ActionScript 3 interactive objects tutorial (CS3)
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Overview
- Learning goals
- Learn about the most important interactive ActionScript 3 objects
- Learn some methods and properties you may want to use in your animations.
- Prerequisites
- Flash CS3 desktop tutorial
- Flash drawing tutorial
- Flash button tutorial
- Flash components tutorial
- ActionScript 3 event handling tutorial
- Moving on
- ActionScript 3 interactive objects tutorial
- The Flash article has a list of other tutorials.
- Quality
- This text should technical people get going and may not be good enough for self-learning beginners. It can be used as handout in a "hands-on" class. That is what Daniel K. Schneider made it for...
- Level
- It aims at Flash design beginners, not beginning ActionScript 3 programmers, although programmers can read this to get a quick overview before digging into a real documentation like Adobe's Flash 9 reference manual
- Learning materials
Grab the various *.fla files from here:
Interactive objects - an overview
The ActionScript 3.0 flash.display package defines a whole lot of different kinds of visual objects that can appear in the Flash Player.
Below is summary table of ActionScript 3 interactive display objects. It shows that interactive objects are defined as hierarchical classes. Methods and properties that work for a parent class (e.g. Sprite) also will work for its child classes (e.g. UIComponent). Links point to the technical reference manual at Adobe.
- DisplayObject
- InteractiveObject
- Non-interactive display classes are AVM1Movie, Bitmap, MorphShape, Shape, StaticText and Video ...
Links
Important manual pages
These are almost impossible to understand for non programmers, but otherwise the documentation at Adobe is excellent.
- InteractiveObject. This InteractiveObject class is the abstract base class for all display objects with which the user can interact, using the mouse and keyboard. Most Events are documented here. (Make sure to list also the inherited events).