X3D grouping and transforms

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Draft

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In principle, someone is working on it and there should be a better version in a not so distant future.
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Introduction

Grouping nodes organize objects in an X3D world in various ways. There existe several grouping nodes that have different functions.

  • Group and StaticGroup collect related nodes together. This way one can reuse it as a whole
  • Transform is probably the most important node. It controls position, orientation and scale of its children
  • Inline loads other X3D scenes
  • LOD (level of detail) provides different levels of geometry quality according to the user's viewpoint
  • Switch can be animated to select different children, one (or none) at a time
  • Anchor allows to define URL links to another X3D scene or other page in a web browser
  • Billboard allows to create a group whose geometry always faces the user
  • Collision provides collision detection properties between child geometry and the camera.

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