Creativity: Difference between revisions
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Creativity is a far more complex issue and its relation to flow is not obvious. "Optimal experience" has been described by gamers or programmers and enhances without doubt productivity, but does not necessarily entail creativity. According to Feldman (1994), creativity should be studied and therefore facilitated by the teacher at three different levels: (1) the social field, (2) the domain (symbol systems of knowledge) and (3) the individual. | == Definition == | ||
Creativity is a far more complex issue and its relation to flow is not obvious. "Optimal experience" has been described by gamers or programmers and enhances without doubt productivity, but does not necessarily entail creativity. According to Feldman (1994), creativity should be studied and therefore facilitated by the teacher at three different levels: (1) the social field, (2) the domain (symbol systems of knowledge) and (3) the individual. The table below lists some important variables that could be beneficial for creativity. </p> | |||
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<caption>Creativity variables</caption> | <caption>Creativity variables</caption> | ||
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== References == | |||
* Feldman, D.H., Csikszentmihalyi, M. Gardner, H., (1994) Changing the world, A Framework for the Study of Creativity, Westport: Praeger |
Revision as of 17:13, 4 March 2006
Definition
Creativity is a far more complex issue and its relation to flow is not obvious. "Optimal experience" has been described by gamers or programmers and enhances without doubt productivity, but does not necessarily entail creativity. According to Feldman (1994), creativity should be studied and therefore facilitated by the teacher at three different levels: (1) the social field, (2) the domain (symbol systems of knowledge) and (3) the individual. The table below lists some important variables that could be beneficial for creativity.
Level of analysis |
Some important variables that correlate with creativity |
|
---|---|---|
Individual |
Intellectual traits |
|
Personal traits |
|
|
Cognitive structures |
|
|
Symbolic environment (domain |
|
|
Social environment ("field") |
|
References
- Feldman, D.H., Csikszentmihalyi, M. Gardner, H., (1994) Changing the world, A Framework for the Study of Creativity, Westport: Praeger