Educational technology - an introduction
Daniel K. Schneider used this wiki to prepare an introduction
to educational technology. The project was delivered, but the text is for Fernuniversität Hagen (Mediadidactics) students only. Below is just the TOC (sorry) - July 2008
The About page lists other objectives.
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Table of Contents
1 Introduction 9
- 1.1 Architecture of the unit and its chapters 9
- 1.2 Chapter architecture 10
- 1.3 Keywords 11
2 What is educational technology? 12
3 Conceptual Foundations I: Learning 15
- 3.1 Learning theory 15
- 3.2 Learning domains, levels and style 20
- 3.3 Metacognition, reflection and learning strategies 27
- 3.4 Human information processTable of Contentsing and constraints 28
- 3.5 Motivation and Affect 31
- 3.6 Creativity 35
- 3.7 Summary and conclusion 37
4 Conceptual foundations II: Pedagogy 39
- 4.1 A very short history of instructional design theories 40
- 4.2 Pedagogical strategies and methods 40
- 4.3 Instructional design models 46
- 4.4 Conclusion 47
5 Technologies in education - an overview 49
- 5.1 A short history of educational technology 50
- 5.2 Overview of educational technologies 51
- 5.3 Instructional design models in educational technology 53
- 5.4 Standards, formats and design languages 55
- 5.5 Conclusion 67
6 EduTech 1: Technologies for facts and skills learning 69
- 6.1 Computer-based training 71
- 6.2 E-instruction 72
- 6.3 Simple sequencing and QTI 85
- 6.4 Text-centered alternatives to IMS/SCORM 87
- 6.5 Wikis 91
- 6.6 Conclusion and outlook 93
7 EduTech 2: Technologies for concept learning and reasoning 95
- 7.1 Hypertext 97
- 7.2 Multimedia animations 104
- 7.3 The concept of interactivity and interactive multimedia 110
- 7.4 Concept maps 112
- 7.5 Microworlds 117
- 7.6 Simulation 125
- 7.7 Intelligent tutoring systems 129
- 7.8 Learning Design 133
- 7.9 Conclusion 141
8 EduTech 3: Computer-mediated communication and collaborative learning 142
- 8.1 The concept of computer-mediated communication 143
- 8.2 General CMC technology 145
- 8.3 Interaction forms in main-stream e-learning 152
- 8.4 Computer-Supported Collaborative Learning 158
- 8.5 Conclusion 163
9 EduTech 4: Technologies for learning in action 165
- 9.1 Learning in action and project-oriented teaching 166
- 9.2 Scaffolding, mentoring, coaching and cognitive tools 171
- 9.3 Activity portals 177
- 9.4 Social software and web 2.0 services 183
- 9.5 Learning e-portfolios 187
- 9.6 Conclusion 190
10 EduTech 5: Tools for Integration 191
- 10.1 Frameworks to look at integrated learning environments 192
- 10.2 Integrated and blended learning setups 194
- 10.3 Learning management systems 197
- 10.4 Campus portals 200
- 10.5 Organizing materials and information 200
- 10.6 Personal learning environments 204
- 10.7 Conclusion integration tools 208
11 Research and design methodology 210
- 11.1 Design-based research 211
- 11.2 Instructional design methods 214
- 11.3 User-centered design methodology 217
- 11.4 Development methodology for researchers 218
- 11.5 Evaluation methodology 219
- 11.6 Innovation and change management 220
- 11.7 The relationship between research and practice 224
12 Conclusion 227
- 12.1 Formats and standards 228
- 12.2 Authoring tools, microworlds and simulation environments 229
- 12.3 Delivery systems and on-line productivity tools 229
- 12.4 Learning types, designs and technologies overview 231
- 12.5 Further reading 232
- 12.6 On-line resources 234
13 Glossary 235
14 Index 243
15 Bibliography 249