Experimental tribe: Difference between revisions
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|field_project_access_URL=http://www.xtribe.eu/ | |field_project_access_URL=http://www.xtribe.eu/ | ||
|field_project_description=Experimental tribe is a web platform for gaming and social computation. It helps researchers to realize web games/experiments and it let people join, while enjoying, the scientific research. | |field_project_description=Experimental tribe is a web platform for gaming and social computation. It helps researchers to realize web games/experiments and it let people join, while enjoying, the scientific research. | ||
|field_purpose_of_project=Experimental Tribe is a web platform designed for scientific gaming and social computation. In the last few years the Web has been progressively acquiring the status of an infrastructure for “social computing” that allows researchers to coordinate the cognitive abilities of users in online communities, and steer the collective action towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social-sciences and whenever the peculiar human computation abilities are crucially required for research purposes. | |field_purpose_of_project=Experimental Tribe is a web platform designed for scientific gaming and social computation. In the last few years the Web has been progressively acquiring the status of an infrastructure for “social computing” that allows researchers to coordinate the cognitive abilities of users in online communities, and steer the collective action towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social-sciences and whenever the peculiar human computation abilities are crucially required for research purposes. | ||
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[http://www.xtribe.eu/about About], retrieved nov. 5 2013 | [http://www.xtribe.eu/about About], retrieved nov. 5 2013 | ||
|field_has_project_size=12 | |||
|field_team_leadermm=Vittorio Loreto | |field_team_leadermm=Vittorio Loreto | ||
|field_team_link=http://www.isi.it/project-detail/?pid=experimental-tribe | |field_team_link=http://www.isi.it/project-detail/?pid=experimental-tribe | ||
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|field_software=Citizen science custom software | |field_software=Citizen science custom software | ||
|field_member_profiles=N/A | |field_member_profiles=N/A | ||
|field_project_news_site=http://doc.xtribe.eu | |||
|field_socialsoftware_sites=N/A | |field_socialsoftware_sites=N/A | ||
|field_completion_level=Low | |field_completion_level=Low | ||
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}} | }} | ||
{{bibliography | {{bibliography | ||
|field_author= S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali | |field_author=S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali | ||
|field_date=2013 | |field_date=2013 | ||
|field_title=XTribe: A web-based social computation platform | |field_title=XTribe: A web-based social computation platform | ||
|field_reference= S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013) | |field_reference=S. Caminiti, F. Tria, A. Sirbu, V. Servedio, V. Loreto, P. Gravino, C. Cicali, XTribe: A web- , IEEE Proceedings of the Third International Conference on Social Computing and its Applications (2013) | ||
|field_link=http://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf | |field_link=http://people.cs.umass.edu/~wallach/workshops/nips2011css/papers/Cicali.pdf | ||
|field_publication_type=Conference papers | |field_publication_type=Conference papers | ||
}} | }} | ||
Long citation from Caminiti et al. 2013:2). ''Should be documented apart as CS projects'' | |||
As case-study experiments, two games are already implemented in the platform: Nexicon and Blindate. Nexicon is a collaborative word association game: two players, who cannot communicate with each other, have to write a set of words they associate with a given word (the same for both players). They win as soon as both of them write a common word. The scientific outcome of the game is the possibility of constructing a sort of perceptual network of word association, much along the same line of well known word association databases. | |||
Blindate, instead, is a collaborative game, very close to the well known Schelling’s Games first introduced in the early ’60s [17]. In Schelling’s original version (one of many similar problems), two players, unable to communicate with each other, were asked to find a point on a map where to meet, i.e. they had to find a strategically salient “focal point” among a potential infinity of solutions to the coordination problem. Since Schelling’s seminal contribution, many versions of “Schelling games” have been used to investigate strategic salience, i.e. the individual ability to guess recursively what the other guesses that he will guess is salient, an so forth [18, 19]. In our custom version, two players are shown a portion of the map of a real city and are asked to point a location in a given area where they think it is more likely to meet each other. The reward is a score depending inversely on the distance between the guesses. In addition, after playing, participants may optionally explain with suitable tag words the reason of their choice. The purpose of the experiment is to get an annotated map of the focal points of the city. | |||
{{Free text}} | {{Free text}} |
Revision as of 19:34, 5 November 2013
Cs Portal > List of citizen science infrastructures > Experimental tribe -(2013/11/05)
IDENTIFICATION
- Beta start date : N/A
- End date :
⇳ Description Experimental tribe is a web platform for gaming and social computation. It helps researchers to realize web games/experiments and it let people join, while enjoying, the scientific research. ➠ Purpose [[Has project purpose::Experimental Tribe is a web platform designed for scientific gaming and social computation. In the last few years the Web has been progressively acquiring the status of an infrastructure for “social computing” that allows researchers to coordinate the cognitive abilities of users in online communities, and steer the collective action towards predefined goals. This general trend is also triggering the adoption of web-games as a very interesting laboratory to run experiments in the social-sciences and whenever the peculiar human computation abilities are crucially required for research purposes.
Experimental Tribe help Researchers in the realization of their own web-experiments by accomplishing those necessary and tedious tasks involving the management of human resources (User registration, validation, selection and pairing, etc.). In this way Researchers can solely focus on the implementation of the core part of their experiment and forget about the rest, while keeping full control over their own experiment and full ownership of the data they gather.
About, retrieved nov. 5 2013]]
COMMUNITY
- Communication:
- Social Network: N/A
- Main news site: http://doc.xtribe.eu
- Visibility of member profiles:: N/A
- Member profile elements:
⏣ Description
DEVELOPERS
- Uses Citizen science software:Citizen science custom software
- Provides online tool to create applications: yes
- Provides support team for development: N/A
- Provides documentation for development and hosting: yes
Rome, Italy
♜ DEVELOPERS TEAM
Official team page:
Leader: Vittorio Loreto
Contact:
+ Information about the team
Long citation from Caminiti et al. 2013:2). Should be documented apart as CS projects
As case-study experiments, two games are already implemented in the platform: Nexicon and Blindate. Nexicon is a collaborative word association game: two players, who cannot communicate with each other, have to write a set of words they associate with a given word (the same for both players). They win as soon as both of them write a common word. The scientific outcome of the game is the possibility of constructing a sort of perceptual network of word association, much along the same line of well known word association databases. Blindate, instead, is a collaborative game, very close to the well known Schelling’s Games first introduced in the early ’60s [17]. In Schelling’s original version (one of many similar problems), two players, unable to communicate with each other, were asked to find a point on a map where to meet, i.e. they had to find a strategically salient “focal point” among a potential infinity of solutions to the coordination problem. Since Schelling’s seminal contribution, many versions of “Schelling games” have been used to investigate strategic salience, i.e. the individual ability to guess recursively what the other guesses that he will guess is salient, an so forth [18, 19]. In our custom version, two players are shown a portion of the map of a real city and are asked to point a location in a given area where they think it is more likely to meet each other. The reward is a score depending inversely on the distance between the guesses. In addition, after playing, participants may optionally explain with suitable tag words the reason of their choice. The purpose of the experiment is to get an annotated map of the focal points of the city.
BIBLIOGRAPHY |