Educational technology - an introduction: Difference between revisions

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{{comment | The project was delivered, but the text is for Fernuniversität Hagen only - [[User:Daniel K. Schneider|Daniel K. Schneider]] 19:42, 29 August 2008 (UTC)}}
{{comment | The project was delivered, but the text is for Fernuniversität Hagen only - [[User:Daniel K. Schneider|Daniel K. Schneider]] 19:44, 29 August 2008 (UTC)}}


Table of Contents
Table of Contents
Line 5: Line 5:
1 Introduction 9
1 Introduction 9


1.1 Architecture of the unit and its chapters 9
:1.1 Architecture of the unit and its chapters 9


1.2 Chapter architecture 10
:1.2 Chapter architecture 10


1.3 Keywords 11
:1.3 Keywords 11


2 What is educational technology? 12
2 What is educational technology? 12
Line 15: Line 15:
3 Conceptual Foundations I: Learning 15
3 Conceptual Foundations I: Learning 15


3.1 Learning theory 15
:3.1 Learning theory 15


3.2 Learning domains, levels and style 20
:3.2 Learning domains, levels and style 20


3.3 Metacognition, reflection and learning strategies 27
:3.3 Metacognition, reflection and learning strategies 27


3.4 Human information processTable of Contentsing and
:3.4 Human information processTable of Contentsing and constraints 28
constraints 28
3.5 Motivation and Affect 31


3.6 Creativity 35
:3.5 Motivation and Affect 31


3.7 Summary and conclusion 37
:3.6 Creativity 35
 
:3.7 Summary and conclusion 37


4 Conceptual foundations II: Pedagogy 39
4 Conceptual foundations II: Pedagogy 39


4.1 A very short history of instructional design theories 40
:4.1 A very short history of instructional design theories 40


4.2 Pedagogical strategies and methods 40
:4.2 Pedagogical strategies and methods 40


4.3 Instructional design models 46
:4.3 Instructional design models 46


4.4 Conclusion 47
:4.4 Conclusion 47


5 Technologies in education - an overview 49
5 Technologies in education - an overview 49


5.1 A short history of educational technology 50
:5.1 A short history of educational technology 50


5.2 Overview of educational technologies 51
:5.2 Overview of educational technologies 51


5.3 Instructional design models in educational technology 53
:5.3 Instructional design models in educational technology 53


5.4 Standards, formats and design languages 55
:5.4 Standards, formats and design languages 55


5.5 Conclusion 67
:5.5 Conclusion 67


6 EduTech 1: Technologies for facts and skills learning 69
6 EduTech 1: Technologies for facts and skills learning 69


6.1 Computer-based training 71
:6.1 Computer-based training 71


6.2 E-instruction 72
:6.2 E-instruction 72


6.3 Simple sequencing and QTI 85
:6.3 Simple sequencing and QTI 85


6.4 Text-centered alternatives to IMS/SCORM 87
:6.4 Text-centered alternatives to IMS/SCORM 87


6.5 Wikis 91
:6.5 Wikis 91


6.6 Conclusion and outlook 93
:6.6 Conclusion and outlook 93


7 EduTech 2: Technologies for concept learning and reasoning 95
7 EduTech 2: Technologies for concept learning and reasoning 95


7.1 Hypertext 97
:7.1 Hypertext 97
 
:7.2 Multimedia animations 104


7.2 Multimedia animations 104
:7.3 The concept of interactivity and interactive multimedia 110


7.3 The concept of interactivity and interactive multimedia 110
:7.4 Concept maps 112


7.4 Concept maps 112
:7.5 Microworlds 117


7.5 Microworlds 117
:7.6 Simulation 125


7.6 Simulation 125
:7.7 Intelligent tutoring systems 129


7.7 Intelligent tutoring systems 129
:7.8 Learning Design 133


7.8 Learning Design 133
:7.9 Conclusion 141


7.9 Conclusion 141
8 EduTech 3: Computer-mediated communication and collaborative learning 142


8 EduTech 3: Computer-mediated communication and collaborative
:8.1 The concept of computer-mediated communication 143
learning 142
8.1 The concept of computer-mediated communication 143


8.2 General CMC technology 145
:8.2 General CMC technology 145


8.3 Interaction forms in main-stream e-learning 152
:8.3 Interaction forms in main-stream e-learning 152


8.4 Computer-Supported Collaborative Learning 158
:8.4 Computer-Supported Collaborative Learning 158


8.5 Conclusion 163
:8.5 Conclusion 163


9 EduTech 4: Technologies for learning in action 165
9 EduTech 4: Technologies for learning in action 165


9.1 Learning in action and project-oriented teaching 166
:9.1 Learning in action and project-oriented teaching 166


9.2 Scaffolding, mentoring, coaching and cognitive tools 171
:9.2 Scaffolding, mentoring, coaching and cognitive tools 171


9.3 Activity portals 177
:9.3 Activity portals 177


9.4 Social software and web 2.0 services 183
:9.4 Social software and web 2.0 services 183


9.5 Learning e-portfolios 187
:9.5 Learning e-portfolios 187


9.6 Conclusion 190
:9.6 Conclusion 190


10 EduTech 5: Tools for Integration 191
10 EduTech 5: Tools for Integration 191


10.1 Frameworks to look at integrated learning environments 192
:10.1 Frameworks to look at integrated learning environments 192


10.2 Integrated and blended learning setups 194
:10.2 Integrated and blended learning setups 194


10.3 Learning management systems 197
:10.3 Learning management systems 197


10.4 Campus portals 200
:10.4 Campus portals 200


10.5 Organizing materials and information 200
:10.5 Organizing materials and information 200


10.6 Personal learning environments 204
:10.6 Personal learning environments 204


10.7 Conclusion integration tools 208
:10.7 Conclusion integration tools 208


11 Research and design methodology 210
11 Research and design methodology 210


11.1 Design-based research 211
:11.1 Design-based research 211


11.2 Instructional design methods 214
:11.2 Instructional design methods 214


11.3 User-centered design methodology 217
:11.3 User-centered design methodology 217


11.4 Development methodology for researchers 218
:11.4 Development methodology for researchers 218


11.5 Evaluation methodology 219
:11.5 Evaluation methodology 219


11.6 Innovation and change management 220
:11.6 Innovation and change management 220


11.7 The relationship between research and practice 224
:11.7 The relationship between research and practice 224


12 Conclusion 227
12 Conclusion 227


12.1 Formats and standards 228
:12.1 Formats and standards 228


12.2 Authoring tools, microworlds and simulation environments 229
:12.2 Authoring tools, microworlds and simulation environments 229


12.3 Delivery systems and on-line productivity tools 229
:12.3 Delivery systems and on-line productivity tools 229


12.4 Learning types, designs and technologies overview 231
:12.4 Learning types, designs and technologies overview 231


12.5 Further reading 232
:12.5 Further reading 232


12.6 On-line resources 234
:12.6 On-line resources 234


13 Glossary 235
13 Glossary 235

Revision as of 21:44, 29 August 2008

The project was delivered, but the text is for Fernuniversität Hagen only - Daniel K. Schneider 19:44, 29 August 2008 (UTC)

Table of Contents

1 Introduction 9

1.1 Architecture of the unit and its chapters 9
1.2 Chapter architecture 10
1.3 Keywords 11

2 What is educational technology? 12

3 Conceptual Foundations I: Learning 15

3.1 Learning theory 15
3.2 Learning domains, levels and style 20
3.3 Metacognition, reflection and learning strategies 27
3.4 Human information processTable of Contentsing and constraints 28
3.5 Motivation and Affect 31
3.6 Creativity 35
3.7 Summary and conclusion 37

4 Conceptual foundations II: Pedagogy 39

4.1 A very short history of instructional design theories 40
4.2 Pedagogical strategies and methods 40
4.3 Instructional design models 46
4.4 Conclusion 47

5 Technologies in education - an overview 49

5.1 A short history of educational technology 50
5.2 Overview of educational technologies 51
5.3 Instructional design models in educational technology 53
5.4 Standards, formats and design languages 55
5.5 Conclusion 67

6 EduTech 1: Technologies for facts and skills learning 69

6.1 Computer-based training 71
6.2 E-instruction 72
6.3 Simple sequencing and QTI 85
6.4 Text-centered alternatives to IMS/SCORM 87
6.5 Wikis 91
6.6 Conclusion and outlook 93

7 EduTech 2: Technologies for concept learning and reasoning 95

7.1 Hypertext 97
7.2 Multimedia animations 104
7.3 The concept of interactivity and interactive multimedia 110
7.4 Concept maps 112
7.5 Microworlds 117
7.6 Simulation 125
7.7 Intelligent tutoring systems 129
7.8 Learning Design 133
7.9 Conclusion 141

8 EduTech 3: Computer-mediated communication and collaborative learning 142

8.1 The concept of computer-mediated communication 143
8.2 General CMC technology 145
8.3 Interaction forms in main-stream e-learning 152
8.4 Computer-Supported Collaborative Learning 158
8.5 Conclusion 163

9 EduTech 4: Technologies for learning in action 165

9.1 Learning in action and project-oriented teaching 166
9.2 Scaffolding, mentoring, coaching and cognitive tools 171
9.3 Activity portals 177
9.4 Social software and web 2.0 services 183
9.5 Learning e-portfolios 187
9.6 Conclusion 190

10 EduTech 5: Tools for Integration 191

10.1 Frameworks to look at integrated learning environments 192
10.2 Integrated and blended learning setups 194
10.3 Learning management systems 197
10.4 Campus portals 200
10.5 Organizing materials and information 200
10.6 Personal learning environments 204
10.7 Conclusion integration tools 208

11 Research and design methodology 210

11.1 Design-based research 211
11.2 Instructional design methods 214
11.3 User-centered design methodology 217
11.4 Development methodology for researchers 218
11.5 Evaluation methodology 219
11.6 Innovation and change management 220
11.7 The relationship between research and practice 224

12 Conclusion 227

12.1 Formats and standards 228
12.2 Authoring tools, microworlds and simulation environments 229
12.3 Delivery systems and on-line productivity tools 229
12.4 Learning types, designs and technologies overview 231
12.5 Further reading 232
12.6 On-line resources 234

13 Glossary 235

14 Index 243

15 Bibliography 249