Agile learning: Difference between revisions

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* Using [[agile methods]] for instruction design, as for example in the [[rapid prototype]] approach. I.e. we talk about an "agile professor". An other example would be [[knowlege building community]] model and that also is based on the idea that planning is dynamic "opportunistic" (responding to a situation).
* Using [[agile methods]] for instruction design, as for example in the [[rapid prototype]] approach. I.e. we talk about an "agile professor". An other example would be [[knowlege building community]] model and that also is based on the idea that planning is dynamic "opportunistic" (responding to a situation).
* To provide students with practice in agile development, regardless of their subject area and to use agile principles in working together with students to achieve the learning objectives of the module.
* Agile learning also can refer to supporting emerging individual learning path, i.e. how students progress through a set of learning objects in traditional e-learning. From the teaching perspective, this can be summarized as "give students what they need when they need it".


== Links ==
== Links ==


* [http://liveandletlearn.net/agile-learning-an-alternative-learning-model/ Agile learning - an alternative learning model]  
; Agile learning as proposed by CS and management people
* [http://liveandletlearn.net/agile-learning-an-alternative-learning-model/ Agile learning - an alternative learning model Agile learning and teaching with wikis: building a pattern] Marija Cubric,
* [http://www.wikisym.org/ws2008/images/d/d9/WikiSym2008Poster.pdf PDF of the Poster]
 
; Agile development
* [http://agilemanifesto.org Agile Manifesto]
* [http://www.openagile.org/ Open Agile] is a simple agile method designed to be broadly applicable to many different types of work. It includes a basic definition of a process, roles, artifacts, and basic practices as well as a glossary and comparisons to other methods of working.
* [http://en.wikipedia.org/wiki/Agile_software_development Agile software development] (Wikipedia)


== Bibliography ==
== Bibliography ==
* Bork, Alfred (2002). Agile learning with highly interactive computer modules, ''Library Hi Tech News'', 19 (4).
* Novak J.& Patterson E. (1998). Just-In-Time Teaching: Active Learner Pedagogy With WWW, IASTED International Conference on Computers and Advanced Technology in Education,May 27 -30.
* Cohn M.2006.Agile Estimating and Planning.NewJersey: Pearson Education (An introduction to agile development principles)
[[Category: learning theories]]
[[Category: Instructional design methods]]
[[Category: Instructional design models]]

Revision as of 10:41, 25 March 2009

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Definition

Agile learning is a relatively recent buzzword that can take several mearnings.

  • Using agile methods for instruction design, as for example in the rapid prototype approach. I.e. we talk about an "agile professor". An other example would be knowlege building community model and that also is based on the idea that planning is dynamic "opportunistic" (responding to a situation).
  • To provide students with practice in agile development, regardless of their subject area and to use agile principles in working together with students to achieve the learning objectives of the module.
  • Agile learning also can refer to supporting emerging individual learning path, i.e. how students progress through a set of learning objects in traditional e-learning. From the teaching perspective, this can be summarized as "give students what they need when they need it".

Links

Agile learning as proposed by CS and management people
Agile development
  • Agile Manifesto
  • Open Agile is a simple agile method designed to be broadly applicable to many different types of work. It includes a basic definition of a process, roles, artifacts, and basic practices as well as a glossary and comparisons to other methods of working.
  • Agile software development (Wikipedia)

Bibliography

  • Bork, Alfred (2002). Agile learning with highly interactive computer modules, Library Hi Tech News, 19 (4).
  • Novak J.& Patterson E. (1998). Just-In-Time Teaching: Active Learner Pedagogy With WWW, IASTED International Conference on Computers and Advanced Technology in Education,May 27 -30.
  • Cohn M.2006.Agile Estimating and Planning.NewJersey: Pearson Education (An introduction to agile development principles)