Programming microworld: Difference between revisions

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* Bergin, J., Stehlik, M., Roberts, J., Pattis, R. (1997) Karel++, A Gentle Introduction to the Art of Object-Oriented Programming, John Wiley and
* Bergin, J., Stehlik, M., Roberts, J., Pattis, R. (1997) Karel++, A Gentle Introduction to the Art of Object-Oriented Programming, John Wiley and Sons, Inc, New York, [http://www.csis.pace.edu/~bergin/karel.html HTML].
Sons, Inc, New York, [http://www.csis.pace.edu/~bergin/karel.html HTML].
* Papert, S. (1980), Mindstorm: Children, Computers and Powerful Ideas, New York: Basic Books.
* Papert, S. (1980), Mindstorm: Children, Computers and Powerful Ideas, New York: Basic Books.
* http://www.jucs.org/jucs_1_6/microworlds_for_teaching_concepts {{ar}}
* http://www.jucs.org/jucs_1_6/microworlds_for_teaching_concepts {{ar}}
* http://tecfa.unige.ch/guides/methodo/edu-tech/thesis-examples/design-microworlds/Heeb_Roboworld.pdf

Revision as of 15:22, 24 July 2006

Draft

Definition

  • A programming microworld is a microworld for learning how to program. Although one may argue that any programming environment can be used for this we restrict this definition to environments specficially made for education. Usually (but always) for children.

The relation to learning theory and educational reform

See for the moment: Constructionism, discovery learning, microworld

Environments

For children
For older people

Links

  • LCSI sells "Microworlds" (a popular modern Logo dialect)

References

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