Netfabb engine for RepRap: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
mNo edit summary
Line 146: Line 146:
[[image:fabbster-calibration-21.jpg|thumb|600px|none|Duplo without stringing (not postprocessed)]]
[[image:fabbster-calibration-21.jpg|thumb|600px|none|Duplo without stringing (not postprocessed)]]


=== Contour offsets ===
=== Contour offsets and overlap with filling===


As we said above, you may have to adjust distance between walls (contours) and upskins, downskins and filling.
As we said above, you may have to adjust distance between walls (contours) and upskins, downskins and filling.


For example, if you build flat roofs like in a Duplo block, then you may have to use negative distances to the contours. I.e. when the print head moves over an empty space, it should hit the wall hard so that the plastic will stick. Else the plastic may just fall down or worse create knots and mess up your print.
For example, if you build flat roofs like in a Duplo block, then you may have to use negative distances to the contours. I.e. when the print head moves over an empty space, it should hit the wall hard so that the plastic will stick. Else the plastic may just fall down or worse create knots and mess up your print. For DUPLOS, I use about -0.6mm. That's a lot, but it can't be helped.


[[image:fabbster-calibration-10.png|thumb|600px|none|Contour overlaps]]
[[image:fabbster-calibration-10.png|thumb|600px|none|Contour overlaps]]


For DUPLOS, I use about -1mm. That's a lot, but it can't be helped.
If you want to get Duplos right, the most important parameter to change is '''Overlap with filling'''. Set it to 6mm and read more in [[#Dealing_with_flat_roofs|Dealing with flat roofs]]


== Simple build styles and material styles ==
== Simple build styles and material styles ==

Revision as of 10:25, 30 May 2012

<pageby comments="false"/>

Introduction

Netfabb engine for RepRap creates machine code for RepRap-like 3D printers from *.STL and similar formats. Such software is sometimes called a "slicer". “The netfabb Engine for RepRap is a machine-specific software designed for 3D-printing with devices based on the RepRap principle. It is able to process any STL file and generates high quality toolpaths. It does not require any additional software. The [default] Engine includes a customized firmware for the BFB 3000 and the BFB RapMan, which allows accelerated moves during printing, machine control with a USB connection and direct data transfer.” (Engine for RepRap, retrieved May 10 2012)

Netfabb has other functionality like 3D mesh manipulation, mesh repair, and user interface with the printer. The slicer engine (Netfabb engine for fabbster) that we document here is included in the purchase of a fabbster 3D printer. So far it is not documented as such and since a fabbster is just a somewhat modified Mendel RepRap design, most functionality should be the same. Probably the only major difference with the Pro version that should work with all machines is the easy to understand USB control interface, machine settings, etc.

This little tutorial should be considered as a supplement of the more detailed Build Styles for netfabb Engine for RepRap and Material Settings for netfabb Engine for RepRap articles made in the netfabb wiki.

See also:

Calibration for dummies

Normal people like me can't print with default "balanced" and "detail" settings using ABS plastic rolls (as opposed to sticks). However, it is not very difficult to create profiles that create prints that are comparable to what most other 3D printers in this class can do. All you need to do is (a) to print with higher resolutions (aka layers) and (b) make sure that there are no very fine width/very slow combinations in the Build Style left. In other words, make sure that enough plastic comes all at all times.

Also: Make sure that your Plastic diameter is ok. It should be close to 3mm. 2.9mm can do, but 2.7 mm diameter (as in some rolls that we got with the prototype) hardly will work ! You can raise the temperature a bit for better flow.

0.25 Layer model printing

Printing with very thin layers won't work well, since when the print head moves slowly and has to extrude with thin or fine width, extrusion rate (RPM) will become too low (between 2.5 and 5 rotations per minute) and the plastic won't come out anymore. It will get weak or favor creation of a "plug" (I don't know) and then nothing at even higher RPMs will come out at later stages. So let's work with bigger layers. This way we can make sure that we get at least 5 or RPMs. 0.25mm layers are quite ok for most needs.

It is difficult figuring out parameters that print well in small regions. The fabbster engine will by default in the "balanced" style slice a model according to three regions: big (> 4cm2), small (< 1cm2) and standard. Trouble with default settings happens usually in the "small" regions on outer borders that use slow speed and fine/thin width.

So let's create a new easy and simple Build Style that is inspired by the Balanced Style. It will define how big, standard and small regions are going to be printed and when. In addition, we will create a new Material setting that is adapted for 0.25 mm printing, i.e. we will redefine layer width, anti-stringing, as well as width and speed definition settings. A design will rely both on a build style and an associated material style.

Create a new Material Profile

So let's first create a new material that will print larger layers. We will define larger width definitions that should go with bigger layers. We also will deactivate anti-stringing for now since anti-stringing will reverse extrusion (pull in filament). This also does add to the trouble, however you may skip that option if you are optimistic.

Material settings
  • Make a copy of the Like ABS Blue material first and start from there. (Right-click -> Duplicate or click on Add Material)
  • Select a good temperature, ca. 260-270 for ABS (but a bit lower also should do). Higher means better flow but less good overhangs. Too high (over 290) means trouble. Also ABS is not ABS. Some require higher temperatures than others ! E.g. right now I am using 265-275 for Fabbster Black ABS and less for Bits from Bytes ABS.
  • Material settings: Layer Size = 0.250 (crucial !)
  • Width: Set all Width between 400 and 1000.
  • Speed: Set snake = 25mm/s
  • Jumps: Set Travel RPM = 0. This may not be necessary, but negative extrusion can cause plastic to weaken. Since I managed to print with travel RPM = 3, you also could just reduce it a bit.
Material settings

These settings will mainly eliminate the possibility to do very fine work. We will not aim at higher speeds that are used in "concept level" printing, therefore no need to change the higher speed settings.

Save when you are done

  • Close the popup window

Create a new Build Style

Of course, you could keep a fairly complex build style, but I suggest to make it as simple as possible for your first attempt since less calibration work will result. Also, despite using a .250mm layer, "fine" print still may not work and we don't want any frustrations here. This is calibration for ordinary people like you and me.

Create a new BuildStyle first

  • Style tab-> Manage build styles
  • Add build style and use template Balanced or right-click on Balanced and make a duplicate. Remember, the idea is to create a design that looks pretty enough, but will not take ages to print. Therefore, "Balanced" is a good start.
  • Click on Edit build style
Build style - Adjusting one of the three regions

A radical solution looks like this: Set each region (per default you got three) to

  • With/speed for elements that people will see: default/thin/slow for outer walls and roofs
  • Width/speed for elements that are inside: default/medium/fast for all the Rest.
  • Layer type: Change each to "Every layer", i.e. avoid "second" and "half layer". Typically, these can be found in "Inner 1, 2 and 3". Keep it as simple as possible. However, you could change back to "each second" in places, if something seems to become too fat.
  • Keep the four wall parts: outer, inner 1, inner 2, inner3.

In the overview, "Default" means (probably) printing each layer. Makes sense, since they are bigger now. Later, you actually still can print half-layers. Don't for now !

Save when you are done

  • Close the popup

Calibrate RPM with respect to speed/width

This procedure involves at least one step. Firstly you will have to guess what RPM you would need for the new layer size. Roughly speaking just add 60% to each and also make sure that none is below 10 ! By the way, if you do not understand what RPM means, remove the orange cover of the extruder and watch turning the wheels between 2.5 (very slow) and 120 (very fast) times per minute.

Select Material and click Calibration
  • Select your new Material (e.g. Green ABS Angelina Style)
  • Press "Calibrate"

Now you are in the calibration assistant

  • Now I suggest just calibrating for your new Build Style ! Later you then also can calibrate for a different material/build style combo
    • Select your Build Style
Netfabb calibration assistant

Now you will have to configure each Speed/Width combination, i.e. set an RPM and (optionally) remove the anti-stringing

  • Add 50-60% to each RPM. Make sure that none is below 10
    • Set New RPM
  • In the Anti-stringing tab, set pullback to 0
    • Set New pullback
  • Then Click on Next Object or select it from the pulldown menu

As you can see, there will be few objects to calibrate (e.g. about 6). The reason is that we simplified the build style. Later, have a look the official Netfabb Relaxed style and you can see that there more speed/width combinations. If you don't select a build style you will get even more.

Test with a small print

  • If the result is ok, you are done
  • If it is not, then you can reflect and adjust Material + Build Style and then again check/adjust RPMs. A better alternative is using the Netfabb calibration assistance explained in the next step.

Netfabb calibration assistant

  • Check if the print head can go to the back and the right back corner ! It must be close but not touch. If it touches it will burn the platform and your plastic will be stuck again in the extruder (we don't care about the platform, but about the extrusion) !!
  • Press "Print Calibration". I now must print, else you didn't do what I said above (no RPM below 10 !!!)
  • With a Caliper measure each wall. You can buy a cheap caliper (20 Euros or less) in a do-it-yourself store or online
  • Report the width for each calibration object (i.e. the speed/width combos you just defined)
Enter calibration values
  • You will notice that RPMs will change, probably go lower
  • Make sure that none is below 10 RPM (but you decide what your printer can handle)

Test with a small print

  • If the result is not ok, then you must change your build style (sorry) or just lower your ambitions. * If you change Build Style, e.g. add a new combination of speed/width, then please check the calibrations again. You may have a freaky element, e.g. (snake/thin) that does 2.5 RPM that you must adjust !
  • Also, remember what we said about the plastic. If its diameter is lower than 2.9mm you might consider buying another roll. Before you do so, find a segment in the roll where it is thicker and try again. The wheels must be able to push it down.
  • If the result is ok, you now can stop or read on and do some further tweaking ....

Further work

Temperature
  • Lower temperature by 3-5 degrees and try if plastic still comes out at low RPM. Lower is better (creates better overhangs)
Manual RPM adjustments
  • Manually adjust RPMs if you like in the calibration. E.g. if you think that medium/fast produced strings that are too fat, just lower a bit.

In addition, you also could upper/lower region width in the build styles or even boost head speed and RPM in the USB Controls/Override tab, but I argue against. While we aim to print at higher resolution, this "lower quality" must look good ! Just use the overrides for testing, but don't make it a habit !

Anti-stringing

Activate anti-stringing measures again, your result now requires that you have to remove strings, with a little knife and/or with some burning.

Contour offsets
  • If you build flat roofs, then you may have to use negative distances to the contours. I.e. when the print head moves over an empty space, it should hit the contour so that the plastic will stick

Anti-stringing calibration

Anti-stringing is important if your object has a lot of details that stick out. Have a look at a fabbster default material and use these settings or divide these by 2. I settled for -3 RPM in the material settings

Note on burning away small strings: ABS can and will burn for real. Buy a micro-burner, e.g. a Dremel and keep the distance ! Also flip-flap objects back and forth or they will warp starting at fairly low temperatures (60 degrees ?)

In picture below, you can see Duplos with strings: left is after full calibration, right is after manual changes as described above:

Duplos with Strings - cut and burn away

In the next picture, DUPLOS are without strings, i.e. printed with the Angelina style that you can download.

Duplos
Duplo without stringing (not postprocessed)

Contour offsets and overlap with filling

As we said above, you may have to adjust distance between walls (contours) and upskins, downskins and filling.

For example, if you build flat roofs like in a Duplo block, then you may have to use negative distances to the contours. I.e. when the print head moves over an empty space, it should hit the wall hard so that the plastic will stick. Else the plastic may just fall down or worse create knots and mess up your print. For DUPLOS, I use about -0.6mm. That's a lot, but it can't be helped.

Contour overlaps

If you want to get Duplos right, the most important parameter to change is Overlap with filling. Set it to 6mm and read more in Dealing with flat roofs

Simple build styles and material styles

As you can see in the picture below - "Angelina" style behind and "Vanessa" style in front to the right, it's fairly easy to get decent enough prints using 0.25mm layers.

However, it may take about five attempts to get it right as the series of the small models in the picture shows (first attempt to the left left, first decent version to right). Creating a more universal style would take more time since you would have to test it with different objects and also make sure that it works with different sizes ...

Angelina and Vanessa styles - Vanessa to the right (the others are other earlier attempts, DUPLO far right made by Lego)

Importing and exporting styles

You can import these settings to your Netfabb. To visualize if you are afraid, open with an XML editor or use config.html (an XSLT script that will show contents as ugly HTML).

To make our styles work you need to import both a build style and a material style ! These work together. In the Material style you would for example define layer size and definitions of speed and width. In the Build style you define how to use these definitions within different regions.

In Netfabb:

  • Open Manage Materials, and right-click->Import. Choose a "reprapcalibration file" !
  • Open Manage Build Styles, and right-click->Import. Choose a "reprapbuilstyle file" !

See the screenshots below:

Importing/exporting Material styles
Importing/exporting build styles

You will have to select a filling:

  • I suggest a minimum filling unless you print objects that must be strong. Move the slider rather to the right for less fill. All to the right is OK for larger objects that are not meant to be extremely solid.
  • You may have to adjust the temperature. I tend to use low temperatures (as compared to others in the fabbster community) and I even may try lower in the future. High temperatures are better for good flow, but increase warping and worsen overhang problems.

Reusable styles definitions

Angelina style

Purpose: This style does mostly what is explained in this "calibration for dummies" section. It's not a very precise style, but it prints larger objects ok and fairly fast.

Get the latest combination from

E.g. as of May 18, these are:

Main features

  • 0.25 layers
  • medium/slow and medium/fast combinations
  • Walls are 4 think (outer, inner1, inner2 and inner3

ToDo:

  • Improve the small regions. Right now, small regions don't work well. The extruder goes too fast and uses too much width or both. The Vanessa style works ok with small regions and we should combine the two, i.e. copy/paste the small regions settings for starters.
Angelina and Vanessa styles - Vanessa to the left, Angelina in the back

Vanessa style

Purpose: This is another 0.25 style / material combination for "artistic" hollow objects. It is meant for printing out more slowly and it only has been tested with a small hollow object, i.e. the same pink panther woman on Duplo as above, only 8 times less volume. Think of Vanessa as Angelina, Lego sized.

Style settings:

  • Most width are fine
  • Walls only have an outer and inner definition (two instead of four as in the Angelina style)

Material settings:

  • It goes down to "snake" speed, however, snake means 25 mm/s in our associated Material style definition.
  • No up and down jumping of the print head during jumps ! In other words the print head will move in a more quiet way. However, this means that some objects may not be printable. Print head could rip off the model if something sticks out.
  • Minimal RPM is around 10. I.e. everyone should be able to use this style with plastic rolls.

Directory with build and material style:

Todo/Problems:

  • Upper skins with a slight angle have holes (the upper side of her chest). Needs an extra region definition, but I have to figure out how to do this, i.e. define a new small area that only would work if there is an angle from 5 to 30 degrees.
  • The small region prints are too fast. I should take the settings from R2D2 in the same way as Angelina would need the small region settings of Vanessa.

R2D2 style

This is another 0.25 style / material combination. It is meant for printing out fine details very slowly. Meant for small "technical parts".

Style settings:

  • Practically all width are fine and speed is mostly "snake" (25mm/s)
  • Walls have 4 parts (or less if the wall is smaller)
  • No up and down jumping of the print head during jumps ! In other words the print head will move in a more quiet way. However, this means that some objects may not be printable. Print head could rip off the model if something sticks out.
  • Minimal RPM is around 10. I.e. everyone should be able to use this style with plastic rolls.

Directory with build and material style:

Important:

  • Set Fill spacing to none: Slider in the Print panel to full left.
  • If you print very hot, then you may get "noise" and the print head may rip off the whole thing. In the Material expert setting, set Z Offset in the Jump tab to something like 0.5mm.

Todo/Problems:

  • Better testing with other small technical parts
  • Reduce flat areas a bit. That may be difficult, since I do want to stick to a minimum of 10 RPM right now. But a slightly "thinner" Material style should work.

Uma

Uma is a fairly solid and detailed 0.25mm lyers style. Meant to be used for objects like duplos and figures that sit on top. As all the others, it may need some further testing and tweaking

Build style

  • 4 Walls
  • High overlap with filling (meaning that it can print flat roofs)
  • 4 upskin and downskin layers (creates solid roofs)
  • A special first 2 layers definition (a bit fatter)
  • 3 regions that are all fairly detailed

Material style

  • 0.250mm layers
  • Raft: Lower speed, distance Grid/Part a bit lower (0.2)
  • No Z Offset with Jumps
  • Slightly lower anti-stringing

Directory with build and material style:


Tinman

This is a 0.150mm style. It is meant for printing small solid objects (nuts and bolts). It is used with a standard netfabb Material style that is just modified for the raft. Print time for (fully filled) bolt using a standard pillar raft was about 9 minutes.

Build style

  • 2 Walls
  • Only one region
  • Most elements are printed thin/medium
  • Hatching (as always) for upskins and downskins

Material style

  • Default fabbster settings, except for a few things
  • Adjust temperature to your plastic (I use 265-270)
  • Raft was set to be printed a bit slower.
  • 0.150 layers size

Variants

  • Tinman-1: 2 walls
  • Tinman-2: 3 walls (better for larger objects with loose fills)

Directory with build and material style:

Our styles compared

The purpose of this section is not to provide any sort of serious comparison/benchmarking, but rather provide a feeling of what could be different and sometimes why....

Vanessa vs. RD2D

Vanessa only works with artistic hollow objects and Duplos. For example, a Netfabb piece, i.e. a hose retention clip designed by Gizmo, cannot be printed with Vanessa. Legos don't come out nicely either, except for the walls, since these are simple to print.

R2D prints in much more detail and can print technical pieces. It will take at least 50% more time to print. You can see such differences in the capabilities of a style by examining the layers to be be printed in the Toolpath tab. If you see interrupted paths, walls that are too thin, etc. you must switch style. BTW the official "relaxed" Fabbster style could print this too I believe (not tested)

A technical object - Vanessa style
A technical object - RD2D style. The trick parts, i.e. the holes, use 4 walls: two outer and two inner.
A technical object - Left: Vanessa and right: R2D2

For other objects, the difference is less important. R2D2 prints at lesser speed than Vanessa and may lead to better results with Legos (no yet tested).


Lego bottom with Vanessa
Lego bottom with R2D2

R2D2 vs. Relaxed

"Relaxed" is an official build style that is fairly complex and that could print large objects and details. It also will create stiff walls, since it will use half-layers (that is 0.075mm z-spacing). That means a lot of squeeze. Without testing, we can hypothesize that this should produce stiffer walls, but maybe less pretty ones. Interestingly, despite long print time, the relaxed style does compromise with inner elements. You can see that it uses less, i.e. prints with wider filament.

A technical object - Relaxed Build styles
A technical object - R2D2 (bigger layers than Relax, in particular for fine parts
A technical object - Relaxed (much smaller layers than R2D2)

Since R2D2 uses much fatter layers, it will print faster than Relaxed. However, an "artistic" object should look as good. You will see the layers, but these should appear neatly.

Vanessa vs. R2D2 vs. Relaxed

The small Lego sized woman for which the Vanessa style fits well (except for the very small parts for now) also could be printed with the R2D2 and the Relaxed styles. Using little filling (around 5mm), the estimated print time for Relaxed is 2h22 as opposed to 40 minutes for the Vanessa style. With a solid fill, Relaxed would take about 3h20m.

Relaxed creates over 1000 layers and the contours are built with 5 walls. Vanessa uses about 600 layers and contours are built with 2 walls. R2D2 is like Vanessa, but more precise and it will take some extra time.

A technical object - Relaxed Build style. It is so dense that I can't even visualize the layers :)
A less technical object (leg)- Vanessa Build style. Less fat, less walls.
A less technical object (leg) - R2D2 Build style. Less fat, four walls, also more details for the very small parts

R2D2 vs. Tinman

Tinman prints faster with smaller (0.15mm) layers and R2D2 prints slower with larger (0.25) layers. It also has more walls. For that kind of objects, Tinman provides better results, since the outside and the winding inside is trickier to print.

Nut - Tinman style
Nut - RD2D style

Outlook

I should take the design idea from the official relaxed style and create a fast 0.25mm layer style that combines all of Angelina, Vanessa, R2D2 and more. I actually may go down to 0.2mm and then also play with double layers (0.4mm) for easier sections.

.... sometimes soon.

Build style and material style principles

under construction right now - 16:43, 22 May 2012 (CEST)

Material styles

Material styles define many parameters that are related to three most important filament deposition parameters:

  • extrusion speed (RPM, rotations per minute) defines how much plastic comes out. Extrusion speed can be either positive (very little to lots) or negative (i.e. pulls filament back in)
  • head movement speed, defines how fast the print head will move while extruding or while traveling without extrusion.
  • layer size (how much the print head will move up in the z-direction after printing a layer)
  • temperature (including cooling or waiting)

That may sound simple, but it is not. There are countless combinations of these parameters, and within a print different combinations will be used.

For starters, the most important question is how much plastic is going to be deposited at what speed and temperature. The second most important question is what is going to happen when the print head moves without printing.

How much plastic ?

In Netfabb, material output is not defined by some combination of head movement speed and RPM as in some other slicers. The software added two abstraction layers, i.e. width and speed. This allows to configure a print with the same amount of plastic at different speeds. Faster for coarser prints, slower for more difficult prints.

To get this working you first must define a series of three parameters. After that, you can fine tune (calibrate) the RPM using a different tool !

Material and Build styles go together. I.e. you can't think of a build style that uses 0.25 layers and then use an original 0.15mm Netfabb Material definition.

1. Layer size

Layer size defines how much the print head will move up after printing a layer. Actually, Netfabb requires that you think about three layer sizes:

  • The default (normal) layer is set at 0.15mm. Compared to other similar 3D printers, this is fairly small and leads (in principle) to high quality prints. However, if you work with plastic roles, this layer size is too small since no plastic will come out if you print fine "strings" at very low speed. This is the reason why we decided to use a 0.25mm default layer.
  • Half layers are half of that. To be use for rendering of small difficult parts. The printer simply will (roughly) slow down RPM by half and then move up by a half step and then print an other half layer on top.
  • Double layers are double. The printer first will print other normal and half layers and then print double layers.
Width definition

2. Width

In the Width section you must define six values from fine to fat. These values are purely theoretical, i.e. in principle you must print out calibration objects and adjust flow, i.e. RPM later.

The default fabbster width definitions are the following:

Netfabb width definitions
name default size
fine 0.4mm
thin 0.5mm
medium 0.7mm
Strong 0.9mm
Fat 1.0mm

This is actually quite surprising, since the smallest layer size is less than 0.1mm. In other words, we expected that "fine" could have a been a bit finer. The reason for printing larger than higher is that when you put squeeze on layers, they will become more solid. However, we did not test yet what happens with half layers and do not trust this very much. In any case, for our own 0.25mm we mostly used the exact same definitions, meaning that we prefer to print in a less dense way.

3. Speed

Speed will define print quality. Unlike in other slicers where the user must figure out what happens at a given speed/RPM combination, the result in terms of thickness with fast/medium and slow/medium should be the same.

The default fabbster speed definitions are fairly spaced out. In our Vanessa styles we preferred to narrow the steps between snake and medium.

Netfabb speed definitions
name default speed Vanessa speed
snake 25 mm/s 25
slow 50 mm/s 40
medium 70 mm/s 60
fast 80 mm/s 80
Ultra 120 mm/s 120

Calibration

If you define new layer sizes and change width and speed definitions, we suggest to calibrate.

(For now, see above)

Overrides

There are two kinds of overrides:

(1) In the toolpath tab you can change both speed and extrusion rate (RPM). This a useful tool for testing major changes you should make in the Material definitions, or for adapting a build style made for another kind of object. Otherwise, don't use it, now that you know how to create build styles ....

(2) In the expert Manage build style settings, one can adjust a spread factor (called width factor) for each region component, e.g. upskins, downskins, outer, inner1. You can use this setting for certain types of objects. E.g. if your material definitions work just fine for pillars but not for upskins you can make a quick adjustment here. Alternatively, diminuish or augment the width.

Adding or duplicating a region

As of version 1.4.9, "less" means more and the other way round. E.g. if your upskin is too fat at 100%, then set it at 120%....

left=60%, middle=80%, right=120%

Build styles

Region definitions

You can define styles for various "regions". Where and how you are going to use these regions is a different issue. Typically, you would print small regions at lower speed and bigger regions with higher speeds.

To add or duplicate a region, right-click on a region in the upper panel:

Adding or duplicating a region

What is a region

It is important to understand that a region is a horizontal slice. It is not something that is defined by a contour (although such regions could be implemented in the future).

Yellow defines a region (i.e. both the thumb and the hand part)

Region selection

Region selection is probably the most difficult issue to understand. You can activate use of a region under three different conditions. Regions then can be combined in a tree.

Before you start using the region selection, you must think about your regions and add them in the "General Build style settings".

Then got to Region Definitions an now be careful:

  • First select the tree element that you want to define, e.g. the root element or a sub-element
  • Then only select either by contour length, area or by layer !

So let's shortly look at the three types of region selectors:

By layers

This is typically used to define what happens in the first 2 layers. For some objects, it is better to print more slowly and maybe with some higher width (but check how little RPM you can handle !).

This method requires you to enter at least one threshold value, e.g. "2"

By area

In many build styles that are made for little objects, one area is enough. In other words, you would print everything fairly slowly in order to get good quality. If you apply this principle to bigger objects, then you can easily wait 10 hours vs. 2-3 hours to get a print done.

Therefore it is a good idea to define at least three variants:

  • small regions that need fine printing
  • normal regions that can be printed faster
  • big regions that can be printed fast.

However, this principle only can work if your "normal" and "big" regions are simple.

This method requires you to enter at least one threshold value, e.g. "1cm2". Tip: Since an area is defined by the surface of the whole slice, it often is pointless to define tiny regions. Rather make sure that both the tiny part and the larger not so tiny parts in the same slice print well.

By contour length

Same principle as above, except that the contour is taken as measure of size. E.g. a 1cm x 1cm square would have a contour of 40mm and a 2cm x 0.5cm rectangle a contour of 5cm. Using cm2 areas is probably simpler to understand and makes more sense in most cases.

You can build very complex trees. However, most people rather would defined several build styles, i.e. on build style per type of object. For example, one for simple DUPLO bricks, one for RepRap parts, one for artistic objects and so forth.

A typical pattern is the following:

  • First two layers
  • Rest
    • small regions
    • Normal regions
    • Big regions

As shown in the following pictures, you will have to define threshold values for both the first "layer" node and then for the "third" Select by Area node.

Defining a threshold value

Once you defined threshold values, you then can associate a region for each threshold.

Associating a region style with a region selection definition

Again, I strongly suggest that you think before you click, or you will loose all your definitions:

  • First select the element in the tree that you want to configure
  • Then, click at the bottom ! Also, select the right element, do not experiment (unless you do it just for learning ....)

Tips and tricks

Dealing with flat roofs

Default build styles cannot deal with flat "roofs", i.e. the kind that you would find in DUPLO blocks. Dealing with this problem is fairly simple and involves three steps:

In the Build Style

(1) Set Overlap with filling higher, e.g. 6mm

Overlap with filling will produce straight lines all over the slice

(2) Use hatching !

For each region definition, change the upskins and downskins to use straight lines

Hatching will produce straight lines

Turn the model

Flat upskins and downskins are printed left-to-right (along the x-axis and the y-axis). By turning the model you will achieve much better results.

Left = bad (filament will fall down, right = better

Printing with PLA

I tried to print with translucid PLA and so far I didn't manage, except for a little "flat" and dense heart.

What I think so far:

Starting up:

  • Don't print a raft, but I am not sure about this. A fat traditional raft may actually help getting it flow (help this with pushing it down).
  • Remove the filament, then when the extruder goes up for heating insert it with RPM = very fast. If you leave the filament inside during the warmup and after printing it will clog the nozzle, i.e. expand in the square and then it can't be pushed down anymore

Expert settings:

  • Lower head speed by half (snake = 10, ultra = 60)
  • Aim for medium RPM (whatever that means, got to test first)
  • Double all the width in the same way. I.e. make sure that z-steps are low, print fatter than you would with ABS. PLA must touch.

Anti-warping designs

(more later)

See how-to-3dprint-large-objects-without-warping.html

Links

At Netfabb - Wiki pages
At Netfabb - forums