3D interactive environment: Difference between revisions

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See also: [[virtual environment]] for an overview on difference categories.
See also: [[virtual environment]] for an overview on difference categories.


3D interactive environments became relativly popular by the end of last century. From its start, some educators and educational researchers have been investigating these spaces.
3D interactive environments became relativly popular by the end of last century. From its start, some educators and educational researchers have been investigating these spaces. However, the "killing application" are shared [[computer game]]s, in particular [[MMORPG]]s.


== Types ==
== Types ==
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* [[Desk-top virtual reality]] (Users look at a world on a screen)
* [[Desk-top virtual reality]] (Users look at a world on a screen)
* [[Immersive virtual reality]] (Users are immersed)
* [[Immersive virtual reality]] (Users are immersed)
== In education ==
* Attempts to use a [[3D interactive environment]]s, (i.e. [[virtual habitat]]s based on [[desktop virtual reality]]) are not new. For example, [[Active Worlds]] did provide a [http://www.activeworlds.com/edu/ educational separate server space] for years, e.g. [[User:Daniel K. Schneider|Daniel K. Schneider]] had his students play with it 1997.
* The problem with these environments is that there is not much to '''do''' in such an environment, so why use it then after "dressing as avatar" and "let's build a home" effects runs out ... ?


== Links ==
== Links ==
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* [[Second Life]] ([http://secondlife.com/ SecondLife.com]). Currently the most popular it seems, includes educational activities.
* [[Second Life]] ([http://secondlife.com/ SecondLife.com]). Currently the most popular it seems, includes educational activities.
* [http://www.activeworlds.com/ Active worlds]. This has been around for years, still popular.
* [[Active worlds]] (multiple server spaces). This technology has been around sine 1995 and is still popular.


=== (More) conceptual meta resources and portals ===
=== (More) conceptual meta resources and portals ===
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* [http://www.virtualworldsreview.com/ Virtual Worlds Review]
* [http://www.virtualworldsreview.com/ Virtual Worlds Review]
* [http://tecfa.unige.ch/staf/staf9597/pilard/staf23/ev.html Les environnements virtuels collaboratifs en réseau qui utilisent le langage VRML]


== References ==
== References ==

Revision as of 17:39, 12 March 2007

Draft

Definition

  • 3D Interactive environments are often referred to as virtual reality or interactive 3D and have a figurative appearance. Much like our own world, this type of world allows interaction with other (networked) beings as well as manipulation of objects (Loeffler & Andersen 1994). They are kind of virtual habitat.

See also: virtual environment for an overview on difference categories.

3D interactive environments became relativly popular by the end of last century. From its start, some educators and educational researchers have been investigating these spaces. However, the "killing application" are shared computer games, in particular MMORPGs.

Types

In education

  • The problem with these environments is that there is not much to do in such an environment, so why use it then after "dressing as avatar" and "let's build a home" effects runs out ... ?

Links

Virtual environments

  • Second Life (SecondLife.com). Currently the most popular it seems, includes educational activities.
  • Active worlds (multiple server spaces). This technology has been around sine 1995 and is still popular.

(More) conceptual meta resources and portals

  • New World Notes. James Wagner's blog on Second Life related stories and issues. Probably the best place to start reading, if the concept of living in virtual environment may sound strange to you ...

Technical indexes

References

  • Barab, Sasha A. ,Kenneth E. Hay, Michael Barnett and Kurt Squire (2001). Constructing Virtual Worlds: Tracing the Historical Development of Learner Practices, Cognition And Instruction, 19(1), 47-94. PDF
  • Ingeborg Krange, Tove Kristiansen, Lars Helljesen, Ola Ødegård and Annita Fjuk, (2000), Collaborative learning, Interactive 3D technology, ICT in schools, Telenor R&D Report ISBN 82-423-0516-1. PDF
  • Pike, Lewis, E-learning in virtual worlds: Skills for Life for the 21st Century, SimTech article, HTML, retrieved, 17:17, 15 September 2006 (MEST).