Simulation: Difference between revisions

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== Simulations as educational technology ==
== Simulations as educational technology ==


== References ==
Ingrid Schönwald, Dieter Euler, Albert Angehrn, Sabine Seufert (2006). EduChallenge Learning Scenarios, Designing and Evaluating Learning Scenarios with a Team-Based Simulation on Change Management in Higher Education, SCIL Report 8, January 2006. [http://www.scil.ch/publications/docs/2006-01-euler-seufert-educhallenge-learning-scenarios.pdf]


[[Category:Instructional design models]]
[[Category:Instructional design models]]
[[Category:Technologies]]
[[Category:Technologies]]
[[Category:Educational technologies]]
[[Category:Educational technologies]]

Revision as of 16:57, 10 April 2006

under construction

Definition

  • A simulation is usually a software program that allows learn something about a given object of interest by "playing" with parameters of a model ("What happens if I do this" ? ... and later, "why did this happen ?").
  • A simulation is an imitation of some real device, state of affairs or process. Simulation attempts to represent certain features of the behavior of a physical or abstract system by the behavior of another system ( Wikipedia:Simulation)


See also: Microworlds.


Simulations as educational technology

References

Ingrid Schönwald, Dieter Euler, Albert Angehrn, Sabine Seufert (2006). EduChallenge Learning Scenarios, Designing and Evaluating Learning Scenarios with a Team-Based Simulation on Change Management in Higher Education, SCIL Report 8, January 2006. [1]