Nine events of instruction: Difference between revisions

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Gagn�'s 9 steps of instruction for learning
Gagn�'s 9 steps of instruction for learning:


# Gain attention e.g. present a good problem, a new situation, use a multimedia advertisement.
# Gain attention  
# Describe the goal : e.g. state what students will be able to accomplish and how they will be able to use the knowledge, give a demonstration if appropriate.
#* e.g. present a good problem, a new situation, use a multimedia advertisement.
# Stimulate recall of prior knowledge e.g. remind the student of prior knowledge relevant to the current lesson (facts, rules, procedures or skills). Show how knowledge is connected, provide the student with a framework that helps learning and remembering. Tests can be included.
# Describe the goal :  
# Present the material to be learned e.g. text, graphics, simulations, figures, pictures, sound, etc. Chunk information (avoid memory overload, recall information).
#* e.g. state what students will be able to accomplish and how they will be able to use the knowledge, give a demonstration if appropriate.
# Provide guidance for learning e.g. presentation of content is different from instructions on how to learn. Use of different channel (e.g. side-boxes)
# Stimulate recall of prior knowledge  
# Elicit performance "practice", let the learner do something with the newly acquired behavior, practice skills or apply knowledge. At least use MCQ's.
#* e.g. remind the student of prior knowledge relevant to the current lesson (facts, rules, procedures or skills). Show how knowledge is connected, provide the student with a framework that helps learning and remembering. Tests can be included.
# Provide informative feedback , show correctness of the trainee's response, analyze learner's behavior, maybe present a good (step-by-step) solution of the problem
# Present the material to be learned  
#* e.g. text, graphics, simulations, figures, pictures, sound, etc. Chunk information (avoid memory overload, recall information).
# Provide guidance for learning  
#* e.g. presentation of content is different from instructions on how to learn. Use of different channel (
#* e.g. side-boxes)
# Elicit performance "practice"
#* let the learner do something with the newly acquired behavior, practice skills or apply knowledge. At least use MCQ's.
# Provide informative feedback ,  
#* show correctness of the trainee's response, analyze learner's behavior, maybe present a good (step-by-step) solution of the problem
# Assess performance test, if the lesson has been learned. Also give sometimes general progress information
# Assess performance test, if the lesson has been learned. Also give sometimes general progress information
# Enhance retention and transfer : inform the learner about similar problem situations, provide additional practice. Put the learner in a transfer situation. Maybe let the learner review the lesson.
# Enhance retention and transfer :  
#* e.g. inform the learner about similar problem situations, provide additional practice. Put the learner in a transfer situation. Maybe let the learner review the lesson.


[[Category:Instructional design models]]
[[Category:Instructional design models]]

Revision as of 13:22, 27 February 2006

Definition

"Nine events of instruction" is an instructional design model put together by Gagne.

The nine events of instruction

Gagn�'s 9 steps of instruction for learning:

  1. Gain attention
    • e.g. present a good problem, a new situation, use a multimedia advertisement.
  2. Describe the goal :
    • e.g. state what students will be able to accomplish and how they will be able to use the knowledge, give a demonstration if appropriate.
  3. Stimulate recall of prior knowledge
    • e.g. remind the student of prior knowledge relevant to the current lesson (facts, rules, procedures or skills). Show how knowledge is connected, provide the student with a framework that helps learning and remembering. Tests can be included.
  4. Present the material to be learned
    • e.g. text, graphics, simulations, figures, pictures, sound, etc. Chunk information (avoid memory overload, recall information).
  5. Provide guidance for learning
    • e.g. presentation of content is different from instructions on how to learn. Use of different channel (
    • e.g. side-boxes)
  6. Elicit performance "practice"
    • let the learner do something with the newly acquired behavior, practice skills or apply knowledge. At least use MCQ's.
  7. Provide informative feedback ,
    • show correctness of the trainee's response, analyze learner's behavior, maybe present a good (step-by-step) solution of the problem
  8. Assess performance test, if the lesson has been learned. Also give sometimes general progress information
  9. Enhance retention and transfer :
    • e.g. inform the learner about similar problem situations, provide additional practice. Put the learner in a transfer situation. Maybe let the learner review the lesson.