Stitch Era - creating embroidery from vector images

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Revision as of 15:42, 25 September 2017 by Daniel K. Schneider (talk | contribs)
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Introduction

This beginner's tutorial for the Stitch Era embroidery software explains how to go from either imported bitmaps or imported vector images to embroidery without understanding much about digitizing. Under the condition that you start from a simple file (not a photograph ! ) you will get a fairly instant reward.

Tutorial home page
Stitch Era embroidery software
Learning goals
Be able to import vector graphics or bitmap files
Be able to vectorize a bitmap file, i.e. turn it into a vector graphic
Be able to digitize a vector graphic
Prerequisites
Stitch Era embroidery software (in particular be able to create a new design).
Related pages
none
Materials
You can reuse the pictures. In the wiki, click on picture to make it larger, then click again and save it.
Quality and level
This text should technical people get going with Stitch Era. I use it for an optional master degree course in educational technology.
Last major update
September 2011. Since then some features e.g. file import was improved. Also the menu organization did change somewhat. We will try to fix this in some near future - Daniel K. Schneider (talk) 15:59, 17 August 2017 (CEST)
Next steps
  • Stitch Era - adjusting stitch sections explains how to change parameters embroidery sections, e.g. stitch density, fill patterns, etc. after and auto-digitizing procedure.
  • Stitch Era - vector graphics. You don't necessarily need to learn how to draw vector graphics that you then can convert to embroidery (stitch sections). However, you will be able to speed up your work and you also could reuse principles (e.g. Bezier drawing) for manipulating stitch sections as well as in other multi-media programs.

Vector graphics formats and file extensions

There exist two types of graphics file formats:

  • Vector graphics are "mathematical" definitions of drawings and are in principle much easier to digitize. Vectors graphics are fully scalable, i.e. they will not loose quality if you change its size. Typical programs to create vector graphics are Inkscape (free), Illustrator and Corel Draw. Stitch Era can import SVG drawings or proprietary Corel Draw and Illustrator formats. Typical file formats are *.ai, *.svg, *.cdr, *.wmf and *.emf. Stitch Era includes its own vector graphics drawing program and it may be used in the first stage of designing an embroidery. You can use this module to fix imported vector graphics and/or to draw your own graphics objects.
  • Bitmaps (also called raster graphics) define a picture, e.g. a drawing or a photograph, in terms of little dots (color pixels). Bitmaps, by definition are lossy in two ways: (1) You cannot resize a picture without loosing quality. (2) Most file formats allow to compress (reduce the size) of a picture in a way that will loose some information. Bitmap drawings that appear to be crisp are in fact not. However, most clipart found on the Internet are bitmaps, unfortunately. Digitizing bitmaps usually implies a first translation to vector graphics as you shall learn. That process is called vectorizing. You could directly digitize a cleaned up bitmap file to stitch sections, but I wasn't satisfied with the result and therefore will not introduce this in any tutorial.
Typical bitmap file formats are *.png, *.jpg and *.gif. PNG and the older GIF are optimized for drawings, whereas *.jpg is optimized for photographies. Avoid using *.bmp, since these files are huge and will eat up your hard disk. Rather translate these to lossless PNG. Stitch Era allows to do some image manipulation. In particular, it includes a nice color reduction tool. You also may consider installing a simple image conversion/manipulation tool like IrfanView if you don't own or master the more difficult free Gimp or the commercial Photoshop software. For very simple operations, Windows Office Picture Manager also does a fine job. In the program menu, look in Microsoft Office->Microsoft Office Tools.

A short view of the design workflow

We shall show how to create embroidery from both types of graphics formats, vector and bitmap. Basically the workflow of creating embroidery looks like this. Optional steps are in [...] (brackets)

[ bitmaps ] -> [ vector graphics ] -> stitch sections -> generated stitches

Stitch sections (also called embroidery objects) are some kind of embroidery-specific vector graphics that define surfaces (areas) and lines (path) in terms of how these are going to be stitched. This "how" is defined with many many parameters. Professionals may directly create stitch sections. Others often start from a computer graphic file. Translation from vector graphic to stitch sections is called digitizing. When it is done automatically (Stitch Era can do that) it is called auto-digitizing.

Quality of (semi) auto-digitizing

Before you start reading the rest, let me make clear that embroidery created from images through auto-digitizing will not be professional. As you shall see, it is fairly easy to digitize a bitmap or a vector graphic. The result will be acceptable and fine enough for certain purposes. However there will we three major problems:

1) The result may not convey the message you would like it to. E.g. the embroidery may include too many details.

2) Nice embroidery doesn't follow the same visual design principles as screen or paper graphics, i.e. somehow the result just doesn't look good.

3) Most embroidery will be stiff, i.e. not very pleasant to wear. Typically, in computer graphics shapes are are put on top of each other, because it's easier to draw that way and you can't see through (unless a color is made somewhat transparent). When you produce two or more overlapping dense stitch areas, then you get stiffness. Luckily, Stitch Era offers tools to deal with this problem.

The pictures below show the difference between a simple auto-digitized embroidery as explained in this text and one that was redesigned as explained in Stitch Era - digitizing difficult images

Simple vs. more advanced digitizing
Original bitmap
Logo auto-digitized
Logo redesigned and (mostly) auto-digitized
Logo redesigned take 2

That being said, simple auto-digitizing is the way to start and as you can see, after a day or two you already can produce designs that are nice enough to wear on your casual cloth :)

Digitizing of simple vector graphics

We found that digitizing vector graphics is much easier than digitizing bitmaps (see below). This is not a surprise of course. Vector graphics are clean mathematical descriptions of shapes (lines and fills) whereas bitmaps are just collections of pixels. Therefore, if ever you can, avoid starting with *.jpg, *.gif, *.png pictures. Digitizing photographs is another issue and much more difficult since you also will have to reduce colors, despeckle, smooth lines, etc.

Below is the rough procedure for creating embroidery stitch files from simple vector graphics. Stitch Era seems to be a fairly sophisticated embroidery suite and it can do much more. But starting with clean imported graphics files is probably the kind of stuff beginners would want to try first and in particular people who own either Illustrator or Corel Draw.

If can't find/produce a vector graphic that you would like to render as embroidery or if you have a nice bitmap (raster) image you would like to use, you can skip this section and directly jump to Digitizing_bitmaps.

So, let's look at the procedure step by step.

Prerequisites

You should install the free Inkscape program or own either Illustrator CS5 or Corel Draw. Both Illustrator or Corel Draw are rather expensive (unless you are a teacher or student).

The Inkscape (download) drawing program is free, open source and it runs on most operating systems (including Windows and MacOSX). Inkscape doesn't have the power of Illustrator, but it is a trusted and powerful standand Linux drawing program and not some kind of crippleware or adware. However since it is difficult to learn, you also should consider using a simpler program, e.g. Libre Office Draw and then export to SVG which can be easily imported into recent versions of Stitch Era.

Copying an anchor graphic in Inkscape

Get and import vector images

(1) Get a vector image

Finding clip art on the web is quite a nightmare (read Clipart for some tips). We got ours from http://openclipart.org. If you want to "play along"

  • Point to this nice anchor.
  • Click on "View SVG".
  • Save the file using File->Save page as (normal browsers) or Right click->Save image as (IE).

Else, pick any other graphic from this repository. We suggest to start with a simple graphic, in particular if you never did any vector drawing before. Embroidery is low resolution process and it doesn't make sense to start from very complex fine-grained graphics.

Stitch Era can import the following popular formats: SVG, AI (Illustrator) and CDR (CorelDraw). DXF (Autodesk) and WMF are also supported. In older versions of Stich Era, depending on what graphics program you own, importing SVG files into Stitch Era was more difficult as explained in an older version of this article

(2) Import a supported format:

Click Artwork TAB -> Open Vector File

Select the SVG format (if you stick to our example)

Optional: Edit the vector graphics

You now have the choice to edit this a bit if needed. In principle you better do any editing in the drawing program. Anyhow, in the example shown here, I used Stitch Era to change a few thing. Selecting the white lines was a bit tricky since I couldn't select these parts even after ungrouping. Anyhow, select the object and the LAYOUT tab, then in the "grouping" ribbon to the right, tick ungroup all. You also could ungroup in the context menu. Now open the Object Manager, select the white Bezier Curver and hit DEL.

Ungrouped object
  • Next, in the VECTOR tab, Select Vectors Outline and Body and the set line thickness to 0.5mm. This will add an outline to the object and make it 0.5mm thick.
  • Then move on to auto-digitizing, but save the file first.

Convert vector graphics to stitch sections and generate stitches

Stitch sections are stitch paths (lines) or areas (shapes) that are almost directly stitchable. A stitch section defines an object in terms of how it should translate to stitches. Stich sections use many parameters including thread color (called "needle"), density, stitch types (there are many kinds), entry and exit points. We introduce stitch section manipulation in the Stitch Era - adjusting stitch sections tutorial. For now, just read on ...

(1) Convert to stitch sections

  • If not already done so, select the vector object(s) first, e.g. move the cursor into the drawing area and press CTRL-A to select all of them.
  • Next, select the embroidery tab and select Art to Stitch.
Stitch Era 17 - Convert vector graphics - step one: Select Art-to-Stitch (intelligent)

In older versions, e.g. Stitch Era 11, the procedure was a bit different.

  • Click on Convert (notice how the tabs change in the program). If you can't see the "Convert button", make sure you really selected the objects on the screen !
Stitch Era 11 - Convert vector graphics - step one

You now can choose between letting the program decide for you or vectorize fills (areas) and strokes (lines) yourself one by one. Try Art to Stitch (intelligent) first, i.e. use an auto-digitizing procedure.

  • You should now see the Image to Sections popup window, as shown in the picture below made for Stitch Era 11. It is the same in Stitch Era 17.
Stitch Era 11: Art to Stitch and Image to Sections popup (auto-digitizing)
  • Click on OK in the Image to Sections popup. You can ignore all the options this time.

You now have produced so-called stitch sections, i.e. you auto-digized a vector graphic. Congraturlations.

(2) Generate stitches

  • In order to produce real stitches from stitch sections, hit CTRL-F9 or press the lightning button on top of the window. If you start being intrigued by all the program's features, you also can read Stitch Era - interface features for working with a design at some point.
  • After doing so, untick the little round Auxiliary button to the right in order to see the stitch areas without interference from vector drawings. The button should show red instead of green. Make sure to turn it back on if you want to look at the vectors.

If you are unhappy with the result, you could hit CTRL-Z and change for instance the stitch pattern (tab in the popup menu after clicking on Art to Stitch). If you are very unhappy, you will have to learn more ....

(3) Add other clipart or lettering or whatever

  • Once you transformed vector graphics to "stitch graphics", you can add new vector objects and repeat the process.
  • However, each time you select a vector object for digitizing, it will create a new stitch section. In other words, you could end up with the same multiple stitch sections. To avoid this, either carefully select the vectors you plan to auto-digitize, or just kill all the stitch sections (not the vector objects) an restart. More about this later. For the impatient: Untick the vectors button (top right), then hit CTRL-A to select all the stitch sections and hit DEL.

(4) (Re)generate the actual stitches

  • Click on the lightning button on top in the quick access menu bar. This will produce (reprocess) all the actual stitches. Since stitch sections can be resized, you may have to press this button again and again, i.e. each time you digitize a new drawing and/or each time you resize directly a stitch object.
  • You also could set "Automatic Generate" (use the pull down menu of the same lightning button), but this option eats up more resources and may lead to your computer being frozen ....

Moving on

If your vector art is complex, e.g. includes objects that are stacked on top of each other then you got two solutions:

  • In the Image to Sections popup, tick Process Major Overlaps
  • Learn how to simplify vectors manually (recommended). This is explained below in the Digitizing of stacked vector graphics section.

Create a machine file

Once you got your stitch sections plus the generated stitches you then can export to a format that your embroidery machine can read.

Export the design to a machine file

  • Save this file if not already done so. You always should keep a *.dsg file for re-editing.
  • Now, create the "machine file": Either via the "File" button (top left) or the little pull-down menu next to it, select Export as Embroidery Machine Format and choose an appropriate format, e.g. I chose *.jef for Elna/Janome.

The result

Not too bad for my second digitalization / stitching (the first one was a smaller anchor without the lettering). There are some mistakes, probably because the tissue moved. I didn't iron a stabilizing tissue underneath. Also, the anchor head doesn't look as good since the bobbin underneath ran out of thread and I forgot to backtrack after changing it.

Stitched anchor with some lettering

A picture showing the machine "printing" it, is in the Elna 8300 article.

Digitizing of stacked vector graphics

Typical vector graphics not made for embroidery often uses stacked graphics, i.e. one part is drawn on top of another. In 2D computer graphics, this doesn't matter since a part doesn't have any height and graphics underneath won't shine through (unless the part on top is made transparent of course).

If you feel that dealing manually with stacked objects as explained here is too complicated, there is a much simpler solution than the one we shall introduce in this section. It only requires ticking a checkbox:

  • Select your vector graphics and click on Convert
  • After clicking on Art to Stitch (Intelligent) in the Image to Sections popup window, tick Process Major Overlaps or Process Overlaps.

Done, however this procedure will remove all overlaps automatically, i.e. not necessarily in the way you would like to. Sometimes, you do want to keep some overlaps and for various reasons. So let's dig a deeper into digitizing vector graphics.

Anyhow let's recall that graphics with several objects stacked on top of each other are not stitchable. After 3-4 dense layers, the embroidery will become bullet-proof, you may get a nest, or you could damage the needle etc. Let's now look at simple example, the Drupal logo and let's prepare it for embroidery. Drupal is a fine portalware system.

The SVG version of this logo opened in Illustrator shows that the graphic is simple and that it is drawn in a single layer. However, some objects sit on top of each other.

Drupal logo SVG model in Illustrator

Since its difficult to see which parts are drawn on top of each other, could we tear apart different pieces. Indeed we can see a big blue tear. The light blue tear will be stitched on top. The "eyes" on top of both may not be digitized at all since white is by default the so-called background. Several problems that we now will address.

Drupal logo SVG model torn apart in Illustrator

We now could modify the drawing in Illustrator, i.e. make sure that parts are not layered on top of each other. However, we shall do this in Stitch Era since it also is a vector editing tool. Adapting this graphic for embroidery requires several steps, read on:

Import vector graphics to Stitch Era

In older versions, importing SVG vector graphics was either complicated or expensive (via Illustrator).

Import (Stitch Era 17)

  • Import the file through Artwork->Open Vector File

Resizing

To resize, you can drag a corner or use the Size panel on top left. In both cases, make sure that the object remains selected. After importing a graphic, it should be. We prefer using the Size ribbon panel in the Layout tool for setting the height since we want the logo to be a precise 40.5mm.

Drupal logo resized

Simplyfing the graphics the easy way

After fixing the size, we now can simplify the drawing, i.e. make sure that there will be no overlapping objects. You may have to ungroup the imported graphic first (depending on the source, i.e. EMF or Corel).

The procedure is a simple as that:

  • Select all: CTRL-A
  • Combine Vectors -> Simplify

... done

Simplify the graphics the hard way

We also can simplify one element at the time and sometimes this needs to be done in order to preserve some overstitching. This procedure is going to be a little bit tricky, and you can skip this section.

  • Click on the drawing (graphic) and/or click on the Vector tab in the menu.
  • Ungroup the drawing by clicking on Ungroup in the Grouping panel you should see on top right.

Now let's do some subtractive solid geometry.

  • Save your file and call it for example drupal-2.dsg (things will go wrong).
  • Firstly, make a copy of the large light blue area and place it somewhere outside, as shown in the picture below.
  • Hold down the CTRL key and select first the very large dark blue area. You now only see this part. However you also must select the light blue area. Click where you know it will be underneath the tear. This is tricky. If you do it right you will see the light blue area again as in the picture below.
  • Now click on Subtraction in the Combine Vectors pull-down menu. It does the following. It will cut the area of the light blue area from the dark blue area. After the process, the light blue area will be lost and the dark blue area will be smaller.
Drupal simplification - combine vectors
  • Check: The dark blue area looks like a moon (great) and the light blue area is lost.
  • Move the copy of the light blue we made earlier back in place. Use CTRL-arrows to fine tune position (not just the arrows!) or zoom in at 600%.

Now let's do the same for the white areas, unless you want to stitch these on top of the blue areas.

  • Select all the white areas and make all of them yellow (select a color to the left). This way you can better see them. White on white just doesn't cut it for the kind of operations we are going to do.
  • Group this area. I.e. Click on Group
  • Make three copies of this group and move all three away from the graphic (doesn't matter where, just out of the way where you can retrieve them)
  • Hold CTRL-key, select dark blue area then select yellow group. Combine vectors -> subtraction.
  • Move a copy of yellow group back in place.
  • Reorder everything. Both light and dark blue areas should be in the back. Use the Forward & Backward menu to achieve this.
  • Hold CTRL-key, select light blue area then eyes and again subtract.
  • Move the remaining copy of the eyes in place.
  • Reorder everything if needed (blue stuff in the back)
  • Move the last remaining copy of yellow stuff in place, reorder, ungroup. You are done ...

Now save the file again, e.g. call it drupal-3.dsg and dismantle the graphics if you don't trust your skills. I don't trust mine ...

  • Pull the graphics apart and check if the areas really have been punched. In principle, all the three blue areas are now much smaller and don't overlap with each other or the yellow areas.
Drupal logo new parts - sanity check
  • Now reload the saved file (or backtrack with CTRL-Z)
  • Make the yellow parts white again

Finally, I also applied the same procedure to the little very light blue area on top.

Clean up the vector graphics

(1) As you can see, after simplification, some fine lines and can remain here and there. If you wish, you could remove these.

  • The best way to do this is to use the split vectors tool. This tool allows to draw a path (e.g. just a simple line) by inserting points. Draw a line (or another path) across the graphics you want to split. Right-click to accept. You may have to repeat the operation (sometimes the cut didn't work). Then select the separated area and kill it (hit DEL).
  • You also could try removing individual vector points (only recommended if you are familiar with basic vector editing.
Drupal logo - useless fine stuff that should be killed

(2) Verify that you don't have any useless little vector shapes and path hanging around.

  • Open the object manger (tab to the right of the workspace) and click on each of the vectors. Trash the ones that are useless (e.g. too small). You can find these, easily by clicking on each vector and then spotting the object in the work area.
Drupal logo - useless fine stuff that should be killed

(3) You also could change colors a bit. E.g. make the large outline around the tear black and turn back the yellow areas to white.

(4) Repair curves. Using the controls, you can make some minor adjustments to the various shapes. e.g. I made most of them a bit smaller and also made fine shapes a bit fatter (read more about vector editing in Stitch Era - vector graphics)

(5) Finally, you could reorder the vectors before you generate the stitches. Last vector will be translated to a stitch section that will be stitched last.

Convert to stitches

  • Select all (CTRL-A)
  • Click on Convert -> To Embroidery
  • Select Art to Stitch (Intelligent)

In case you are unhappy with the result, there are two options. You either can go back to vector drawing or edit the stitch sections.

Going back to vector graphics

  • Hide vectors (little vectors button on top right)
  • Open the Object Manager (right)
  • Kill all the stitch sections (CTRL-A + DEL). But really make sure that you have hidden the vectors.
  • Show vectors
  • Redraw and re-digitize

Edit stitch sections

  • Hide vectors
  • Edit stitch sections (either read Stitch Era - adjusting stitch sections or go through the "Evolution" example below)
  • Click on the little lighting arrow on top (reprocess all / CTRL-F9).
  • Do not convert again or you will get double layers of stitches. Of course you could (a) hide vectors and (b) kill all stitch sections, then redo the convert.
Drupal logo - digitized for embroidery (1st version)
Drupal logo. Both version use the same model, the one to the right somewhat moved during stitching.

Digitizing vector graphs - evolution

Let's introduce some more little tricks with another example. In particular we shall introduce the following:

  • Reorder vectors
  • Telling Stitch Era what thread lines to use for a design (e.g. Madeira Rayon)
  • Making small changes to stitch sections

Import of an SVG image

Via Corel Draw we imported the evolution steps SVG picture. We also tested import via *.emf and the result is much less convincing, although usable with a lot of extra work.

This is what we got:

Evolution - imported vector graphics

A first look at the import tells us that the vectors are not in the right order, i.e. objects that should be on top are not and we have to fix this. Stacking order can be changed in three different ways:

  • With the context menu (right click on the object and select Change Order)
  • Through the Order ribbon panel on top right.
  • Through the Object manager. This is the preferred solution if you have to change several. By dragging down a vector you can change its order.

An other option would be to change order at the stitch section level and some people prefer that, since you always have to do some work at that other level.

changing stack order by dragging in the object manager

As you also can see, by looking at the Object manager for example, all vectors are fills only, i.e. they don't define borders.

Color adaptation

We decided to work with three colors only and to attribute the same colors for each figure. Of course, you could decide otherwise.

  • Dark for the body
  • Light for the right arm and head
  • Medium for the right leg

Selecting colors is a bit of pain in stitch era since the palette in the Fill color drop down menu is really small and colors are very difficult to make out.

  • Select all heads and all right arms: Hold down the CTRL key and click on each.
  • To make sure that you selected everything, move the group away, then hit CTRL-Z to put it back. You then also could group the still selected objects (Grouping ribbon panel). Then move down the vector pack. But neither is really necessary if you are good at clicking.
  • Change colors for selected items with the pull down Fill color menu on top.

If you want to retrieve a color through a color name you are familiar with, you look up the RGB specification in the List of colors at Wikipedia for example. E.g. copper would be (184,115,51) according to Copper (color). Once you got the three Red/Green/Blue numbers you can enter these in the Select Color panel that you get through the fill color->More colors pull-down menu of Stitch Era.

We made:

  • head and right arms = copper (184, 115, 51)
  • body = dark brown (101,67,33)
  • right legs = coffee (150,75,0)

Of course, an embroidery machine doesn't care about colors, but sometimes it's nice to have the right colors already in the vector graphics.

If you already are familiar with vector graphics you now could improve the drawing a bit since it is rather crude. E.g. I changed the right arms as bit, i.e the upper joint and hands. We could improve more of course, but didn't

Simplifying

Since this is going to be a very large design, we can't print too many layer of stitches or there will be puckering and stiffness.

We simplify with the now familiar Combine Vectors (CSG) method:

  • Select All
  • Simplify.

The final result now has additional vectors, since parts like the body was cut in more than one piece:

Vector design ready to be digitized

Some of these vectors of too tiny to be stitched or will not really produce a nice results and you may remove these. We killed one tiny vector (#3) and kill some nodes of vectors that had tentacles. To remove the latter, click on the vector either directly in the workspace or in the object manager, then select the tiny little node control, right-click and delete.

Digitizing

Anyhow, whether you did make some adjustments or not, the design is now read for auto-digitizing.

  • Select all (CTRL-A)
  • Convert to Embroidery, select Convert -> To Embroidery in the menu on top
  • Select Art to Stitch (intelligent)

You now should see the Image to sections popup menu and we shall do some calibration instead of clicking on OK... Read on

Colors matching treads

  • Select the Needle Settings tab in the Image to Sections popup window that you should see now.
  • Tick "Assign artwork colors ...." (last item)
  • You can assign colors of your vector art to "needles" representing your threads with the little pull-down menu.

If you want to know more about managing colors and thread colors, read Stitch Era - vector and thread color. It will explain how to create both vector palettes and how to use thread palettes from your thread make and line.

  • Do not click on OK yet !

Change the stitch pattern

  • Open the Stitch section tab
  • Select your preferred pattern.
  • Change densities to 4 lines/mm

I also changed the default zig zag stitch into a random 3mm auto-split stitch

If you glide your mouse over a needle item in the palette to the left (do not click!) you will see what Madeiria thread you will be asked to use later (hopefully). As you will see, the color names are not the same, but there is nothing we can do about this we believe.

Needle info

Redo digitizing

  • Save the file first.

If you are unhappy with the result, open the object manager (to the right)

  • Click on sections to select all. Make sure you selected the stitch sections and not the vectors !
  • Hit CTRL-X
  • Now restart "to embroidery" since your stitch areas should be gone ...
  • For example, select each group of vectors using the SHIFT key and add borders if you rather would like to have a running stitch around each stitch section.
  • You also could improve the graphics in various ways, although this is sometimes a waste of time since stitches ignore the finer details, i.e. fine tuning rather may be done at stich area level.
  • In case you just want each figure as a single shape, nothing is easier than that: Select all, then combine vectors -> Addition. Finally, select each figure and Remove holes.

Anyhow, let's move on with the original design.

Tuning the stitch areas a bit

Looking at the result, we notice that some vectors were rendered as Zigzags and others as fill patterns. That's the way it works by default.

Since we believe that all heads should look the same, we make some little changes:

  • Untick Vectors (top right green button), not necessary but wise ...
  • Click on the sections you want to change, e.g. head of figures one and two, plus the chest of figures 3 and 5.
  • Then in the object inspector, change the fill. We used
    • Pattern
    • Density = 4
    • Name = PTM-0008
Changing fill types through the object inspector

Alternatively, you also can use the Area Fill ribbon panel on top. We prefer the object inspector since it shows more information and also because you can change properties of more than one object at the time.

In the picture below, we change the pattern type of all heads to PTM-008

Change pattern type of several stitch areas

Result

Result shown as Truesizer picture:

Changing fill types through the object inspector
  • Right leg of figure one may turn out to be ugly.
  • Some Zigzag stitches are very wide
  • We might actually transform each right leg into a multi-column irregular Zigzag stich for example (which I actually did before printing).

Result stitched:

Evolution embroidered

The design is not exactly glorious and the color contrasts are too big since I don't own a large thread collection. The irregular Zigzag stiches used for the legs add an interesting touch, though some people might prefer cleaner patterns. Finally, it might be a good idea to add running stitches of the same color around the outside border, but that's too much work right now ...

If you want to know more about tuning stitch areas, read Stitch Era - adjusting stitch sections

Issues, tips and moving on

Since many pictures you can find on the Internet are in raster format, we recommend that you now more to the Stitch Era - creating embroidery from raster images tutorial

In order to learn more about digitizing bitmaps and vector graphics, you also should learn some more basics:

It also may be useful to have a look at Stitch Era - trouble shooting and Stitch Era - interface features for working with a design

Then, move on to:

Import from Inkscape, Illustrator and Corel Draw

In Stitch Era 17:

  • Artwork -> Get from application (the file must be open in the application). This works with Illustrator or Corel Draw.
  • Artwork -> Open Vector File (ai, cdr, svg, wmf, etc.)

If fonts do not show, transform fonts to objects. E.g. in Inkscape select the text, then Menu Path -> Object to Path.

In Stitch Era 11, Illustrator and Corel Draw files, but not SVG could be imported. Older versions only supported Corel Draw.

A simple test (2011)

Test file used: Green plant in its pot in three different phases of growth

  • Corel Draw can't handle this fairly SVG simple file. I sometimes wonder why Corel is still around ...
  • Import to Illustrator. We then ungrouped (3 levels) and removed the shadows (click and DEL)
  • Saved the file as *.ai
  • Imported the file to Corel Draw
  • Import the Corel file to Stitch Era: Get from Application -> Corel Draw

The result is lossy (e.g. color gradients are removed), but the quality of the drawing is good enough for embroidery. Of course, the result should be adapted, i.e. simplified.

Lossy import of SVG - click on pictures to enlarge
Original Illustrator Stitch Era
Original SVG
Picture of simplified AI model
Picture of imported model via Corel

Now let's see what this gives with a minimal digitizing work.

  • I resized the whole design to about 12 x 7.8cm (i.e. a bit smaller than the A hoop on my Elna 8300).
  • I removed the grey bands on the pots
  • Simplify vectors:
    • Select all: CTRL-A
    • In the Combine tab, Click Combine Vectors->Simplyfy
  • Auto-digitizing procedure:
    • CTRL-A to select all
    • Convert -> To Embroidery
    • Art to Stitch (Intelligent)
    • Pattern density lowered to 4 lines/mm (I just prefer it a bit less dense)

Wilcom Truesizer shows the following (I am to lazy to print this myself for now). The image does not represent the full truth, i.e. some white areas that are printed first and underneath don't show at all.

Stitches represented by Wilcom Truesizer


Stitch Era 17 can important standard simple SVG, but not gradient fills. After important most leaves were black. Therefore it still sometimes is recommended to import the SVG to Illustrator before importing to Stitch Era. Otherwise, you can replace the gradient fills by simple fills, i.e ungroup, select each leave, then select some kind of green.

Importing a file from Illustrator can be quite long, but the result is usually quite good.

Filling emtpy areas with color

Unless we didn't find the feature, we found it difficult to fill imported vector patterns with color. When we wrote this, Stitch Era did't want to import illustrator files, but that now works starting version 11.10. If you don't own Corel Draw or Illustrator, you will have to use lossy EMF import that somehow produces fills with borders from lines. In order to fill such as mess:

  • Select all elements that need to be filled and then combine these into a single vector: Combine Vectors -> Add
  • Click on Fill holes in the reshape ribbon panel on top.
  • Make sure that remaining vectors slightly overlap with each other and the already filled ones. Select each disconnected vector in the object manager and zoom in a lot. Then, add again and fill holes.
Disconnected vector

Both vector objects and stitch sections are defined by several types of nodes and at some point you will have to learn how a vector drawing program works in order to make informed edits. You may want to read Stitch Era - vector graphics now.