Knirk and Gustafson design model: Difference between revisions

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== Definition ==
== Definition ==


The Knirk and Gustafons design method and model is prescriptive stage model for instructional designers.


[[Image: Knirk-gustavson-design-model.gif]]
[[Image: Knirk-gustavson-design-model.gif]]


== The Model ==


The Knirk and Gustafson (1986) design model is a three stage process which includes problem determination, design and development. The problem determination stage involves identifying the problem and setting instructional goals. The design stage includes developing objectives and specifying strategies. Finally, in the development stage, materials are developed.
Knirk and Gustafson (1986) designed three stage process which includes problem determination, design and development.  
It appears that the model is simple in its design but inclusive of details and tries to convey this inclusiveness through circles and arrows. It is a small scale model, which means that it can be used for individual lessons or units
# The problem determination stage includes identification of the problem, definition of the pedagogical goals and identification of what the learners can do (knowledge, skills, learning styles, affect, etc.)
# The design stage includes developing objectives and specifying strategies.  
# The development stage includes development of materials, testing and revision.
== Links ==


* http://ed.isu.edu/isdmodels/Knirk/Knirk.html
* http://lts.ncsu.edu/guides/instructional_design/selecting_models2.htm


== References ==
== References ==

Revision as of 16:04, 19 May 2006

Draft

Definition

The Knirk and Gustafons design method and model is prescriptive stage model for instructional designers.

Knirk-gustavson-design-model.gif

The Model

Knirk and Gustafson (1986) designed three stage process which includes problem determination, design and development.

  1. The problem determination stage includes identification of the problem, definition of the pedagogical goals and identification of what the learners can do (knowledge, skills, learning styles, affect, etc.)
  2. The design stage includes developing objectives and specifying strategies.
  3. The development stage includes development of materials, testing and revision.

Links

References