Adobe Flex: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{Stub}}
{{Stub}}
<pageby nominor="false" comments="false"/>
<pageby nominor="false" comments="false"/>


Line 7: Line 6:
{{quotation|Adobe Flex is a software development kit and an IDE for a group of technologies initially released in March of 2004 by Macromedia to support the development and deployment of cross platform, rich Internet applications based on their proprietary Macromedia Flash platform.}}" ([http://en.wikipedia.org/wiki/Adobe_Flex Wikipedia], retrieved 15:49, 6 September 2007 (MEST)).
{{quotation|Adobe Flex is a software development kit and an IDE for a group of technologies initially released in March of 2004 by Macromedia to support the development and deployment of cross platform, rich Internet applications based on their proprietary Macromedia Flash platform.}}" ([http://en.wikipedia.org/wiki/Adobe_Flex Wikipedia], retrieved 15:49, 6 September 2007 (MEST)).


In April 2007, Adobe announced that the Flex SDK would be released open source. A visual programming environment was provided in the form of the Flex Builder that was to remain proprietary and commercial.  
History: In April 2007, Adobe announced that the Flex SDK would be released open source. A visual programming environment was provided in the form of the Flex Builder that was to remain proprietary and commercial. Since october 2007 it is free to students and educators (upon request).


In October 2007, a press release announced that not only the price of Flex Builder was to be dramatically reduced for developers but, even better, it was to be offered for free to students and educators.  
The Adobe Flex software development kit (SDK) supports:
* [[MXML]], an XML-based user interface markup language.  
* ActionScript 2/3 programming


{{quotation|By making it easier for educational institutions to adopt Flex 2,
Basically, with Flex you can write Flash applications just by coding. Roughly speaking, you have to learn how to use the Actionscript 3 classes with ECMAScript and you may use MXML for faster development of the User Interface. So - conceptually speaking - it's Java made easier. The result - of course - is a Flash "swf" (Movie) file.
we are ensuring that students and researchers are better equipped to
harness the power of Web 2.0 and RIAs}}, said Peter Isaacson, vice
president of education marketing at Adobe. ([http://investing.reuters.co.uk/news/articleinvesting.aspx?view=PR&symbol=ADBE.O&storyID=42308+24-Oct-2007+BW&type=qcna Adobe Press release at Reuteurs], retrieved 19:03, 27 October 2007 (MEST)).


== Installing the Flex Framework ==
== Installing the free Flex SDK ==


; The Flex SDK 2.0.1 (or higher) from Adobe
; There exist 2 versions (in Aug 2008), both are free:
* A kit that includes proprietary software
* A kit that only includes open source and free software
 
; Getting the Flex SDK from Adobe
* Download this free SDK from Adobe:
* Download this free SDK from Adobe:
:http://www.adobe.com/products/flex/downloads/
:http://www.adobe.com/products/flex/flexdownloads/


For Windows and Mac there is a Flex Builder plugin for Eclipse.
The Adobe Flex2 Software Development Kit (SDK) is a platform independant compiler that needs Java 6 (or better) installed.
Otherwise there is a platform independent compiler, the Adobe Flex2 Software Development Kit (SDK).


; Installing the Adobe Flex2 Software Development Kit (SDK) for Windows
; Installing the Adobe Flex2 Software Development Kit (SDK) for Windows
Line 43: Line 44:
  source .profile
  source .profile
If you have the TextMate code editing software installed, download the [http://www.flashalisious.com/2007/07/30/installing-as3-and-flex-bundle-for-textmate/ Flex and AS3 Bundles for TextMate].
If you have the TextMate code editing software installed, download the [http://www.flashalisious.com/2007/07/30/installing-as3-and-flex-bundle-for-textmate/ Flex and AS3 Bundles for TextMate].
== Flex Builder ==
* You can testdrive it for 30 days ([http://www.adobe.com/products/flex/flexdownloads/ download)
* Educators and students can get a serial number for free use by [https://freeriatools.adobe.com/ filling in a form]


== Writing Flex Applications ==
== Writing Flex Applications ==
Flex can appear a bit tricky to install for a largely non technical person. Once the framework installed, it is very easy to start writing Flex applications.


The starting point is the writing of a mxml document or an [[Actionscript 3]] program.  
The starting point is the writing of a mxml document or an [[Actionscript 3]] program.  
Line 91: Line 95:
* [http://www.flashdevelop.org/ Flashdevelop]. Free and open source tool that provides syntax support and an interface with the Flex compilers.
* [http://www.flashdevelop.org/ Flashdevelop]. Free and open source tool that provides syntax support and an interface with the Flex compilers.
* [http://www.adobe.com/products/flex/ Adobe Flex Builder], a commercial Eclipse plugin from Adobe. It is free for education upon request.
* [http://www.adobe.com/products/flex/ Adobe Flex Builder], a commercial Eclipse plugin from Adobe. It is free for education upon request.
* ... or use the built in ActionScript editor in CS3.
* ... or use the built-in ActionScript editor in CS3.


== Links ==
== Links ==

Revision as of 13:51, 28 August 2008

Draft

<pageby nominor="false" comments="false"/>

Definition

“Adobe Flex is a software development kit and an IDE for a group of technologies initially released in March of 2004 by Macromedia to support the development and deployment of cross platform, rich Internet applications based on their proprietary Macromedia Flash platform.”" (Wikipedia, retrieved 15:49, 6 September 2007 (MEST)).

History: In April 2007, Adobe announced that the Flex SDK would be released open source. A visual programming environment was provided in the form of the Flex Builder that was to remain proprietary and commercial. Since october 2007 it is free to students and educators (upon request).

The Adobe Flex software development kit (SDK) supports:

  • MXML, an XML-based user interface markup language.
  • ActionScript 2/3 programming

Basically, with Flex you can write Flash applications just by coding. Roughly speaking, you have to learn how to use the Actionscript 3 classes with ECMAScript and you may use MXML for faster development of the User Interface. So - conceptually speaking - it's Java made easier. The result - of course - is a Flash "swf" (Movie) file.

Installing the free Flex SDK

There exist 2 versions (in Aug 2008), both are free
  • A kit that includes proprietary software
  • A kit that only includes open source and free software
Getting the Flex SDK from Adobe
  • Download this free SDK from Adobe:
http://www.adobe.com/products/flex/flexdownloads/

The Adobe Flex2 Software Development Kit (SDK) is a platform independant compiler that needs Java 6 (or better) installed.

Installing the Adobe Flex2 Software Development Kit (SDK) for Windows
  • Unzip it somewhere
  • Edit the Environment variables through the configuration panel to include the bin directory in the path: I.e. something like Parameters->Config Panel->System->Advanced (I don't have an English System at hand).
Installing the Adobe Flex2 Software Development Kit (SDK) for Ubuntu
  • Unzip it somewhere (I put it under /usr/local/flex)
  • Under Linux change permissions of the shell scripts in the bin directory, in particular mxmlc
  • Then add this directory to your path. E.g. under my Ubuntu I added in file /etc/bash.bashrc:
export PATH=${PATH}:/usr/local/flex/bin
Installing the Adobe Flex2 Software Development Kit (SDK) for Mac OSX
  • Unzip it somewhere (I put it under /Applications/flex_sdk/flex_sdk2/)
  • Open terminal, go to the flex_sdk directory. Make sure the files in the bin directory have the right permissions. Type "ls-al". File details should start with "-rwx". If no "x" appears, type "chmod u+x *" to give execution permission to all files in that directory.
  • Then add this directory to your system paths. Go to your home directory ("cd $home"), edit the file (in the terminal window, type "open .profile" or "mate .profile" if you have textmate installed). Add the path to the file.
export PATH=$PATH:/Applications/flex_sdk/flex_sdk_2/bin/

Save the file. Then make sure the profile file is being initiated.

source .profile

If you have the TextMate code editing software installed, download the Flex and AS3 Bundles for TextMate.

Flex Builder

Writing Flex Applications

The starting point is the writing of a mxml document or an Actionscript 3 program.

A Flex program is a text file that contains a combination of xml elements and optionally actionscript instructions.

A basic mxml document would look something like this:

file myFirstApplication.mxml

<?xml version="1.0" encoding="utf-8"?>

<mx:Application 
    xmlns:mx="http://www.adobe.com/2006/mxml" 
    horizontalAlign="center" verticalAlign="middle" 
    width="300" height="160" 
>
    <mx:Panel 
        paddingTop="10" paddingBottom="10" paddingLeft="10" paddingRight="10"
        title="My First Application"  
    >

        <mx:Label text="Hello World!" fontWeight="bold" fontSize="24"/>
    </mx:Panel>
</mx:Application>

Put the text above in a text file. Save the text file as "myFirstApplication.mxml". Assuming the Flex framework is properly installed, in the terminal, type

mxmlc myFirstApplication.mxml

Information appears on the screen and about half a second later, if all is well, you get informed that a file "myFirstApplication.swf" has been produced. Open this file in a flash player or in a web browser.

SWF files generated by Flex require Flash Player 9 or above.

This is part of the Flash series of articles. But it is not a tutorial !!

See also:

Editing software / IDEs

Otherwise check out:

  • Flashdevelop. Free and open source tool that provides syntax support and an interface with the Flex compilers.
  • Adobe Flex Builder, a commercial Eclipse plugin from Adobe. It is free for education upon request.
  • ... or use the built-in ActionScript editor in CS3.

Links

Adobe tutorials

Other