Authoring environment: Difference between revisions
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* Interactive educational multimedia (see: [[Multimedia authoring system]]s) | * Interactive educational multimedia (see: [[Multimedia authoring system]]s) | ||
** [http://en.wikipedia.org/wiki/Authorware Macromedia Authorware] | ** [http://en.wikipedia.org/wiki/Authorware Macromedia Authorware] | ||
** [http://en.wikipedia.org/wiki/HyperCard Hypercard] and followups like [http://en.wikipedia.org/wiki/Revolution_ | ** [http://en.wikipedia.org/wiki/HyperCard Hypercard] and followups like [http://en.wikipedia.org/wiki/Revolution_(development_environment) Revolution] | ||
* [[E-learning]] standards | * [[E-learning]] standards | ||
** Most [[LMS]]s do include an authoring environment through web-based forms. See [[IMS Content Packaging]]. | ** Most [[LMS]]s do include an authoring environment through web-based forms. See [[IMS Content Packaging]]. | ||
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=== Authoring by teachers === | === Authoring by teachers === | ||
"Lessons learned" of the East/West group (Spohrer, Summer | "Lessons learned" of the East/West group (Spohrer, Summer | ||
Revision as of 17:02, 10 April 2007
Definition
- An authoring environment is toolkit to build software or digital contents.
- An educational authoring environment allows to create artifacts like web sites, interactive hypermedia, microworlds, simulations,
Some authors make finer distinctions, e.g. in Locatis and Al-Nuaim historical review and analysis (1999), “the term authoring tool refers to a range of software products having utilities for composing, editing, assembling, and managing multimedia objects, while the term authoring system refers to a subset of these products allowing multimedia development without having to program.”
A short history
- PLATO-like systems
- Programming toolkits for Videodisks
- Programming toolkits with multimedia extensions
- Multimedia authoring systems
- Web authoring systems
- Learning object repository and educational object communities
- Half baked systems (see Teacher empowerment)
See also:
- Educational technology for general overview of the field and Educational technologies for other technologies
- Design methodology
Genres
- According to difficulty, e.g.
- Programming toolkits, often used together with an integrated development environment (IDE)
- Visual languages to author interactive systems
- Content authoring systems
- According to data formats
(see various entries)
- Multimedia formats in various forms (bitmap graphics, vector graphics, etc.), e.g. tools for formats like:
- Interactive educational multimedia (see: Multimedia authoring systems)
- Macromedia Authorware
- Hypercard and followups like Revolution
- E-learning standards
- Most LMSs do include an authoring environment through web-based forms. See IMS Content Packaging.
- Better systems offer support for standards like IMS Simple Sequencing (and hopefully IMS Learning Design in some near future).
- Activity-based systems like LAMS and CeLS
- Stand-alone editors like the Reload Editors, exe or the IMS Learning Design Reload editor.
- According to educational function
- Editors for microworlds, e.g:
- Squeak, in particular its visual eToys scripting language.
- LEGO Mindstorms
- ToonTalk
- AgentSheets
- Editors for simulations
- STELLA
- Editors for drill and practise programs (see also CBT)
- E-learning content editors
- E.g. exe
- Editors for quizzing
- E.g. IMS QTI tools
Sociology of authoring and reuse
Authoring by teachers
"Lessons learned" of the East/West group (Spohrer, Summer