Simulation: Difference between revisions
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== Simulations as educational technology == | == Simulations as educational technology == | ||
== References == | |||
Ingrid Schönwald, Dieter Euler, Albert Angehrn, Sabine Seufert (2006). EduChallenge Learning Scenarios, Designing and Evaluating Learning Scenarios with a Team-Based Simulation on Change Management in Higher Education, SCIL Report 8, January 2006. [http://www.scil.ch/publications/docs/2006-01-euler-seufert-educhallenge-learning-scenarios.pdf] | |||
[[Category:Instructional design models]] | [[Category:Instructional design models]] | ||
[[Category:Technologies]] | [[Category:Technologies]] | ||
[[Category:Educational technologies]] | [[Category:Educational technologies]] |
Revision as of 16:57, 10 April 2006
Definition
- A simulation is usually a software program that allows learn something about a given object of interest by "playing" with parameters of a model ("What happens if I do this" ? ... and later, "why did this happen ?").
- A simulation is an imitation of some real device, state of affairs or process. Simulation attempts to represent certain features of the behavior of a physical or abstract system by the behavior of another system ( Wikipedia:Simulation)
See also: Microworlds.
Simulations as educational technology
References
Ingrid Schönwald, Dieter Euler, Albert Angehrn, Sabine Seufert (2006). EduChallenge Learning Scenarios, Designing and Evaluating Learning Scenarios with a Team-Based Simulation on Change Management in Higher Education, SCIL Report 8, January 2006. [1]