, developed over the last four years with support from the National Science Foundation. The software runs on both Windows and Macintosh computers. BioLogica enables students to manipulate processes at different, but dynamically related levels of life function. Like its predecessor program GenScope�%G��%@, BioLogica includes tools and representations that focus on genetics. Building on that foundation, BioLogica has developed modules and student activities that embody increasingly elaborate models of the parts, processes, and mechanisms of genetics. The hypermodel, which embeds curriculum and assessment functions within a computer-based manipulable model, is a powerful tool for the development of educational activities that embody a model-based learning approach.}} ([http://biologica.concord.org/webtest1/about_biologica.htm About BioLogica], retrieved 16:47, 18 August 2007 (MEST)).


== History ==
== History ==


* It is a sucessor system of [[GenScope]]. {{quotation | Superficially, BioLogica looks a lot like GenScope. It has the same dragon species, though we plan to add more, and many of the same levels and tools. But whereas GenScope is a general purpose tool that students can use to investigate genetic phenomena, BioLogica is a tool with which researchers and teachers can develop genetics curriculum in the form of web-labs}}. ([http://www.virtual.gmu.edu/EDIT611/BioLogic.pdf retrieved 18:44, 21 July 2006 (MEST)]).
* Biologica is a sucessor system of [[GenScope]]. {{quotation | Superficially, BioLogica looks a lot like GenScope. It has the same dragon species, though we plan to add more, and many of the same levels and tools. But whereas GenScope is a general purpose tool that students can use to investigate genetic phenomena, BioLogica is a tool with which researchers and teachers can develop genetics curriculum in the form of web-labs}}. ([http://www.virtual.gmu.edu/EDIT611/BioLogic.pdf retrieved 18:44, 21 July 2006 (MEST)]).
 
Where GenScope's interface can be described as ''tool-driven'', BioLogica's is ''activity-driven''.
 
== Conceptual Framework ==
 
According to the [http://biologica.concord.org/webtest1/biologica_research.htm BioLogica Research] page (retrieved 16:47, 18 August 2007 (MEST)), the team's basic hypothesis is that understanding biological phenomena requires learners to construct, elaborate and revise mental models of the phenomena under study. Accordingly the state that {{quotation|The importance of models and modeling in scientific research has been widely documented . Models are used both to describe scientific phenomena and to generate testable hypotheses . Today, models and modeling are considered essential components of scientific literacy . With the importance of models and modeling to science education comes the need for a coherent theory of model-based teaching and learning (MBTL).}}
 
MBTL can be summarized with this picture:
 
[[image:Model-based-teaching-and-learning.jpg|frame|none|Model based teaching and learning]]


Where GenScope's interface can be described as ''tool-driven'', BioLogica's is ''activity-driven''
{{quotationbox|In response to task demands, learners who are engaged in model-based learning construct models from prior knowledge and new information. If the model enables them to perform the task successfully the model is reinforced. However, if the model does not enable successful performance, the model may be rejected and a new one constructed. Or the model may be revised or elaborated prior to another attempt . Such model-based learning results in knowledge that is integrated, usable and extensible in the domain. The model-based learning framework shown in Figure 1 represents the cognitive core of the learner level our model of classroom learning. In addition, there are learner beliefs that influence the effort a learner chooses to invest in the task and in participation in the classroom culture, which presents not only a variety of tasks but also participation structures affecting a learner's interactions with phenomena, resources, tools, and other learners. These factors along with commonly held beliefs constitute the classroom culture and therefore are key elements in the classroom level of our developing multilevel model of learning with hypermodels.}} ([http://biologica.concord.org/webtest1/biologica_research.htm BioLogica Research Page], retrieved 16:47, 18 August 2007 (MEST). The author is maybe B. C. Buckley.)


== Features and architecture ==
== Features and architecture ==


* Biologica runs as a model within the hypermodel, i.e. a designer must write a script to define a [[pedagogical scenario]] with [[pedagogic activity | educational activities]].
* Biologica runs as a model within a hypermodel, i.e. a designer must write a script to define a [[pedagogical scenario]] with [[pedagogic activity | educational activities]].


;Architecture
;Architecture
Line 33: Line 45:


* http://www.virtual.gmu.edu/EDIT611/BioLogic.pdf
* http://www.virtual.gmu.edu/EDIT611/BioLogic.pdf
* Boulter, C. J., & Buckley, B. C. (2000). Constructing a typology of models for science education. In J. K. Gilbert & C. J. Boulter (Eds.), Developing models in science education (pp. 25-42). Dordrecht, Holland: Kluwer.
* Buckley, B. C. (1992). Multimedia, misconceptions and working models of biological phenomena: Learning about the circulatory system. Unpublished Doctoral Dissertation, Stanford University.




[[Category: Educational technologies]]
[[Category: Educational technologies]]

Revision as of 16:47, 18 August 2007

Draft

Definition

  • BioLogica is a hypermodel, i.e. a kind of microworld for teaching fundamental concepts in biology. It runs within the Pedagogica system (that also runs other microworlds).
BioLogica is a a hypermodel for teaching high school genetics, developed over the last four years with support from the National Science Foundation. The software runs on both Windows and Macintosh computers. BioLogica enables students to manipulate processes at different, but dynamically related levels of life function. Like its predecessor program GenScope�%G��%@, BioLogica includes tools and representations that focus on genetics. Building on that foundation, BioLogica has developed modules and student activities that embody increasingly elaborate models of the parts, processes, and mechanisms of genetics. The hypermodel, which embeds curriculum and assessment functions within a computer-based manipulable model, is a powerful tool for the development of educational activities that embody a model-based learning approach.

(About BioLogica, retrieved 16:47, 18 August 2007 (MEST)).

History

  • Biologica is a sucessor system of GenScope. “Superficially, BioLogica looks a lot like GenScope. It has the same dragon species, though we plan to add more, and many of the same levels and tools. But whereas GenScope is a general purpose tool that students can use to investigate genetic phenomena, BioLogica is a tool with which researchers and teachers can develop genetics curriculum in the form of web-labs”. (retrieved 18:44, 21 July 2006 (MEST)).

Where GenScope's interface can be described as tool-driven, BioLogica's is activity-driven.

Conceptual Framework

According to the BioLogica Research page (retrieved 16:47, 18 August 2007 (MEST)), the team's basic hypothesis is that understanding biological phenomena requires learners to construct, elaborate and revise mental models of the phenomena under study. Accordingly the state that “The importance of models and modeling in scientific research has been widely documented . Models are used both to describe scientific phenomena and to generate testable hypotheses . Today, models and modeling are considered essential components of scientific literacy . With the importance of models and modeling to science education comes the need for a coherent theory of model-based teaching and learning (MBTL).”

MBTL can be summarized with this picture:

Model based teaching and learning


In response to task demands, learners who are engaged in model-based learning construct models from prior knowledge and new information. If the model enables them to perform the task successfully the model is reinforced. However, if the model does not enable successful performance, the model may be rejected and a new one constructed. Or the model may be revised or elaborated prior to another attempt . Such model-based learning results in knowledge that is integrated, usable and extensible in the domain. The model-based learning framework shown in Figure 1 represents the cognitive core of the learner level our model of classroom learning. In addition, there are learner beliefs that influence the effort a learner chooses to invest in the task and in participation in the classroom culture, which presents not only a variety of tasks but also participation structures affecting a learner's interactions with phenomena, resources, tools, and other learners. These factors along with commonly held beliefs constitute the classroom culture and therefore are key elements in the classroom level of our developing multilevel model of learning with hypermodels.

(BioLogica Research Page, retrieved 16:47, 18 August 2007 (MEST). The author is maybe B. C. Buckley.)

Features and architecture

Architecture

The BioLogica system is built with three separate layers, also called engines:

  • At the lowest level is the domain engine, a database plus views to display information.
  • Pedagogica, as the name suggests, handles all things pedagogical. It controls the flow of activity and is in charge of all interface details like placing text boxes, buttons, tools, domain engine views on the screen.
  • The scripting engine allows the curriculum developper to create a "web-lab", i.e. a usable learning environment.
Requirements
  • The system ran over the Internet (now disabled 18:44, 21 July 2006 (MEST))
  • An offline version is also available

Links

BioLogica Home page.

References

  • Boulter, C. J., & Buckley, B. C. (2000). Constructing a typology of models for science education. In J. K. Gilbert & C. J. Boulter (Eds.), Developing models in science education (pp. 25-42). Dordrecht, Holland: Kluwer.
  • Buckley, B. C. (1992). Multimedia, misconceptions and working models of biological phenomena: Learning about the circulatory system. Unpublished Doctoral Dissertation, Stanford University.