5e Learning cycle: Difference between revisions

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{{under construction}}
{{under construction}}
==Definition==
==Definition==
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the [[Experiential learning | experiential learning]] philosophy of John Dewey and the [[experiential learning cycle]] proposed by David Kolb. It is also often presented as a model that can incorporate [[constructivist | Constructivism ]] learning theories and can be effectively used in teaching science.
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the [[Experiential learning | experiential learning]] philosophy of John Dewey and the [[experiential learning cycle]] proposed by David Kolb. It is also often presented as a model that can incorporate [[Constructivism| constructivist ]] learning theories and can be effectively used in teaching science.


==The model==
==The model==

Revision as of 10:11, 16 June 2006

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Definition

The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. It is also often presented as a model that can incorporate constructivist learning theories and can be effectively used in teaching science.

The model

Engage
Explore
Explain
Extend
Evaluate

Examples

References

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