Flash animation overview
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In principle, someone is working on it and there should be a better version in a not so distant future.
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Definition
This is part of some Flash tutorials.
- Learning goals
- Learn about basic motion animation
- Prerequisites
- Flash CS3 desktop tutorial
- Flash layers tutorial (first part)
- Flash drawing tutorial (at least some of it)
- Quality and level
- This text should technical people get going. It's probably not good enough for beginners, but may be used as handout in "hands-on" class. That is what Daniel K. Schneider made it for...
- It aims at beginners. More advanced features and tricks are not explained here.
Introduction
In Flash, you can create several kinds of animations and associated special effects. To create motion animation, there are 2 options:
- Frame-by-frame animation (like they used to do for cartoons).
- Tweening. Wikipedia, retrieved 18:54, 7 August 2007 (MEST) defines {{Tweening, short for in-betweening, as the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Inbetweens are the drawings between the keyframes which help to create the illusion of motion. Tweening is a key process in all types of animation, including computer animation. Sophisticated animation software enables one to identify specific objects in an image and define how they should move and change during the tweening process. Software may be used to manually render or adjust transitional frames by hand or use to automatically render transitional frames using interpolation of graphic parameters.}}. In other contexts, one uses also "morphing". E.g. PCMag (retrieved 18:54, 7 August 2007 (MEST)) defines tweening as Template:An animation technique that, based on starting and ending shapes, creates the necessary "in-between" frames. See morphing.