Educational technology - an introduction: Difference between revisions

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== Version 2 (2013) ==
== Version 2 (2013) ==
1 Introduction 11
* 1.1 Architecture of the unit and its chapters 11
* 1.2 Chapter architecture 12
1.3 Keywords 13


2 What is educational technology? 14
=== Introduction ===
 
# 1.1 Architecture of the unit and its chapters 11
3 Conceptual Foundations I: Learning 17
# 1.2 Chapter architecture 12
* 3.1 Learning theory 17
# 1.3 Keywords 13
** 3.1.1 Overview 17
=== What is educational technology? ===
** 3.1.2 Behaviorism 18
=== Conceptual Foundations I: Learning ===
** 3.1.3 Cognitivism and human information processing 19
# 3.1 Learning theory 17
** 3.1.4 Constructivism 20
## 3.1.1 Overview 17
* 3.2 Learning domains, levels and style 22
## 3.1.2 Behaviorism 18
** 3.2.1 Learning domains 22
## 3.1.3 Cognitivism and human information processing 19
** 3.2.2 Learning level 23
## 3.1.4 Constructivism 20
** 3.2.3 Learning style 25
### Add: connectivism
* 3.3 Metacognition, reflection and learning strategies 28
# 3.2 Learning domains, levels and style 22
* 3.4 Human information processing and constraints 30
## 3.2.1 Learning domains 22
** 3.4.1 Cognitive load theory 30
## 3.2.2 Learning level 23
** 3.4.2 Cognitive ergonomics, usability and HCI 31
## 3.2.3 Learning style 25
* 3.5 Motivation and Affect 33
### Replace by learner preferences
* 3.6 Creativity 37
# 3.3 Metacognition, reflection and learning strategies 28
* 3.7 Summary and conclusion 38
# 3.4 Human information processing and constraints 30
4 Conceptual foundations II: Pedagogy 40
## 3.4.1 Cognitive load theory 30
* 4.1 A very short history of instructional design theories 41
## 3.4.2 Cognitive ergonomics, usability and HCI 31
* 4.2 Pedagogical strategies and methods 41
# 3.5 Motivation and Affect 33
** 4.2.1 Families of pedagogical strategies 42
### Update with some more positive psychology
** 4.2.2 Pedagogical methods 46
# 3.6 Creativity 37
** 4.2.3 Conclusion 47
# 3.7 Summary and conclusion 38
* 4.3 Instructional design models 47
=== Conceptual foundations II: Pedagogy ===
* 4.4 Conclusion 48
# 4.1 A very short history of instructional design theories 41
5 Technologies in education - an overview 50
# 4.2 Pedagogical strategies and methods 41
* 5.1 A short history of educational technology 51
## 4.2.1 Families of pedagogical strategies 42
* 5.2 Overview of educational technologies 52
## 4.2.2 Pedagogical methods 46
* 5.3 Instructional design models in educational technology 54
## 4.2.3 Conclusion 47
* 5.4 Standards, formats and design languages 56
# 4.3 Instructional design models 47
** 5.4.1 Overview of major educational technology standards 56
# 4.4 Conclusion 48
** 5.4.2 Major standardization players 57
=== Technologies in education - an overview ===
** 5.4.3 Overview of design languages 58
# 5.1 A short history of educational technology 51
** 5.4.4 UML - the Unified Modeling Language 62
# 5.2 Overview of educational technologies 52
** 5.4.5 The XML formalism 65
# 5.3 Instructional design models in educational technology 54
* 5.5 Conclusion 68
# 5.4 Standards, formats and design languages 56
6 EduTech 1: Technologies for facts and skills learning 70
## 5.4.1 Overview of major educational technology standards 56
* 6.1 Computer-based training 72
## 5.4.2 Major standardization players 57
* 6.2 E-instruction 73
## 5.4.3 Overview of design languages 58
** 6.2.1 Sequencing 73
## 5.4.4 UML - the Unified Modeling Language 62
** 6.2.2 Learning objects 75
## 5.4.5 The XML formalism 65
** 6.2.3 IMS Content packaging 76
# 5.5 Conclusion 68
** 6.2.4 Beyond simple learning objects 78
=== EduTech 1: Technologies for facts and skills learning ===
** 6.2.5 Metadata 78
# 6.1 Computer-based training 72
** 6.2.6 Simple menu-based sequencing 79
# 6.2 E-instruction 73
** 6.2.7 SCORM 1.2 Sharable content objects 82
## 6.2.1 Sequencing 73
* 6.3 Simple sequencing, QTI and SCORM 2004 84
## 6.2.2 Learning objects 75
** 6.3.1 IMS Simple sequencing 85
## 6.2.3 IMS Content packaging 76
** 6.3.2 IMS Question & Test Interoperability (QTI) 87
## 6.2.4 Beyond simple learning objects 78
* 6.4 ADL Teaching and Learning Architecture and IMS Common Cartridge 88
## 6.2.5 Metadata 78
* 6.5 Text-centered alternatives to IMS/SCORM 89
## 6.2.6 Simple menu-based sequencing 79
** 6.5.1 Electronically delivered textbooks 89
## 6.2.7 SCORM 1.2 Sharable content objects 82
** 6.5.2 Pedagogically structured e-books 90
# 6.3 Simple sequencing, QTI and SCORM 2004 84
* 6.6 Wikis 93
## 6.3.1 IMS Simple sequencing 85
* 6.7 Conclusion and outlook 94
## 6.3.2 IMS Question & Test Interoperability (QTI) 87
7 EduTech 2: Technologies for concept learning and reasoning 96
# 6.4 ADL Teaching and Learning Architecture and IMS Common Cartridge 88
* 7.1 Hypertext 98
# 6.5 Text-centered alternatives to IMS/SCORM 89
** 7.1.1 Hypermedia genres used in education 99
## 6.5.1 Electronically delivered textbooks 89
** 7.1.2 Hypertext design guidelines 101
## 6.5.2 Pedagogically structured e-books 90
** 7.1.3 Cognitive flexibility hypertexts 103
# 6.6 Wikis 93
** 7.1.4 Towards pedagogically designed hypertext 104
# 6.7 Conclusion and outlook 94
* 7.2 Multimedia animations 105
=== EduTech 2: Technologies for concept learning and reasoning ===
** 7.2.1 Multimedia authoring environments 105
# 7.1 Hypertext 98
** 7.2.2 Design principles for multimedia animation 106
## 7.1.1 Hypermedia genres used in education 99
** 7.2.3 The media debate 107
## 7.1.2 Hypertext design guidelines 101
* 7.3 The concept of interactivity and interactive multimedia 110
## 7.1.3 Cognitive flexibility hypertexts 103
* 7.4 Concept maps 112
## 7.1.4 Towards pedagogically designed hypertext 104
** 7.4.1 Kinds of concept maps and software 112
# 7.2 Multimedia animations 105
** 7.4.2 Concept maps in education 113
## 7.2.1 Multimedia authoring environments 105
** 7.4.3 Mind maps 115
## 7.2.2 Design principles for multimedia animation 106
* 7.5 Microworlds 117
## 7.2.3 The media debate 107
** 7.5.1 Example: AgentSheets 119
# 7.3 The concept of interactivity and interactive multimedia 110
** 7.5.2 Example: The GenScope and BioLogica hypermodels 121
# 7.4 Concept maps 112
* 7.6 Simulation 125
## 7.4.1 Kinds of concept maps and software 112
** 7.6.1 Pedagogical effectiveness of simulations 127
## 7.4.2 Concept maps in education 113
** 7.6.2 Example: SimQuest 127
## 7.4.3 Mind maps 115
* 7.7 Game-based learning 128
# 7.5 Microworlds 117
* 7.8 Intelligent tutoring systems 134
## 7.5.1 Example: AgentSheets 119
** 7.8.1 A short introduction to expert system technology 134
## 7.5.2 Example: The GenScope and BioLogica hypermodels 121
** 7.8.2 History and discussion 135
# 7.6 Simulation 125
* 7.9 Learning Design 137
## 7.6.1 Pedagogical effectiveness of simulations 127
** 7.9.1 IMS Learning Design 138
## 7.6.2 Example: SimQuest 127
** 7.9.2 Overview Table of LD elements 139
# 7.7 Game-based learning 128
** 7.9.3 Tools and systems 141
# 7.8 Intelligent tutoring systems 134
** 7.9.4 The LAMS system 143
## 7.8.1 A short introduction to expert system technology 134
** 7.9.5 The CeLS system 145
## 7.8.2 History and discussion 135
* 7.10 Conclusion 148
# 7.9 Learning Design 137
8 EduTech 3: Computer-mediated communication and collaborative learning 150
## 7.9.1 IMS Learning Design 138
* 8.1 The concept of computer-mediated communication 151
## 7.9.2 Overview Table of LD elements 139
* 8.2 General CMC technology 153
## 7.9.3 Tools and systems 141
** 8.2.1 E-mail, mailing lists and forums 153
## 7.9.4 The LAMS system 143
** 8.2.2 Groupware and CSCW 154
## 7.9.5 The CeLS system 145
** 8.2.3 Weblogs 155
# 7.10 Conclusion 148
** 8.2.4 Virtual environments 157
=== EduTech 3: Computer-mediated communication and collaborative learning ===
* 8.3 Interaction forms in main-stream e-learning 159
# 8.1 The concept of computer-mediated communication 151
** 8.3.1 Interactive teleteaching 159
# 8.2 General CMC technology 153
** 8.3.2 Podcasts, vodcasts and screen casts 160
## 8.2.1 E-mail, mailing lists and forums 153
** 8.3.3 E-tutoring 162
## 8.2.2 Groupware and CSCW 154
** 8.3.4 E-moderation 162
## 8.2.3 Weblogs 155
** 8.3.5 Knowledge construction environments 163
## 8.2.4 Virtual environments 157
* 8.4 Computer-Supported Collaborative Learning 166
# 8.3 Interaction forms in main-stream e-learning 159
** 8.4.1 History and research topics of CSCL 166
## 8.3.1 Interactive teleteaching 159
** 8.4.2 CSCL scripts 169
## 8.3.2 Podcasts, vodcasts and screen casts 160
** 8.4.3 The ArgueGraph script example 170
## 8.3.3 E-tutoring 162
* 8.5 Conclusion 171
## 8.3.4 E-moderation 162
9 EduTech 4: Technologies for learning in action 172
## 8.3.5 Knowledge construction environments 163
* 9.1 Learning in action and project-oriented teaching 173
# 8.4 Computer-Supported Collaborative Learning 166
** 9.1.1 Inquiry-based learning 174
## 8.4.1 History and research topics of CSCL 166
** 9.1.2 Problem-based learning 174
## 8.4.2 CSCL scripts 169
** 9.1.3 Project-based learning 175
## 8.4.3 The ArgueGraph script example 170
** 9.1.4 Project-methodology-based learning 176
# 8.5 Conclusion 171
** 9.1.5 Case-based learning 176
=== EduTech 4: Technologies for learning in action ===
** 9.1.6 Simulation and gaming 176
# 9.1 Learning in action and project-oriented teaching 173
** 9.1.7 Summary of project-oriented models 177
## 9.1.1 Inquiry-based learning 174
* 9.2 Scaffolding, mentoring, coaching and cognitive tools 177
## 9.1.2 Problem-based learning 174
** 9.2.1 The concept of Scaffolding 178
## 9.1.3 Project-based learning 175
** 9.2.2 Coaching and mentoring 178
## 9.1.4 Project-methodology-based learning 176
** 9.2.3 Cognitive tools 180
## 9.1.5 Case-based learning 176
* 9.3 Activity portals 183
## 9.1.6 Simulation and gaming 176
* 9.4 Business process modelling systems 186
## 9.1.7 Summary of project-oriented models 177
* 9.5 Learning e-portfolios 187
# 9.2 Scaffolding, mentoring, coaching and cognitive tools 177
* 9.6 Conclusion 190
## 9.2.1 The concept of Scaffolding 178
10 EduTech 5: Tools for Integration 191
## 9.2.2 Coaching and mentoring 178
* 10.1 Frameworks to look at integrated learning environments 192
## 9.2.3 Cognitive tools 180
* 10.2 Integrated and blended learning setups 194
# 9.3 Activity portals 183
** 10.2.1 Blended learning 194
# 9.4 Business process modelling systems 186
** 10.2.2 Computer integrated classrooms 194
# 9.5 Learning e-portfolios 187
* 10.3 Learning management systems 196
# 9.6 Conclusion 190
* 10.4 Campus portals 199
=== EduTech 5: Tools for Integration ===
* 10.5 Organizing materials and information 199
# 10.1 Frameworks to look at integrated learning environments 192
* 10.6 Personal learning environments 200
# 10.2 Integrated and blended learning setups 194
** 10.6.1 The Epsilen framework 201
## 10.2.1 Blended learning 194
** 10.6.2 Example: ELGG 202
## 10.2.2 Computer integrated classrooms 194
** 10.6.3 Example: Home made environments with webtops 202
# 10.3 Learning management systems 196
* 10.7 Conclusion integration tools 204
# 10.4 Campus portals 199
11 EduTech 6: Web 2.0 and social computing 206
# 10.5 Organizing materials and information 199
* 11.1 Social software and social computing 207
# 10.6 Personal learning environments 200
* 11.2 Social software types and affordances for learning 211
## 10.6.1 The Epsilen framework 201
* 11.3 Web 2.0 as software platform 216
## 10.6.2 Example: ELGG 202
* 11.4 Open educational resources and MOOCs 218
## 10.6.3 Example: Home made environments with webtops 202
* 11.5 Designing scenarios that use web 2.0 technologies 220
# 10.7 Conclusion integration tools 204
* 11.6 The future of e-learning 223
=== ADD : Leanger motivation and management too===
12 EduTech 7: Mobile and flexible learning 225
=== EduTech 6: Web 2.0 and social computing ===
* 12.1 E-books for mobile devices 226
# 11.1 Social software and social computing 207
* 12.2 Location in mobile learning 227
# 11.2 Social software types and affordances for learning 211
* 12.3 Apps 228
# 11.3 Web 2.0 as software platform 216
* 12.4 The future of mobile learning 231
# 11.4 Open educational resources and MOOCs 218
13 EduTech 8: Analytics and assessment tools 232
# 11.5 Designing scenarios that use web 2.0 technologies 220
* 13.1 Learning analytics 233
# 11.6 The future of e-learning 223
* 13.2 Use of general purpose web analytics tools 236
=== EduTech 7: Mobile and flexible learning ===
* 13.3 Learning process analytics 239
# 12.1 E-books for mobile devices 226
* 13.4 Assessment tools 241
# 12.2 Location in mobile learning 227
* 13.5 Towards more informed teaching and learning? 245
# 12.3 Apps 228
14 Research and design methodology 247
# 12.4 The future of mobile learning 231
* 14.1 Design-based research 248
=== EduTech 8: Analytics and assessment tools ===
* 14.2 Instructional design methods 250
# 13.1 Learning analytics 233
* 14.3 User-centered design methodology 253
# 13.2 Use of general purpose web analytics tools 236
* 14.4 Development methodology for researchers 254
# 13.3 Learning process analytics 239
* 14.5 Evaluation methodology 255
# 13.4 Assessment tools 241
* 14.6 Innovation and change management 256
# 13.5 Towards more informed teaching and learning? 245
** 14.6.1 General change management issues 257
=== Research and design methodology ===
** 14.6.2 Expansive learning 258
# 14.1 Design-based research 248
** 14.6.3 Teacher development models with respect to ICT usage 259
# 14.2 Instructional design methods 250
* 14.7 The relationship between research and practice 260
# 14.3 User-centered design methodology 253
15 Conclusion 263
# 14.4 Development methodology for researchers 254
* 15.1 Formats and standards 264
# 14.5 Evaluation methodology 255
* 15.2 Authoring tools, microworlds and simulation environments 265
# 14.6 Innovation and change management 256
* 15.3 Delivery systems and on-line productivity tools 265
## 14.6.1 General change management issues 257
* 15.4 Learning types, designs and technologies overview 267
## 14.6.2 Expansive learning 258
* 15.5 Further reading 269
## 14.6.3 Teacher development models with respect to ICT usage 259
* 15.6 On-line resources 271
# 14.7 The relationship between research and practice 260
16 Glossary 272
=== Conclusion ===
 
# 15.1 Formats and standards 264
17 Index 280
# 15.2 Authoring tools, microworlds and simulation environments 265
 
# 15.3 Delivery systems and on-line productivity tools 265
18 Bibliography 286
# 15.4 Learning types, designs and technologies overview 267
# 15.5 Further reading 269
# 15.6 On-line resources 271
=== Glossary ===
=== Index ===
=== Bibliography ===


== Version 1 (2008) ==
== Version 1 (2008) ==
Table of Contents


1 Introduction 9
1 Introduction 9

Revision as of 17:25, 8 February 2019

Daniel K. Schneider used this wiki to prepare an introduction to educational technology. The project was delivered, but the text is for Fernuniversität Hagen (Mediadidactics) students only. Below are just the TOCs (sorry). I may write "real" book some day, but this may require copyright negotiations (for reuse of materials), time and a willing editor .... - July 2008 / 2013 / Feb 2019

The About page lists other objectives.

Version 2 (2013)

Introduction

  1. 1.1 Architecture of the unit and its chapters 11
  2. 1.2 Chapter architecture 12
  3. 1.3 Keywords 13

What is educational technology?

Conceptual Foundations I: Learning

  1. 3.1 Learning theory 17
    1. 3.1.1 Overview 17
    2. 3.1.2 Behaviorism 18
    3. 3.1.3 Cognitivism and human information processing 19
    4. 3.1.4 Constructivism 20
      1. Add: connectivism
  2. 3.2 Learning domains, levels and style 22
    1. 3.2.1 Learning domains 22
    2. 3.2.2 Learning level 23
    3. 3.2.3 Learning style 25
      1. Replace by learner preferences
  3. 3.3 Metacognition, reflection and learning strategies 28
  4. 3.4 Human information processing and constraints 30
    1. 3.4.1 Cognitive load theory 30
    2. 3.4.2 Cognitive ergonomics, usability and HCI 31
  5. 3.5 Motivation and Affect 33
      1. Update with some more positive psychology
  6. 3.6 Creativity 37
  7. 3.7 Summary and conclusion 38

Conceptual foundations II: Pedagogy

  1. 4.1 A very short history of instructional design theories 41
  2. 4.2 Pedagogical strategies and methods 41
    1. 4.2.1 Families of pedagogical strategies 42
    2. 4.2.2 Pedagogical methods 46
    3. 4.2.3 Conclusion 47
  3. 4.3 Instructional design models 47
  4. 4.4 Conclusion 48

Technologies in education - an overview

  1. 5.1 A short history of educational technology 51
  2. 5.2 Overview of educational technologies 52
  3. 5.3 Instructional design models in educational technology 54
  4. 5.4 Standards, formats and design languages 56
    1. 5.4.1 Overview of major educational technology standards 56
    2. 5.4.2 Major standardization players 57
    3. 5.4.3 Overview of design languages 58
    4. 5.4.4 UML - the Unified Modeling Language 62
    5. 5.4.5 The XML formalism 65
  5. 5.5 Conclusion 68

EduTech 1: Technologies for facts and skills learning

  1. 6.1 Computer-based training 72
  2. 6.2 E-instruction 73
    1. 6.2.1 Sequencing 73
    2. 6.2.2 Learning objects 75
    3. 6.2.3 IMS Content packaging 76
    4. 6.2.4 Beyond simple learning objects 78
    5. 6.2.5 Metadata 78
    6. 6.2.6 Simple menu-based sequencing 79
    7. 6.2.7 SCORM 1.2 Sharable content objects 82
  3. 6.3 Simple sequencing, QTI and SCORM 2004 84
    1. 6.3.1 IMS Simple sequencing 85
    2. 6.3.2 IMS Question & Test Interoperability (QTI) 87
  4. 6.4 ADL Teaching and Learning Architecture and IMS Common Cartridge 88
  5. 6.5 Text-centered alternatives to IMS/SCORM 89
    1. 6.5.1 Electronically delivered textbooks 89
    2. 6.5.2 Pedagogically structured e-books 90
  6. 6.6 Wikis 93
  7. 6.7 Conclusion and outlook 94

EduTech 2: Technologies for concept learning and reasoning

  1. 7.1 Hypertext 98
    1. 7.1.1 Hypermedia genres used in education 99
    2. 7.1.2 Hypertext design guidelines 101
    3. 7.1.3 Cognitive flexibility hypertexts 103
    4. 7.1.4 Towards pedagogically designed hypertext 104
  2. 7.2 Multimedia animations 105
    1. 7.2.1 Multimedia authoring environments 105
    2. 7.2.2 Design principles for multimedia animation 106
    3. 7.2.3 The media debate 107
  3. 7.3 The concept of interactivity and interactive multimedia 110
  4. 7.4 Concept maps 112
    1. 7.4.1 Kinds of concept maps and software 112
    2. 7.4.2 Concept maps in education 113
    3. 7.4.3 Mind maps 115
  5. 7.5 Microworlds 117
    1. 7.5.1 Example: AgentSheets 119
    2. 7.5.2 Example: The GenScope and BioLogica hypermodels 121
  6. 7.6 Simulation 125
    1. 7.6.1 Pedagogical effectiveness of simulations 127
    2. 7.6.2 Example: SimQuest 127
  7. 7.7 Game-based learning 128
  8. 7.8 Intelligent tutoring systems 134
    1. 7.8.1 A short introduction to expert system technology 134
    2. 7.8.2 History and discussion 135
  9. 7.9 Learning Design 137
    1. 7.9.1 IMS Learning Design 138
    2. 7.9.2 Overview Table of LD elements 139
    3. 7.9.3 Tools and systems 141
    4. 7.9.4 The LAMS system 143
    5. 7.9.5 The CeLS system 145
  10. 7.10 Conclusion 148

EduTech 3: Computer-mediated communication and collaborative learning

  1. 8.1 The concept of computer-mediated communication 151
  2. 8.2 General CMC technology 153
    1. 8.2.1 E-mail, mailing lists and forums 153
    2. 8.2.2 Groupware and CSCW 154
    3. 8.2.3 Weblogs 155
    4. 8.2.4 Virtual environments 157
  3. 8.3 Interaction forms in main-stream e-learning 159
    1. 8.3.1 Interactive teleteaching 159
    2. 8.3.2 Podcasts, vodcasts and screen casts 160
    3. 8.3.3 E-tutoring 162
    4. 8.3.4 E-moderation 162
    5. 8.3.5 Knowledge construction environments 163
  4. 8.4 Computer-Supported Collaborative Learning 166
    1. 8.4.1 History and research topics of CSCL 166
    2. 8.4.2 CSCL scripts 169
    3. 8.4.3 The ArgueGraph script example 170
  5. 8.5 Conclusion 171

EduTech 4: Technologies for learning in action

  1. 9.1 Learning in action and project-oriented teaching 173
    1. 9.1.1 Inquiry-based learning 174
    2. 9.1.2 Problem-based learning 174
    3. 9.1.3 Project-based learning 175
    4. 9.1.4 Project-methodology-based learning 176
    5. 9.1.5 Case-based learning 176
    6. 9.1.6 Simulation and gaming 176
    7. 9.1.7 Summary of project-oriented models 177
  2. 9.2 Scaffolding, mentoring, coaching and cognitive tools 177
    1. 9.2.1 The concept of Scaffolding 178
    2. 9.2.2 Coaching and mentoring 178
    3. 9.2.3 Cognitive tools 180
  3. 9.3 Activity portals 183
  4. 9.4 Business process modelling systems 186
  5. 9.5 Learning e-portfolios 187
  6. 9.6 Conclusion 190

EduTech 5: Tools for Integration

  1. 10.1 Frameworks to look at integrated learning environments 192
  2. 10.2 Integrated and blended learning setups 194
    1. 10.2.1 Blended learning 194
    2. 10.2.2 Computer integrated classrooms 194
  3. 10.3 Learning management systems 196
  4. 10.4 Campus portals 199
  5. 10.5 Organizing materials and information 199
  6. 10.6 Personal learning environments 200
    1. 10.6.1 The Epsilen framework 201
    2. 10.6.2 Example: ELGG 202
    3. 10.6.3 Example: Home made environments with webtops 202
  7. 10.7 Conclusion integration tools 204

ADD : Leanger motivation and management too

EduTech 6: Web 2.0 and social computing

  1. 11.1 Social software and social computing 207
  2. 11.2 Social software types and affordances for learning 211
  3. 11.3 Web 2.0 as software platform 216
  4. 11.4 Open educational resources and MOOCs 218
  5. 11.5 Designing scenarios that use web 2.0 technologies 220
  6. 11.6 The future of e-learning 223

EduTech 7: Mobile and flexible learning

  1. 12.1 E-books for mobile devices 226
  2. 12.2 Location in mobile learning 227
  3. 12.3 Apps 228
  4. 12.4 The future of mobile learning 231

EduTech 8: Analytics and assessment tools

  1. 13.1 Learning analytics 233
  2. 13.2 Use of general purpose web analytics tools 236
  3. 13.3 Learning process analytics 239
  4. 13.4 Assessment tools 241
  5. 13.5 Towards more informed teaching and learning? 245

Research and design methodology

  1. 14.1 Design-based research 248
  2. 14.2 Instructional design methods 250
  3. 14.3 User-centered design methodology 253
  4. 14.4 Development methodology for researchers 254
  5. 14.5 Evaluation methodology 255
  6. 14.6 Innovation and change management 256
    1. 14.6.1 General change management issues 257
    2. 14.6.2 Expansive learning 258
    3. 14.6.3 Teacher development models with respect to ICT usage 259
  7. 14.7 The relationship between research and practice 260

Conclusion

  1. 15.1 Formats and standards 264
  2. 15.2 Authoring tools, microworlds and simulation environments 265
  3. 15.3 Delivery systems and on-line productivity tools 265
  4. 15.4 Learning types, designs and technologies overview 267
  5. 15.5 Further reading 269
  6. 15.6 On-line resources 271

Glossary

Index

Bibliography

Version 1 (2008)

1 Introduction 9

1.1 Architecture of the unit and its chapters 9
1.2 Chapter architecture 10
1.3 Keywords 11

2 What is educational technology? 12

3 Conceptual Foundations I: Learning 15

3.1 Learning theory 15
3.2 Learning domains, levels and style 20
3.3 Metacognition, reflection and learning strategies 27
3.4 Human information processTable of Contentsing and constraints 28
3.5 Motivation and Affect 31
3.6 Creativity 35
3.7 Summary and conclusion 37

4 Conceptual foundations II: Pedagogy 39

4.1 A very short history of instructional design theories 40
4.2 Pedagogical strategies and methods 40
4.3 Instructional design models 46
4.4 Conclusion 47

5 Technologies in education - an overview 49

5.1 A short history of educational technology 50
5.2 Overview of educational technologies 51
5.3 Instructional design models in educational technology 53
5.4 Standards, formats and design languages 55
5.5 Conclusion 67

6 EduTech 1: Technologies for facts and skills learning 69

6.1 Computer-based training 71
6.2 E-instruction 72
6.3 Simple sequencing and QTI 85
6.4 Text-centered alternatives to IMS/SCORM 87
6.5 Wikis 91
6.6 Conclusion and outlook 93

7 EduTech 2: Technologies for concept learning and reasoning 95

7.1 Hypertext 97
7.2 Multimedia animations 104
7.3 The concept of interactivity and interactive multimedia 110
7.4 Concept maps 112
7.5 Microworlds 117
7.6 Simulation 125
7.7 Intelligent tutoring systems 129
7.8 Learning Design 133
7.9 Conclusion 141

8 EduTech 3: Computer-mediated communication and collaborative learning 142

8.1 The concept of computer-mediated communication 143
8.2 General CMC technology 145
8.3 Interaction forms in main-stream e-learning 152
8.4 Computer-Supported Collaborative Learning 158
8.5 Conclusion 163

9 EduTech 4: Technologies for learning in action 165

9.1 Learning in action and project-oriented teaching 166
9.2 Scaffolding, mentoring, coaching and cognitive tools 171
9.3 Activity portals 177
9.4 Social software and web 2.0 services 183
9.5 Learning e-portfolios 187
9.6 Conclusion 190

10 EduTech 5: Tools for Integration 191

10.1 Frameworks to look at integrated learning environments 192
10.2 Integrated and blended learning setups 194
10.3 Learning management systems 197
10.4 Campus portals 200
10.5 Organizing materials and information 200
10.6 Personal learning environments 204
10.7 Conclusion integration tools 208

11 Research and design methodology 210

11.1 Design-based research 211
11.2 Instructional design methods 214
11.3 User-centered design methodology 217
11.4 Development methodology for researchers 218
11.5 Evaluation methodology 219
11.6 Innovation and change management 220
11.7 The relationship between research and practice 224

12 Conclusion 227

12.1 Formats and standards 228
12.2 Authoring tools, microworlds and simulation environments 229
12.3 Delivery systems and on-line productivity tools 229
12.4 Learning types, designs and technologies overview 231
12.5 Further reading 232
12.6 On-line resources 234

13 Glossary 235

14 Index 243

15 Bibliography 249