Adobe FXG: Difference between revisions
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* [http://www.andersblog.com/archives/2008/09/flash_on_the_be.html Flash on the Beach, FXG & SVG], Mark Anders, sept 30. 2008 (an explanation of why Adobe decided to create its own format). | * [http://www.andersblog.com/archives/2008/09/flash_on_the_be.html Flash on the Beach, FXG & SVG], Mark Anders, sept 30. 2008 (an explanation of why Adobe decided to create its own format). | ||
* [http://en.wikipedia.org/wiki/FXG FXG] (Wikipedia) | |||
=== Tutorials === | === Tutorials === | ||
* [http://help.adobe.com/en_US/flex/using/WSda78ed3a750d6b8f26c150d412357de3591-8000.html Using FXG], Adobe, Using Flex 4 manual (retrieved March 2010). | * [http://help.adobe.com/en_US/flex/using/WSda78ed3a750d6b8f26c150d412357de3591-8000.html Using FXG], Adobe, Using Flex 4 manual (retrieved March 2010). |
Revision as of 12:12, 9 March 2011
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Introduction
Flash XML Graphics (FXG) is Adobes new graphics interchange format.
“FXG 2.0 describes an XML-based graphics interchange format for the Flash Platform. FXG contains high-level graphical and text primitives that can be used to create, group, transform and visually modify basic vector and bitmap shapes. The FXG rendering model follows very closely the Flash Player 10 rendering model and exposes all graphics capabilities of the Flash platform as well as offering expandable support to accommodate future capabilities of the Flash Player. The specification below dives into the technical details governing every element of FXG 2.0” (FXG 2.0 - Functional and Design Specification, retrieved March 2011.
See also: SVG, the open standard.
Links
Specification
Introductions and discussion
- The big fish swallow the little fish: Adobe's FXG and MicroSoft's OOXML, By Rick Jelliffe, May 5, 2009
- FXG vs SVG by A.I. Cuza, June 2010. (Slides)
- Flash on the Beach, FXG & SVG, Mark Anders, sept 30. 2008 (an explanation of why Adobe decided to create its own format).
- FXG (Wikipedia)
Tutorials
- Using FXG, Adobe, Using Flex 4 manual (retrieved March 2010).