Learning object: Difference between revisions
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* “digital entities deliverable over the internet” (Wiley, 2000, p.3) | * “digital entities deliverable over the internet” (Wiley, 2000, p.3) | ||
== | == What is a learning object ? == | ||
=== Size === | |||
"The purpose of learning objects and their reality seem to be at odds with one another. On the one hand, the smaller designers create their learning objects, the more reusable those objects will be. On the other hand, the smaller learning objects are, the more likely it is that only humans will be able to assemble them into meaningful instruction. From the traditional instruction point of view, the higher-level reusability of small objects does not scale well to large numbers of students (i.e., it requires teachers or instructional designers to intervene), meaning that the supposed economic advantage of reusable learning objects has evaporated. " | "The purpose of learning objects and their reality seem to be at odds with one another. On the one hand, the smaller designers create their learning objects, the more reusable those objects will be. On the other hand, the smaller learning objects are, the more likely it is that only humans will be able to assemble them into meaningful instruction. From the traditional instruction point of view, the higher-level reusability of small objects does not scale well to large numbers of students (i.e., it requires teachers or instructional designers to intervene), meaning that the supposed economic advantage of reusable learning objects has evaporated. " | ||
([http://rclt.usu.edu/whitepapers/paradox.html|]) | ([http://rclt.usu.edu/whitepapers/paradox.html|]) | ||
=== Teaching materials === | |||
Most commonly used learning objects are teaching materials that can be found in teacher-centered [[learning object repository | repositories]]. There are several categories, e.g. | |||
* Simple Contents for learners (e.g. Web Pages, Word documents) | |||
* [[Multimedia presentation]]s and [[multimedia animations]] | |||
* Interactive learning software (e.g. [[interactive multimedia]] | |||
* [[Microworld]]s | |||
=== E-learning objects === | |||
In the world of [[e-learning]], learning objects mostly refer to a set of interactive web pages, in particular standards-based [[IMS Content Packaging]] that can be imported into a [[LMS]]. | |||
* See also other IMS standards like [[IMS simple sequencing]], [[metadata]] | |||
=== Constructionist learning objects === | |||
The constructist Oren Zuckerman (2006, in preparation) defines a learning object as {{quotation | specifically designed to promote learning through hands-on interaction. They are popular materials in early childhood education, at school and at home. | |||
See [[constructionist learning object]] | |||
== Learning Objects Repositories == | == Learning Objects Repositories == |
Revision as of 17:10, 4 September 2006
Definition
- Learning objects are reusable learning objects
- Small (relative to the size of an entire course) instructional components that can be reused a number of times in different learning contexts.
- “digital entities deliverable over the internet” (Wiley, 2000, p.3)
What is a learning object ?
Size
"The purpose of learning objects and their reality seem to be at odds with one another. On the one hand, the smaller designers create their learning objects, the more reusable those objects will be. On the other hand, the smaller learning objects are, the more likely it is that only humans will be able to assemble them into meaningful instruction. From the traditional instruction point of view, the higher-level reusability of small objects does not scale well to large numbers of students (i.e., it requires teachers or instructional designers to intervene), meaning that the supposed economic advantage of reusable learning objects has evaporated. " ([1])
Teaching materials
Most commonly used learning objects are teaching materials that can be found in teacher-centered repositories. There are several categories, e.g.
- Simple Contents for learners (e.g. Web Pages, Word documents)
- Multimedia presentations and multimedia animations
- Interactive learning software (e.g. interactive multimedia
- Microworlds
E-learning objects
In the world of e-learning, learning objects mostly refer to a set of interactive web pages, in particular standards-based IMS Content Packaging that can be imported into a LMS.
- See also other IMS standards like IMS simple sequencing, metadata
Constructionist learning objects
The constructist Oren Zuckerman (2006, in preparation) defines a learning object as {{quotation | specifically designed to promote learning through hands-on interaction. They are popular materials in early childhood education, at school and at home.
See constructionist learning object
Learning Objects Repositories
In the case of digital learning resources, there are many problems to be overcome before we can expect widespread reuse and sharing. Learning tends to be highly contextual, and context is not as easy to disseminate as data alone. (Learning )
See the learning object repository article.
Links
- http://www.reusability.org/read/ (on line book)
- http://ijklo.org/ (This is an open content on-line journal)
- http://learningobjects.org/ (Portal with advice, good links for articles, etc.)
References
- Wiley, David A. (2000). Connecting learning objects to instructional design theory: A definition, a metaphor, and a taxonomy. In D.A. Wiley (Ed.). The Instructional Use of Learning Objects [on-line]. Available: http://reusability.org/ read/.