E-Adventure: Difference between revisions
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In principle, an e-Adventure game can be imported to [[LAMS]] (starting version 2.3.5). | |||
== Architecture == | == Architecture == |
Latest revision as of 15:34, 1 March 2012
Introduction
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives:
- Reduction of the development costs for educational games
- Incorporation of education-specific features in game development tools
- Integration of the resulting games with existing courseware in Virtual Learning Environments,
In principle, an e-Adventure game can be imported to LAMS (starting version 2.3.5).
Architecture
E-Adventure is an open source project written in Java.
“The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.” (e-Adventure project website, retrieved April 11, 2010)
Links
- e-adventure Project Website
- e-Adventure (sourceforge download).
- Educational video games with e-Adventure (short CEN WS-LT overview).