Discovery learning: Difference between revisions
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== Definition == | == Definition == | ||
'''Discovery learning''' | '''Discovery learning''' is an [[instructional design model]] that engages students in learning through discovery. | ||
According to van Joolingen (1999:385): <<Discovery learning is a type of | According to van Joolingen (1999:385): <<Discovery learning is a type of | ||
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== Theory and models of discovery learning == | == Theory and models of discovery learning == | ||
Discovery learning is strongly tied to problem solving (or learning how to solve problems under a more meta-cognitive perspective): " Learning theorists characterize learning to solve problems as discovery learning, in which participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy." (Borthick & Jones, 2000:181) | |||
Some authors point out that discovery learning may increase content relevance and student engagement (actually an argument that can be made for all sorts of [[project-oriented learning]]. | |||
Discovery learning, like most [[constructivism | constructivist]] instructional design models is not easy to implement, since learners need to possess a number of cognitive skills and be instrinscially motivated to learn. | Discovery learning, like most [[constructivism | constructivist]] instructional design models is not easy to implement, since learners need to possess a number of cognitive skills and be instrinscially motivated to learn. | ||
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Therefore on must try to support discovery learning processes, however without disrupting the very nature of this process. | Therefore on must try to support discovery learning processes, however without disrupting the very nature of this process. | ||
== Models of discovery learning == | == Models of discovery learning == | ||
* | * Collaborative discovery learning | ||
* Discovery learning with microworlds | * Discovery learning with microworlds | ||
* Experiental learning (to some extent) | |||
* Incidental learning | |||
* Learning by exploring (exploratory learning) | |||
* Simulation-based learning | |||
* [[Case-based learning]] | |||
* [[Problem-based learning]] | * [[Problem-based learning]] | ||
* | * [[inquiry-based learning]] | ||
== Technology == | == Technology == | ||
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== References == | == References == | ||
* Borthick, A. Faye & Donald R. Jones (2000). The Motivation for Collaborative Discovery Learning Online and Its Application in an Information Systems Assurance Course, ''Issues in Accounting Education'', 15 (2). [http://www2.gsu.edu/~accafb/pubs/IssuesBorthickJones2000.pdf] | * Borthick, A. Faye & Donald R. Jones (2000). The Motivation for Collaborative Discovery Learning Online and Its Application in an Information Systems Assurance Course, ''Issues in Accounting Education'', 15 (2). [http://www2.gsu.edu/~accafb/pubs/IssuesBorthickJones2000.pdf]. | ||
** This article presents a case study in detail | |||
* Davidson, N. The Small-Group Discovery Method in Secondary- and College-Level Mathematics, In N. Davidson (cd.) Cooperative Learning in Mathematics: A Handbook for Teachers. Addison-Wesley (Menlo Park, Ca.). 1990. | * Davidson, N. The Small-Group Discovery Method in Secondary- and College-Level Mathematics, In N. Davidson (cd.) Cooperative Learning in Mathematics: A Handbook for Teachers. Addison-Wesley (Menlo Park, Ca.). 1990. | ||
* Dunbar, K. 1993. Concept discovery in a scientific domain. Cognitive Science 17: 397-434. | |||
* Jong, T. de, & Joolingen, W.R. van (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68, 179-202. | * Jong, T. de, & Joolingen, W.R. van (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68, 179-202. |
Revision as of 17:55, 5 April 2006
under construction (really)
Definition
Discovery learning is an instructional design model that engages students in learning through discovery.
According to van Joolingen (1999:385): <<Discovery learning is a type of
learning where learners construct their own knowledge by
experimenting with a domain, and inferring rules from the results of these experiments. The
basic idea of this kind of learning is that because learners can design their own experiments in
the domain and infer the rules of the domain themselves they are actually constructing their
knowledge. Because of these constructive activities, it is assumed they will understand the
domain at a higher level than when the necessary information is just presented by a teacher or
an expository learning environment. >>
According to Borthick & Jones (2000:181): << In discovery learning, participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy. In collaborative discovery learning, participants, immersed in a community of practice, solve problems together. >>
See also: inquiry-based learning which we consider to be a kind of discovery learning.
Theory and models of discovery learning
Discovery learning is strongly tied to problem solving (or learning how to solve problems under a more meta-cognitive perspective): " Learning theorists characterize learning to solve problems as discovery learning, in which participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy." (Borthick & Jones, 2000:181)
Some authors point out that discovery learning may increase content relevance and student engagement (actually an argument that can be made for all sorts of project-oriented learning.
Discovery learning, like most constructivist instructional design models is not easy to implement, since learners need to possess a number of cognitive skills and be instrinscially motivated to learn.
van Joolingen (1999:386) makes the following point:
In research on scientific discovery learning, it has been found that in order for discovery of learning to be successful, learners need to posses a number of discovery skills (De Jong & Van Joolingen, in press), including hypothesis generation, experiment design, prediction, and data analysis. In addition, regulative skills like planning and monitoring are needed for successful discovery learning (Njoo & De Jong, 1993). Apart from being supportive for learning about the domain at hand, these skills are usually also seen as a learning goal in itself, as they are needed in a complex information society. Lack of these skills can result in ineffective discovery behavior, like designing inconclusive experiments, confirmation bias and drawing incorrect conclusions from data. In its turn, ineffective discovery behavior does not contribute to creating new knowledge in the mind of the learner.
Therefore on must try to support discovery learning processes, however without disrupting the very nature of this process.
Models of discovery learning
- Collaborative discovery learning
- Discovery learning with microworlds
- Experiental learning (to some extent)
- Incidental learning
- Learning by exploring (exploratory learning)
- Simulation-based learning
- Case-based learning
- Problem-based learning
- inquiry-based learning
Technology
Links
References
- Borthick, A. Faye & Donald R. Jones (2000). The Motivation for Collaborative Discovery Learning Online and Its Application in an Information Systems Assurance Course, Issues in Accounting Education, 15 (2). [1].
- This article presents a case study in detail
- Davidson, N. The Small-Group Discovery Method in Secondary- and College-Level Mathematics, In N. Davidson (cd.) Cooperative Learning in Mathematics: A Handbook for Teachers. Addison-Wesley (Menlo Park, Ca.). 1990.
- Dunbar, K. 1993. Concept discovery in a scientific domain. Cognitive Science 17: 397-434.
- Jong, T. de, & Joolingen, W.R. van (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68, 179-202.
- Joolingen, Wouter van (1999), Cognitive tools for discovery learning, International Journal of Artificial Intelligence in Education, 10, 385-397 [2]
- Joyce, B., M. Weil, and B. Showers. (1992) Models of Teaching. Allyn and Bacon (Boston, Ma).
- Klahr, D., & Dunbar, K. (1988). Dual space search during scientific reasoning. Cognitive Science, 12, 1-48.
- Njoo, M., & Jong, T. de (1993). Exploratory learning with a computer simulation for control theory: Learning processes and instructional support. Journal of Research in Science Teaching, 30, 821-844.