Educational technology - an introduction: Difference between revisions

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Table of Contents
Table of Contents
1 Introduction 9
1 Introduction 9
1.1 Architecture of the unit and its chapters 9
1.1 Architecture of the unit and its chapters 9
1.2 Chapter architecture 10
1.2 Chapter architecture 10
1.3 Keywords 11
1.3 Keywords 11
2 What is educational technology? 12
2 What is educational technology? 12
3 Conceptual Foundations I: Learning 15
3 Conceptual Foundations I: Learning 15
3.1 Learning theory 15
3.1 Learning theory 15
3.2 Learning domains, levels and style 20
3.2 Learning domains, levels and style 20
3.3 Metacognition, reflection and learning strategies 27
3.3 Metacognition, reflection and learning strategies 27
3.4 Human information processTable of Contentsing and constraints 28
 
3.4 Human information processTable of Contentsing and
constraints 28
3.5 Motivation and Affect 31
3.5 Motivation and Affect 31
3.6 Creativity 35
3.6 Creativity 35
3.7 Summary and conclusion 37
3.7 Summary and conclusion 37
4 Conceptual foundations II: Pedagogy 39
4 Conceptual foundations II: Pedagogy 39
4.1 A very short history of instructional design theories 40
4.1 A very short history of instructional design theories 40
4.2 Pedagogical strategies and methods 40
4.2 Pedagogical strategies and methods 40
4.3 Instructional design models 46
4.3 Instructional design models 46
4.4 Conclusion 47
4.4 Conclusion 47
5 Technologies in education - an overview 49
5 Technologies in education - an overview 49
5.1 A short history of educational technology 50
5.1 A short history of educational technology 50
5.2 Overview of educational technologies 51
5.2 Overview of educational technologies 51
5.3 Instructional design models in educational technology 53
5.3 Instructional design models in educational technology 53
5.4 Standards, formats and design languages 55
5.4 Standards, formats and design languages 55
5.5 Conclusion 67
5.5 Conclusion 67
6 EduTech 1: Technologies for facts and skills learning 69
6 EduTech 1: Technologies for facts and skills learning 69
6.1 Computer-based training 71
6.1 Computer-based training 71
6.2 E-instruction 72
6.2 E-instruction 72
6.3 Simple sequencing and QTI 85
6.3 Simple sequencing and QTI 85
6.4 Text-centered alternatives to IMS/SCORM 87
6.4 Text-centered alternatives to IMS/SCORM 87
6.5 Wikis 91
6.5 Wikis 91
6.6 Conclusion and outlook 93
6.6 Conclusion and outlook 93
7 EduTech 2: Technologies for concept learning and reasoning 95
7 EduTech 2: Technologies for concept learning and reasoning 95
7.1 Hypertext 97
7.1 Hypertext 97
7.2 Multimedia animations 104
7.2 Multimedia animations 104
7.3 The concept of interactivity and interactive multimedia 110
7.3 The concept of interactivity and interactive multimedia 110
7.4 Concept maps 112
7.4 Concept maps 112
7.5 Microworlds 117
7.5 Microworlds 117
7.6 Simulation 125
7.6 Simulation 125
7.7 Intelligent tutoring systems 129
7.7 Intelligent tutoring systems 129
7.8 Learning Design 133
7.8 Learning Design 133
7.9 Conclusion 141
7.9 Conclusion 141
8 EduTech 3: Computer-mediated communication and collaborative learning 142
 
8 EduTech 3: Computer-mediated communication and collaborative
learning 142
8.1 The concept of computer-mediated communication 143
8.1 The concept of computer-mediated communication 143
8.2 General CMC technology 145
8.2 General CMC technology 145
8.3 Interaction forms in main-stream e-learning 152
8.3 Interaction forms in main-stream e-learning 152
8.4 Computer-Supported Collaborative Learning 158
8.4 Computer-Supported Collaborative Learning 158
8.5 Conclusion 163
8.5 Conclusion 163
9 EduTech 4: Technologies for learning in action 165
9 EduTech 4: Technologies for learning in action 165
9.1 Learning in action and project-oriented teaching 166
9.1 Learning in action and project-oriented teaching 166
9.2 Scaffolding, mentoring, coaching and cognitive tools 171
9.2 Scaffolding, mentoring, coaching and cognitive tools 171
9.3 Activity portals 177
9.3 Activity portals 177
9.4 Social software and web 2.0 services 183
9.4 Social software and web 2.0 services 183
9.5 Learning e-portfolios 187
9.5 Learning e-portfolios 187
9.6 Conclusion 190
9.6 Conclusion 190
10 EduTech 5: Tools for Integration 191
10 EduTech 5: Tools for Integration 191
10.1 Frameworks to look at integrated learning environments 192
10.1 Frameworks to look at integrated learning environments 192
10.2 Integrated and blended learning setups 194
10.2 Integrated and blended learning setups 194
10.3 Learning management systems 197
10.3 Learning management systems 197
10.4 Campus portals 200
10.4 Campus portals 200
10.5 Organizing materials and information 200
10.5 Organizing materials and information 200
10.6 Personal learning environments 204
10.6 Personal learning environments 204
10.7 Conclusion integration tools 208
10.7 Conclusion integration tools 208
11 Research and design methodology 210
11 Research and design methodology 210
11.1 Design-based research 211
11.1 Design-based research 211
11.2 Instructional design methods 214
11.2 Instructional design methods 214
11.3 User-centered design methodology 217
11.3 User-centered design methodology 217
11.4 Development methodology for researchers 218
11.4 Development methodology for researchers 218
11.5 Evaluation methodology 219
11.5 Evaluation methodology 219
11.6 Innovation and change management 220
11.6 Innovation and change management 220
11.7 The relationship between research and practice 224
11.7 The relationship between research and practice 224
12 Conclusion 227
12 Conclusion 227
12.1 Formats and standards 228
12.1 Formats and standards 228
12.2 Authoring tools, microworlds and simulation environments 229
12.2 Authoring tools, microworlds and simulation environments 229
12.3 Delivery systems and on-line productivity tools 229
12.3 Delivery systems and on-line productivity tools 229
12.4 Learning types, designs and technologies overview 231
12.4 Learning types, designs and technologies overview 231
12.5 Further reading 232
12.5 Further reading 232
12.6 On-line resources 234
12.6 On-line resources 234
13 Glossary 235
13 Glossary 235
14 Index 243
14 Index 243
15 Bibliography 249
15 Bibliography 249

Revision as of 21:42, 29 August 2008

The project was delivered, but the text is for Fernuniversität Hagen only - Daniel K. Schneider 19:42, 29 August 2008 (UTC)

Table of Contents

1 Introduction 9

1.1 Architecture of the unit and its chapters 9

1.2 Chapter architecture 10

1.3 Keywords 11

2 What is educational technology? 12

3 Conceptual Foundations I: Learning 15

3.1 Learning theory 15

3.2 Learning domains, levels and style 20

3.3 Metacognition, reflection and learning strategies 27

3.4 Human information processTable of Contentsing and constraints 28 3.5 Motivation and Affect 31

3.6 Creativity 35

3.7 Summary and conclusion 37

4 Conceptual foundations II: Pedagogy 39

4.1 A very short history of instructional design theories 40

4.2 Pedagogical strategies and methods 40

4.3 Instructional design models 46

4.4 Conclusion 47

5 Technologies in education - an overview 49

5.1 A short history of educational technology 50

5.2 Overview of educational technologies 51

5.3 Instructional design models in educational technology 53

5.4 Standards, formats and design languages 55

5.5 Conclusion 67

6 EduTech 1: Technologies for facts and skills learning 69

6.1 Computer-based training 71

6.2 E-instruction 72

6.3 Simple sequencing and QTI 85

6.4 Text-centered alternatives to IMS/SCORM 87

6.5 Wikis 91

6.6 Conclusion and outlook 93

7 EduTech 2: Technologies for concept learning and reasoning 95

7.1 Hypertext 97

7.2 Multimedia animations 104

7.3 The concept of interactivity and interactive multimedia 110

7.4 Concept maps 112

7.5 Microworlds 117

7.6 Simulation 125

7.7 Intelligent tutoring systems 129

7.8 Learning Design 133

7.9 Conclusion 141

8 EduTech 3: Computer-mediated communication and collaborative learning 142 8.1 The concept of computer-mediated communication 143

8.2 General CMC technology 145

8.3 Interaction forms in main-stream e-learning 152

8.4 Computer-Supported Collaborative Learning 158

8.5 Conclusion 163

9 EduTech 4: Technologies for learning in action 165

9.1 Learning in action and project-oriented teaching 166

9.2 Scaffolding, mentoring, coaching and cognitive tools 171

9.3 Activity portals 177

9.4 Social software and web 2.0 services 183

9.5 Learning e-portfolios 187

9.6 Conclusion 190

10 EduTech 5: Tools for Integration 191

10.1 Frameworks to look at integrated learning environments 192

10.2 Integrated and blended learning setups 194

10.3 Learning management systems 197

10.4 Campus portals 200

10.5 Organizing materials and information 200

10.6 Personal learning environments 204

10.7 Conclusion integration tools 208

11 Research and design methodology 210

11.1 Design-based research 211

11.2 Instructional design methods 214

11.3 User-centered design methodology 217

11.4 Development methodology for researchers 218

11.5 Evaluation methodology 219

11.6 Innovation and change management 220

11.7 The relationship between research and practice 224

12 Conclusion 227

12.1 Formats and standards 228

12.2 Authoring tools, microworlds and simulation environments 229

12.3 Delivery systems and on-line productivity tools 229

12.4 Learning types, designs and technologies overview 231

12.5 Further reading 232

12.6 On-line resources 234

13 Glossary 235

14 Index 243

15 Bibliography 249