Cognitive tool

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Definition

  • Cognitive tools refer to learning with technology (as opposed to learning through technology). Jonassen (1994) argues that “technologies, from the ecological perspective of Gibson (1979), afford the most meaningful thinking when used as tools”.
  • Cognitive tools are generalizable computer tools that are intended to engage and facilitate cognitive processing. [...] Cognitive tools can be thought of as a set of tools that learners need in order to serve cognitive apprenticeships. [...] They scaffold the all-important processes of articulation and reflection, which are the foundations of knowledge construction. They (gag, can I say it?) empower the learners to think more meaningfully and to assume ownership of their knowledge, rather than reproducing the teacher's. The major problem if we accept this conception of technologies is what to do with all of the instructional designers... (Jonassen 1994).
  • Cognitive tools help learners with complex cognitive learning activities and critical thinking. These tools are learner controlled in the sense that they construct their knowledge themselves using the tools rather than memorizing knowledge. In this perspective, computer systems are "partners" that stimulate learners or groups of learners to make maximum use of their cognitive potential.
  • “Because of the interactive nature of technology and the power of its information-processing capabilities, Jonassen (1996) proposes that when students learn with technology, it becomes a "mindtool." He defines mindtools as "computer-based tools and learning environments that have been adapted or developed to function as intellectual partners with the learner in order to engage and facilitate critical thinking and higher-order learning" (p. 9). Using commonly available software (databases, spreadsheets, electronic mail, multimedia, hypermedia, and others), learners employ technology to both construct and represent knowledge. This concept is similar to Pea's (1985) conception of a cognitive technology as " . . . any medium that helps transcend the limitations of the mind, such as memory, in activities of thinking, learning, and problem solving" (p. 168).” (Boethel and Dimok, 1999: 17).

Why a cognitive tools approach ?

Let's start with a longer quotation from Reeves (1999) keynote speech at Ed-Media 1999:


The foundation for the use of interactive learning systems as "cognitive tools" (the "with" approach) is "cognitive psychology." Computer-based cognitive tools have been intentionally adapted or developed to function as intellectual partners to enable and facilitate critical thinking and higher order learning. Examples of cognitive tools include: databases, spreadsheets, semantic networks, expert systems, communications software such as teleconferencing programs, on-line collaborative knowledge construction environments, multimedia/ hypermedia construction software, and computer programming languages. In the cognitive tools approach, interactive tools are given directly to learners to use for representing and expressing what they know (Jonassen & Reeves, 1996). Learners themselves function as designers, using software programs as tools for analyzing the world, accessing and interpreting information, organizing their personal knowledge, and representing what they know to others. The basic principles that guide the use of interactive software programs as cognitive tools for teaching and learning are:

  • Cognitive tools will have their greatest effectiveness when they are applied within constructivist learning environments.
  • Cognitive tools empower learners to design their own representations of knowledge rather than absorbing representations preconceived by others.
  • Cognitive tools can be used to support the deep reflective thinking that is necessary for meaningful learning.
  • Cognitive tools have two kinds of important cognitive effects, those which are with the technology in terms of intellectual partnerships and those that are of the technology in terms of the cognitive residue that remains after the tools are used.
  • Cognitive tools enable mindful, challenging learning rather than the effortless learning promised but rarely realized by other instructional innovations.
  • The source of the tasks or problems to which cognitive tools are applied should be learners, guided by teachers and other resources in the learning environment.
  • Ideally, tasks or problems for the application of cognitive tools will be situated in realistic contexts with results that are personally meaningful for learners.
  • Using multimedia construction programs as cognitive tools engages many skills in learners such as: project management skills, research skills, organization and representation skills, presentation skills, and reflection skills.
  • Research concerning the effectiveness of constructivist learning environments such as microworlds, classroom-based learning environments, and virtual, collaborative environments show positive results across a wide range of indicators.
In summary, thirty years of educational research indicates that various interactive technologies are effective in education as phenomena to learn both "from" and "with." Historically, the learning "from" or tutorial approaches have received the most attention and funding, but the "with" or cognitive tool approaches are the focus of more interest and investment than ever before. Preliminary findings suggest that in the long run, constructivist approaches to applying media and technology may have more potential to enhance teaching and learning than instructivist models (Jonassen & Reeves, 1996). In other words, the real power of interactive learning to improve achievement and performance may only be realized when people actively use computers as cognitive tools rather than simply interact with them as tutors or data repositories.

This longer quotation (sorry) summarizes key features of the "cognitive tool approach" formalated in the late nineties: Learner empowerment, project-orientated authentic and "meaningful" learning, computer as a partner and variety of tools.

Cognitive tools and the joint learning system

Building on top of Salomon's (1991,1993a, 1993c) concepts of distributed cognition, Kim and Reeves (2007:207) argue that “the learner, tool, and activity form a joint learning system, and the expertise in the world should be reflected not only in the tool but also in the learning activity within which learners make use of the tool.”

Interestingly enough, there has been a similar argument by Rabardel in terms of instrumentation: “An activity consists of acting upon an object in order to realize a goal and give concrete form to a motive. Yet the relationship between the subject and the object is not direct. It involves mediation by a third party: the instrument [...] An instrument cannot be confounded with an artifact. An artifact only becomes an instrument through the subject's activity. In this light, while an instrument is clearly a mediator between the subject and the object, it is also made up of the subject and the artifact.” (Béguin & Rabardel, 2000, P.175). In other words, instrumentation is related to action, i.e. how a technical object is used within an activity and how it affects cognitive schemas.

Activity theory, based on soviet micro-sociology and psychology also stresses the role of instruments within an activity system. Participants in an activity are portrayed as subjects interacting with objects and other subjects to achieve desired outcomes. Human interactions with each other and with objects of the environment are mediated through the use of tools, rules and division of labour.

Common to these approaches is the idea that human cognition relies on the (situated) environment. In this perspective cognition is distributed, although in various forms and to various degrees. Kim and Reeves (2007:216) argue that {{A cognitive activity usually reflects some aspects of all three cognitive distributions: social, symbolic, and physical. For example, brainstorming for ideas as a team exemplifies social distribution of cognition among people. Drawing a diagram on the board to visualize their discussed ideas reflects their dependence upon the symbolic and physical distribution.}}. Note, that some researchers may not agree that symbol systems should be conceptualized as part of distributed cognition, since most cognitive actities rely on symbol processes. On the other hand, technology like computers or paper do allow for symbolic representations that would not be used without these media. The is topic that has been hotly debated in the media debate (initially Clark vs. Kozma).

Computer programs are both symbolic and physical tools, i.e. they represent things and do this and therefore extend our cognitive powers in various ways. These programs have affordances, i.e. properties upon which one can act. These may be intended by the designers or not, be perceptible or not, etc. In most cases, they require engagement from the user and various degrees of expertise.

According to Kim and Reeves (2007:218):

In summary, the theoretical assumptions about cognitive tools based from the distributed cognition view are:

  1. Cognition is distributed between learner(s) and a cognitive tool;
  2. The way in which cognition is distributed is first determined by the intentions of tool designers, i.e., tool affordances; and
  3. It can then affected by how the learners decide to use it in specific situations.


Technology and examples

Cognitive tools can be really simple, e.g. a Word processor that will allow a teacher to scaffold a student's activity planning process (one can write outlines, use the text as a mirror, etc.).

Forum + argumentation

  • CSILE was a research system that now is commercialized as Knowledge forum
  • Fle3 is a free pedagogical platform that builds on ideas of CSILE

Collaborative hypertexts

  • This Wiki is also used in teaching, e.g. students participate through writing activities. During the summer semester 2006 a few students participate in a course that will only be offered once and that features only writing activities.

Tools for organizing ideas

Tools to organize writing activities

Professional tools

Simulation and microworld building

Links

References

  • Béguin, Pascal (2003), Design as a mutual learning process between users and designers, Interacting with Computers, Volume 15, Issue 5, October 2003, Pages 709-730. doi:10.1016/S0953-5438(03)00060-2
  • Béguin and Rabardel, 2000. P. Béguin and P. Rabardel, Designing for instrument-mediated activity. Scandinavian Journal of Information Systems 12 (2000), pp. 173-191.
  • Boethel, Martha and K. Victoria Dimock (1999). Constructing Knowledge with Technology: A Review of the Literature, SEDL, html/PDF/booklet
  • Bransford, John D.; Brown, Ann L.; Cocking, Rodney R. (2000) Technology to Support Learning In Bransford, John D.; Brown, Ann L.; Cocking, Rodney R. (Eds.), How People Learn: Brain, Mind, Experience, pp. 206-230 ISBN 0309070368
  • Bereiter, C. (2002). Education and mind in a knowledge society. Mahwah, NJ: Erlbaum.
  • Jonassen, D. H., & Reeves, T. C. (1996). Learning with technology: Using computers as cognitive tools. In D. H. Jonassen (Ed.), Handbook of research for educational communications and technology (pp. 693-719). New York: Macmillan.
  • Jonassen, David. H. (1994), Technology as Cognitive Tools: Learners as Designers, ITForum Paper #1 HTML
  • Jonassen, D. H. (1996). Computers in the Classroom: Mindtools for Critical Thinking. Englewood Cliffs, New Jersey: Prentice-Hall, Inc.
  • Kim, Beaumie and Thomas C. Reeves (2007), Reframing research on learning with technology: in search of the meaning of cognitive tools, Instructional Science, Volume 35, Number 3, 207-256. DOI 10.1007/s11251-006-9005-2 (Access restricted).
  • Kozma, Robert B. (1991). "Learning with Media," Review of Educational Research 61 (Summer 1991): 179-211.
  • Kozma, Robert B. (1994), The Influence of Media on Learning: The Debate Continues, School Library Media Research, Volume 22, Number 4, Summer 1994. HTML
  • Lajoie, S. P., & Derry, S. J. (Eds.). (1993). Computers as cognitive tools. Hillsdale, NJ: Lawrence Erlbaum.
  • Lajoie, S.P. (ed.). (2000). Computers as cognitive tools: No more walls, Vol. 2. Mahwah NJ: Lawrence Erlbaum Associates
  • Lebeau R.B. (1998). Cognitive tools in a clinical encounter in medicine: supporting empathy and expertise in distributed systems. Educational Psychology Review 10(1):3-24
  • Maddux, C. D., Johnson, D. L., and Willis, J. W. (1997). Educational Computing: Learning with Tomorrow’s Technologies, Second Edition. Boston: Allyn and Bacon.
  • Pea, R. (1985). Beyond amplification: using the computer to reorganize mental functioning. Educational Psychologist, 20, 176–182.
  • Reeves, Thomas C. , A Research Agenda for Interactive Learning in the New Millennium, Ed-Media '99 Keynote. [1]
  • Reeves, Thomas C. (1998), The Impact of Media and Technology in Schools, A Research Report prepared for The Bertelsmann Foundation, [2]
  • Salomon G., Perkins D.N., Globerson T. (1991). Partners in cognition: extending human intelligence with intelligent technologies. Educational researcher 20(3):2-9.
  • Salomon G. (1993a). No distribution without individuals' cognition. In: Salomon G. (eds). Distributed cognitions: Psychological and educational considerations. Cambridge University Press, New York, pp. 111-138
  • Salomon G. (1993b). On the nature of pedagogic computer tools: the case of the writing partner. In: Derry S.J. (eds). Computers as cognitive tools. Lawrence Erlbaum Associates, Hillsdale, NJ, pp. 179-196
  • Salomon, G. (ed.). (1993c). Distributed cognitions: Psychological and educational considerations. New York: Cambridge University Press
  • Scardamalia, M. (2003). Knowledge Forum (Advances beyond CSILE). Journal of Distance Education, 17 (Suppl. 3, Learning Technology Innovation in Canada), 23-28.
  • Scardamalia, M. & Bereiter, C. (1994). The CSILE project: Trying to bring the classroom into world 3. In K. McGilly, ed., Classroom Lessons: Integrating Cognitive Theory and Classroom Practice (pp. 201-228). Cambridge, MA: MIT Press/Bradford Books.
  • Scardamalia, M. (2004a). CSILE/Knowledge Forum. In Education and technology: An Encyclopedia (pp. 183-192). Santa Barbara: ABC-CLIO.