Design and technology in England's national curriculum
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See also:
- Fab labs in education
- Fab lab (Technical and political overview)
- Tour de Fablab (Some ressources for demos/workshops)
- 3D printers in education
- Computerized embroidery in education
- Digital design and fabrication in education
Introduction
The current keystage 3 design and technology program
The UK National Curriculum web site, retrieved 19:57, 25 November 2011 (CET) defines 2 key stages for the primary curriculum and 2 key stages for the secondary curriculum. For secondary education 15 subjects are listed for key stage 3 and 8 subjects are listed for key stage 4. Design and technology is one of the key stage 3 (11-14 year olds) subjects. The others are: Art and design - Citizenship - English - Geography - History - ICT - Mathematics - Modern foreign languages - Music - Physical education - Science - Personal, social, health and economic education and religious education.
Design and technology key stage 3 (PDF) is mandatory (statutory content) and it is defined as “In design and technology pupils combine practical and technological skills with creative thinking to design and make products and systems that meet human needs. They learn to use current technologies and consider the impact of future technological developments. They learn to think creatively and intervene to improve the quality of life, solving problems as individuals and members of a team.”. Interestingly, there is no explicit link related fields such as ICT, Mathematics or Art and Design, except some vague recommendation in the Curriculum opportunities: “g. make links between design and technology and other subjects and areas of the curriculum.”
For the sake of its novelty, we will reproduce both the set of key processes and the longer practical range and contents list. The former is defined as the essential skills and processes in design and technology that pupils need to learn to make progress.
Pupils should be able to:
- generate, develop, model and communicate ideas in a range of ways, using appropriate strategies
- respond creatively to briefs, developing their own proposals and producing specifications for products
- apply their knowledge and understanding of a range of materials, ingredients and technologies to design and make their products
- use their understanding of others’ designing to inform their own
- plan and organise activities and then shape, form, mix, assemble and finish materials, components or ingredients
- evaluate which hand and machine tools, equipment and computer-aided design/manufacture (CAD/CAM) facilities are the most appropriate to use
- solve technical problems
- reflect critically when evaluating and modifying their ideas and proposals to improve products throughout their development and manufacture.
This list includes mostly rather high-level strategic meta-cognitive skills and as far as we can tell does not guarantee per se any kind of result.
We found the probably less important Range and content list more interesting, since it also identifies more concrete subject areas and activities. This section outlines the breadth of the subject on which teachers should draw when teaching the key concepts and key processes.
- a) The curriculum should include resistant materials, systems and control and at least one of food or textiles product areas.
- In each product area the study of designing should include understanding of
- b) users’ needs and the problems arising from them
- c) the criteria used to judge the quality of products, including fitness for purpose, the extent to which they meet a clear need and whether resources have been used appropriately
- d) the impact of products beyond meeting their original purpose and how to assess products in terms of sustainability
- e) aesthetic, technical, constructional and relevant wider issues that may influence designing, selection of materials, making and product development.
- The study of making in food should include
- f) a broad range of practical skills, techniques, equipment and standard recipes, and how to use them to develop, plan and cook meals and single or multiple products
- g) how to plan and carry out a broad range of practical cooking tasks safely and hygienically
- h) healthy eating models relating to a balanced diet, the nutritional needs of different groups in society and the factors affecting food choice and how to take these into account when planning, preparing and cooking meals and products
- i) the characteristics of a broad range of ingredients, including their nutritional, functional and sensory properties.
- The study of making in resistant materials and textiles should include
- j) a broad range of techniques, including handcraft skills and CAD/CAM, and how to use them to ensure consistency and precision when making single and multiple products
- k) the behaviour of structural elements in a variety of materials
- l) how to use materials, smart materials, technology and aesthetic qualities to design and make products of worth
- m) how to prepare and assemble components to achieve functional results.
- The study of making in systems and control should include
- n) the practical application of systems and control in design proposals
- o) electrical, electronic, mechanical, microprocessor and computer control systems and how to use them effectively
- p) using systems and control to assemble subsystems into more complex systems
- q) feedback and how a variety of inputs can give rise to a variety of outputs.
The reader also might consult the (long) list of key concepts
Interestingly, food plays an important part in the subject list. Again, other design disciplines like music or visual arts are not addressed in the document, i.e. its left to the teachers to integrate or not. We don't see this as a problem, since choices will have to be made anyhow, but we just would like to point out that "design and technology" could be addressed differently. Associations, like The Design and Technology association also advocate "where necessary, reduce prescription, since "too much content can limit teachers‘ ability to exercise their professional autonomy in order to meet the needs of individual pupils and to achieve the required depth in learning". (Response to the national curriculum Review, retrieved 20:33, 25 November 2011 (CET). In addition, the same association also suggests to identify essential content acrosss 'all subjects.
Also, we have the (not supported) suspicion that some teachers may resort to baking cookies, a bit of embroidery or sewing and playing with Legos, i.e. neglect the very difficult task of teaching both difficult technology and creating innovating designs. Such problems could not be overcome by adding more prescriptive elements to the curriculum, but rather through teacher training and teacher-led innovation. The review response of the D&T response we cited above includes a quite extensive literature of good practise.
Bibliography
This bibliography was bootstrapped from The Design and Technology association's Response to the national curriculum Review, retrieved 20:51, 25 November 2011 (CET)
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