Computer-based manipulative: Difference between revisions
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== Definition == | == Definition == | ||
A '''computer-based manipulative''' is a kind of [[microworld]] | A '''computer-based manipulative''' is a kind of pedagogical [[microworld]] that includes modeling and simulation. The term was probably invented by Paul Horwitz (or some other person) working on the same projects. | ||
See: [[microworld]]s | See: [[microworld]]s and [[hypermodel]]. | ||
Examples: | Examples: | ||
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* Abramovich, S. & Pieper, A. (1996). Fostering Recursive Thinking in Combinatorics through the Use of Manipulatives and Computing Technology. Mathematics Educator. 7(1), 4-12. | * Abramovich, S. & Pieper, A. (1996). Fostering Recursive Thinking in Combinatorics through the Use of Manipulatives and Computing Technology. Mathematics Educator. 7(1), 4-12. | ||
Michael L. Connell (still in press ?) , Actions on Objects: A metaphor for technology enhanced mathematics instruction. In D. Tooke (Ed.). Computers in the Schools - Mathematics. Charlottesville, VA:Association for the Advancement of Computing in Education. [http://nac2.unl.edu/~mkahnl/Writings/Theories/actions_on_objects.htm HTML] | * Michael L. Connell (still in press ?) , Actions on Objects: A metaphor for technology enhanced mathematics instruction. In D. Tooke (Ed.). Computers in the Schools - Mathematics. Charlottesville, VA:Association for the Advancement of Computing in Education. [http://nac2.unl.edu/~mkahnl/Writings/Theories/actions_on_objects.htm HTML] | ||
[[Category: Educational technologies]] |
Revision as of 17:04, 21 July 2006
Definition
A computer-based manipulative is a kind of pedagogical microworld that includes modeling and simulation. The term was probably invented by Paul Horwitz (or some other person) working on the same projects.
See: microworlds and hypermodel.
Examples:
Links
- Computer-based Manipulatives, Freeware, shareware, demos and Web sites by Tom O'Haver, January 1, 2001
References
(to demonstrate the use of the term)
- Abramovich, S. & Pieper, A. (1996). Fostering Recursive Thinking in Combinatorics through the Use of Manipulatives and Computing Technology. Mathematics Educator. 7(1), 4-12.
- Michael L. Connell (still in press ?) , Actions on Objects: A metaphor for technology enhanced mathematics instruction. In D. Tooke (Ed.). Computers in the Schools - Mathematics. Charlottesville, VA:Association for the Advancement of Computing in Education. HTML