DeepMatrix 3D multi-user system: Difference between revisions
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So far '''I did not manage to run V 1.03 server and client properly'''. E.g. as of sept. 8, there is a bin/instantreality.jar archive missing in the Instant reality distribution for Ubuntu (I took the one found in the windows distribution). Servers seem to start up properly, but the clients can't connect. In addition, default configuration files won't work, e.g. server and client port numbers do not match. | So far '''I did not manage to run V 1.03 server and client properly'''. E.g. as of sept. 8, there is a bin/instantreality.jar archive missing in the Instant reality distribution for Ubuntu (I took the one found in the windows distribution). Servers seem to start up properly, but the clients can't connect. In addition, default configuration files won't work, e.g. server and client port numbers do not match. | ||
The only program that ran properly was the Windows public client (the difference between local and public are just server and port numbers in the configuration files). The windows | The only program that ran properly was the Windows public client (the difference between local and public are just server and port numbers in the configuration files). The windows client did connect to a remote VRML (or X3D) world. | ||
client did connect to a remote VRML (or X3D) world. | |||
=== Prerequisites === | === Prerequisites === | ||
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; (2) Install the '''very latest''' Instant Reality X3D/VRML player | ; (2) Install the '''very latest''' Instant Reality X3D/VRML player | ||
: Find your version in the [ftp://ftp.igd.fraunhofer.de/irbuild/ FTP] archive. Be careful to select the | : Find your version in the [ftp://ftp.igd.fraunhofer.de/irbuild/ FTP] archive. Be careful to select the right version of the player for your system. | ||
: e.g. File InstantReality-Ubuntu-10.04-x86-XXXX.deb File | : e.g. ''File InstantReality-Ubuntu-10.04-x86-XXXX.deb File'' for a typical 32-bit 10.04 LTS "Lucid Lynx" install of April 2010. | ||
: or file Windows-x86_64/InstantReality-Windows-XXXX-2.0.0.20206.msi for Vista/Win 7 64-bit versions. | : or file ''Windows-x86_64/InstantReality-Windows-XXXX-2.0.0.20206.msi'' for Vista/Win 7 64-bit versions. | ||
Do '''not''' install the "official" public version you can find on the [http://www.instantreality.org/home/ Deep MatrixIP9] web site. | Do '''not''' install the "official" public version you can find on the [http://www.instantreality.org/home/ Deep MatrixIP9] web site. | ||
Installation under Ubuntu. Save the *.deb file then use ''dpkg'' to extract and install the archive, e.g. | Installation under Ubuntu. Save the *.deb file then use ''dpkg'' to extract and to install the archive, e.g. | ||
dpkg -i InstantReality-Ubuntu-10.04-x86-2.0.0.20235.deb | dpkg -i InstantReality-Ubuntu-10.04-x86-2.0.0.20235.deb | ||
It will be installed in /opt/instantReality/ | It will be installed in /opt/instantReality/ |
Revision as of 16:29, 13 September 2010
Introduction
“DeepMatrix is an open-source Java server/client 3D multi-user system capable of both chat and shared events working in conjunction with VRML/X3D browsers. Users appear as avatars in a shared 3D scene. [...] The latest version of DeepMatrix is composed of a Java server and Java standalone-client application. It uses the latest Sun Java Runtime Environment and is designed to work with standalone VRML/X3D viewers that have Java EAI or External SAI capability.” (deepmatrix.org)
Presently, DeepMatrix works with the free Instant Player client.
DeepMatrix was originally developed by a team led by Gerhard Reitmayr from the now-defunct Geometrek.com site in the late nineties. This project in turn was based on the VNet EAI applet by Steven White and Jeff Sonstein.
Current status: The new version seems to work better and has additional features. However, it still is under development, i.e. some versions may or may not work. DeepMatrix was an active project when last checked in Sept. 2010 - Daniel K. Schneider
Short how to for version 1.03
This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
So far I did not manage to run V 1.03 server and client properly. E.g. as of sept. 8, there is a bin/instantreality.jar archive missing in the Instant reality distribution for Ubuntu (I took the one found in the windows distribution). Servers seem to start up properly, but the clients can't connect. In addition, default configuration files won't work, e.g. server and client port numbers do not match.
The only program that ran properly was the Windows public client (the difference between local and public are just server and port numbers in the configuration files). The windows client did connect to a remote VRML (or X3D) world.
Prerequisites
- (1) Java 1.6 or higher (as of Aug. 2010)
- (2) Install the very latest Instant Reality X3D/VRML player
- Find your version in the FTP archive. Be careful to select the right version of the player for your system.
- e.g. File InstantReality-Ubuntu-10.04-x86-XXXX.deb File for a typical 32-bit 10.04 LTS "Lucid Lynx" install of April 2010.
- or file Windows-x86_64/InstantReality-Windows-XXXX-2.0.0.20206.msi for Vista/Win 7 64-bit versions.
Do not install the "official" public version you can find on the Deep MatrixIP9 web site.
Installation under Ubuntu. Save the *.deb file then use dpkg to extract and to install the archive, e.g.
dpkg -i InstantReality-Ubuntu-10.04-x86-2.0.0.20235.deb
It will be installed in /opt/instantReality/
Windows 7
(for version version 1.03, downloaded sept. 8 2010, running under Windows 7-64bit with a 32-bit Java 1.6.0_21)
- (1) Install the prerequisites (above)
- Remark: On my Windows 7 I had to fix the path to include Java (first time this happened since Win95. If you don't know about fixing a path, read about Environment variables and how to set the path variable)
- (2) Download and install the DeepMatrix MU server from deepmatrix.org or Source Forge
- Dezip the archive to c:\DeepMatrixIP9-v1_03
- If not, you will have to fix the file paths in several bat files. See the next step
- (3 - optional) Fix the path in the bat files if needed.
- Replace the path of "DeepMatrixIP9-v1_03". E.g. if this directory sits in subdirectory called c:\soft then replace "DeepMatrixIP9-v1_03" by "soft\deepmatrix" in all the bat files.
- (5) Use it
- open the DeepMatrixIP9/server_application folder, double click the DeepMatrixIP9Server.bat file and give the server time to finish starting up.
- open the DeepMatrixIP9-v1_01/client_application/Win_Local_Client folder and double click the DeepMatrixIP9_MU_Local_Client.bat' file
If everything goes well, the server will listen on port 7744. Else, open a shell (command prompt), cd to the directories and type the *.bat files. This way you can see the client's error messages,
e.g. a client error message
Trying to connect to browser: 5 vrml.eai.ConnectionException: Not a Hermes Event - /127.0.0.1:4848
Ubuntu
(for version 1.03, downloaded Sept. 8 2010)
- (1) Download the whole package
- (2) Read the documentation (Remark
- As of sept. 8 the documentation button in the homepage was broken ...)
- (3) Unzip the archive into a folder /opt/DeepMatrixIP9-v1_03 and fix permissions
- Folder name should be precisely /opt/DeepMatrixIP9-v1_03/, else you'll have to change the sh scripts.
sudo mkdir /opt/DeepMatrixIP9-v1_03
Then unzip, e.g. type
unzip -d /opt/DeepMatrixIP9-v1_03/ the_zip_file.zip
Finally it seems that there is a a file missing in the current Instant Player installation, i.e. bin/instantreality.jar. I tried to copy both the Debian and the Windows versions, but none made a difference....
- (4) Make the shell scripts executable and chown the files
Make sure that you fix at least the three following ones (but there may be more ...)
cd /opt/DeepMatrixIP9-v1_03 chmod a+x server_application/Linux_DeepMatrixIP9Server.sh chmod a+x client_application/Linux_Client/*.sh chmod a+x client_application/browser_scripts/*.sh
Therefore it's a better idea to make them all executable with the following find command
find /opt/DeepMatrixIP9-v1_03 -name "*.sh" -type f -exec chmod 775 {} \;
- (5) Fix hostname and the port numbers
Ports in server and client configuration files must match ... and they probably don't! Fix the following files:
- client_application/win_local_matrixclientrc
- server_application/matrixrc
There is no difference between the configuration of a linux and a windows client. If you use the same machine as server and client, do something like this in win_local_matrixclientrc
- Change the target host name and port
port 4848 Hostname localhost
- Change the client host name and port
localbrowser localhost localport 4848
If you use another portname also fix file Scree.x3dv
port 4848
Finally, you may have to adjust the script that connects to Deepmatrix author's demo server
- client_application/win_public_matrixlcientrc
I then suggest to chown all the files in both directories to your name or another user if you install this on a server
- (6) Fix case of file and directory names (if needed)
The developer works with windows and may overlook case.....
To figure out which ones, look at the log file /opt/DeepMatrixIP9-v1_03/server_application/matrix_log or look at the error messages that appear when the server starts (see next point).
- (7) Start the server (otherwise you also can use a public server somewhere else ...)
Open a new terminal under your name, then runit
/opt/DeepMatrixIP9-v1_03/server_application/Linux_DeepMatrixIP9Server.sh &
You should see something like:
........ MatrixD listening on /127.0.0.1:7744 9/8/10 5:10:28 PM main : MatrixD listening on /127.0.0.1:7744
- (8) Run the client
Again, I suggest to run the client under your name
/opt/DeepMatrixIP9-v1_03/client_application/Linux_Client/Local_Linux_Client.sh
Admire the error message .... no, so far I didn't manage to get this up and running .... - Daniel K. Schneider 16:28, 10 September 2010 (CEST)
Links
- Deepmatrix.org
- Research using (old) Deepmatrix
- Ott, David (1999). Collaboration dans un environnement virtuel 3D : influence de la distance à l'objet référencé et du 'view awareness' sur la résolution d'une tâche de 'grounding'., Master thesis, TECFA. University of Geneva. (in french)
- Articles of historical interest
- DeepMatrix: An Open Technology Based Virtual Environment System (G. Reitmayr, S. Carroll, A. Reitemeyer, M. G. Wagner) by Karine Delhom, 1988 (in french)