Concepts of computerized embroidery

The educational technology and digital learning wiki
Revision as of 18:48, 22 May 2011 by Daniel K. Schneider (talk | contribs) (Created page with "{{stub}} <pageby nominor="false" comments="false"/> == Introduction == In addition to understanding things like vector graphics and stitch patterns, one must learn how to deal w...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Draft

<pageby nominor="false" comments="false"/>

Introduction

In addition to understanding things like vector graphics and stitch patterns, one must learn how to deal with fabric, in particular:

  • What backing (solid or solvable fabric on the back side) to use
  • How different fabric types behave
  • What underlay stitching to use in different situations
  • Basic stitch types
  • Push
  • Pull

Underlay

Underlay will stabilise a section that you would like to stitch. There are several kinds of patterns used, however one firstly could distinguish the following three:

  • No underlay
  • Soft (little)
  • Hard (a lot)

In addition both soft and hard underlays then can use different patterns like:

  • Some kind of lines that are orthogonal to the final stitches. E.g. for a "o" letter you would use a circle, for a larger filled pattern a rectangle.
  • ZigZag
  • Some kind of diagonal lattices, .e.g \\\ or XXX

Fabric and fiber types

(should later be moved to a different article ..)

  • Canevas
  • Cotton
  • Curdory
  • Denim
  • Fleece
  • Jackets
  • Leather
  • Nylon
  • Lycra
  • Knit wool
  • Terry
  • Twill
  • Wovens

Stitch types

There are main stitch types, but we could distinguish three main types

  • Running stitches (to stitch finer lines): -------
  • Satin stiches (to stitch wider lines, i.e so-called columns): ||||||||
  • Fill stitchs (to fill in larger sections in various ways)