2D interactive environment

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Draft

Definition

  • 2D Interactive environments are a form of virtual environment and have a figurative appearance. Most often, avatars talk in bubbles (like in a comic strip). There can be interactive objects and also multimedia imports (sound, movies, etc.) They are a kind of virtual habitat.

2-D Worlds are not nearly as popular as they should in education. Such environments can have about the same cognitive effects on pupils, could be very interactive and run on any hardware...

See also: virtual environment (for an overview of other types).

History

  • End of the 1980's "Lucas Film Habitat" than ran on Commodore 64
  • Mid-nineties: 1900's: The Palace (the company is now dead, but the software and the community lives on)
  • Mid-nineties: Webbed "MUDS" (not really 2-D), e.g. encore MOO.
  • more needed (this is by no means complete)

Links

The Palace

References

  • Morningstar, C. et Farmer, F. R. (1990). The Lessons of Lucasfilm's Habitat. On-Line Publication, (also published in: M.Benedikt (ed.) Cyberspace: First Steps, MIT Press, 1991). txt