Turtlestitch

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Machine embroidery
Module: Turtlestitch
to improve beginner
2019/01/28 ⚒⚒ 2018/06/05
Objectives
  • Understand the purpose of Turtlestitch
  • Basic use

Objectives

  • Understand the purpose of Turtlestitch
  • Basic use


  • Quality: to improve
  • Difficulty: beginner


Introduction

TurtleStich is a programmable embroidery platform created by Andrea Mayr-Stalder (Artist, Educator, Project Lead), Michael Aschauer (Artist, Lead Developer)

According to Turtlestitch - Coded Embroidery (Retrieved Aug 2018), “Turtlestitch is based on a browser-based educational programming language (Snap!) to generate patterns for embroidery machines. It is easy to use, requiring no prior knowledge in programming, yet powerful in creating nowels patterns for embroidery. It is usefull for designers to experiment with generative aesthetics and precision embroidery as well as tool for innovative workshops combining an introduction to programing with haptic output. Turtlestitch uses Snap!s "pen module" which it interprets as a needle and transforms its output into widely-used embroidery file formats.”. An alternative description is provided in the official FAQ: “TurtleStitch is a platform to generate patterns for embroidery machines. Technically, it's based on Snap!, a browser-based educational programming language. It is easy to use, requires no prior knowledge in programming, and is a powerful tool to create personalized patterns for embroidery. It is useful for designers for experimenting with generative aesthetics and precision embroidery, as well as tool for innovative workshops combining an introduction to programing with haptic output.”

Turtlestitch does require programming knowledge. However, it can be acquired through the use of this platform as one its main goal is to provide a motivating means to teach computer science principles.

See also:

Programming education

Turtlestitch allows teaching programming by intuition or using a more "scientific approach" that includes mathematics, software principles, optimized algorithms, etc.

Intuitive programming

The following was done during a faculty meeting without thinking about any math. Just some trial and error of angles and distances. A main program will draw call a "block" that will draw the stick, it then will call 8 times a block that draws a petal and shift/rotate in between.

It includes several programming constructs:

  • output instructions (move, pen up/down, goto, thickline, reset ...)
  • blocks (i.e. functions and function calls ), with and without arguments
  • variables ("origin-x" and "origin-y" in the stick block.
  • simple loops
  • event ("when clicked")
Simple flower, turtle code for re-use

Result:

Simple flower, stitched

Basic Functionality

  • Turtlestitch is available as online browser-based environment.
  • The program can export to .DST (Tajima) .EXP (Melco) low level embroidery formats and SVG. The former can be translated to other proprietary embroidery formats, using a converter. The latter could be imported to other embroidery programs, e.g. InkStitch.

Tips

  • Before exporting, you must execute the code, i.e. the software will export the drawing that is seen on the canvas.
  • To create satin stitches, use Motion -> thickLine (length, width, density of the zigzag)
  • Some color change information is missing in the DST file. Workaround: Either convert to another format or edit the file in a converter or embroidery design program.

Links

Official

For developers

Blogs, wikis, etc.

Other

Bibliography

  • Wolz, U., Charles, G., Feire, L., & Nicolson, E. (2018, February). Code Crafters Curriculum: A Textile Crafts Approach To Computer Science. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (pp. 1055-1055). ACM. https://dl.acm.org/citation.cfm?id=3162360 (abstract only)
  • Bryant, C., Gilmour, J., Herce-Hagiwara, B., Pham, A. T., Remash, H., Remash, M., ... & Rebelsky, S. A. (2018, February). The Craft of Code: Exposing Elementary Students to Computing Through Tangible Crafts. In Proceedings of the 49th ACM Technical Symposium on Computer Science Education (pp. 1080-1080). ACM. https://dl.acm.org/citation.cfm?id=3162321
  • Pohl, M. S., & an der PH Wien, D. (2017). Sticken im internetzeitalter. BILDNERISCHE ERZIEHUNG| TECHNISCHES WERKEN| TEXTILES GESTALTEN, 156. PDF
  • DeWitt, A., Fay, J., Goldman, M., Nicolson, E., Oyolu, L., Resch, L., ... & Zak, E. (2017, March). Arts Coding for Social Good: A Pilot Project for Middle-School Outreach. In Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education (pp. 159-164). ACM. https://dl.acm.org/citation.cfm?id=3017795
  • Luhana, K. K., Mueller, M., Schindler, C., Slany, W., & Spieler, B. (2018). Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones. arXiv preprint https://arxiv.org/abs/1808.06292