Backwards design: Difference between revisions

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== Definition ==
== Definition ==
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* Wiggins,G., MacTighe, J. (2006) [http://www.ubdexchange.org/resources/news-articles/backward.html Are the Best Curricular Designs "Backward"?]
* Wiggins,G., MacTighe, J. (2006) [http://www.ubdexchange.org/resources/news-articles/backward.html Are the Best Curricular Designs "Backward"?]
[[Category:Instructional design models]]
[[Category:Design methods]]

Revision as of 16:20, 31 May 2006

Definition

  • It is particularly suited for teacher designers who think in terms of what they wish to achieve.

The model

The model has 3 stages:

  1. Identify desired results (learning outcomes)
    • “What should students know, understand, and be able to do? What is worthy of understanding? What enduring understandings are desired?” ([1])
  2. Determine Acceptable Evidence (means to assess if learners have learnt)
    • “How will we know if students have achieved the desired results and met the standards? What will we accept as evidence of student understanding and proficiency?”([2])
  3. Plan learning experiences and instruction. This includes:
    • definition of knowledge (know-that), skills and procedures (know-how) students ought to master
    • definition of materials
    • definition of learning /teaching activities (scenarios).

Links

References