Flash CS3 colors tutorial
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This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
This is part of the Flash tutorials.
- Learning goals
- Learn to deal with colors
- Prerequisites
- Flash CS3 desktop tutorial
- Flash layers tutorial
- Flash drawing tutorial (at least some of it)
- Quality and level
- This text should technical people get going. It's probably not good enough for beginners, but may be used as handout in "hands-on" class. That is what Daniel K. Schneider made it for...
- It aims at beginners. More advanced features and tricks are not explained here.
Color types overview
In Flash there are three kinds of colors
- Normal colors (solid)
- Gradients (linear and radial)
- Bitmaps
Drawing with bitmaps
- Importing a bitmap
There are two solutions:
- You can just paste into the library from the clipboard. I.e. if you see a nice (and copyright free) texture on the Internet: With Firefox (1) View image, (2) Copy Image, (3) CTRL-V into Flash
- Save the image on your computer then click on the Import button in the colors panel.
- Using a bitmap
- You can use the bitmap either as stroke or as fill color.
- Adjusting "gain size"
With the free transform tool you can ajust how a bitmap will be applied. You can change:
- Size, i.e. whether the bitmap is applied as is, or reduced or magnified in x, y direction or both
- Rotation
- Skew
Select the Free Transform tool, then
- Click on the fill
- Play with the handles (if the bitmap is big, you may have to search for these handle way out of the stage !)
Note: I have the impression that there may some bugs (i.e. the tool acts strangly when use twice with several instances of the same bitmap).