Flash ActionScript 3 overview: Difference between revisions
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Disclaimer: Until today I have never ''seen'' any ActionScript code. I will use this page to write down a few things. Wait until this message goes away before you can trust anything ! - [[User:Daniel K. Schneider|Daniel K. Schneider]] 15:56, 5 September 2007 (MEST) | Disclaimer: Until today I have never ''seen'' any ActionScript code. I will use this page to write down a few things. Wait until this message goes away before you can trust anything ! - [[User:Daniel K. Schneider|Daniel K. Schneider]] 15:56, 5 September 2007 (MEST) | ||
This is part of the [[Flash]] series of articles. | This is part of the [[Flash]] series of articles. But it is '''not''' a tutorial !! | ||
== Introduction == | == Introduction == | ||
{{quotation|ActionScript 3.0 is a dialect of [[ECMAScript]] which formalizes the features of ActionScript 2.0, adds the capabilities of ECMAScript for XML (E4X), and unifies the language into a coherent whole. (Grossman, 2006). | |||
Basically, there are two ways of using ActionScript 3: | |||
* Use the Flash CS3 environment more less as "in the ActionScript 2" way, i.e. you add bits of code to certain frames | |||
* Write your code in a file and compile it (you also may use Flash CS3 that way). No drawings, just code ! | |||
== Stand-alone code development with AS 3 == | |||
You do not need to buy Flash CS3 (that's actually a cool thing) to program in AS3 and to create *.swf files. | |||
; Use Flex SDK 2.0.1 from Adobe | |||
* Download this free SDK from Adobe: | |||
:http://www.adobe.com/products/flex/downloads/ | |||
For Windows and Mac there is a Flex Builder plugin for Eclipse. | |||
Otherwise there is a platform independent compiler, the Adobe Flex2 Software Development Kit (SDK). | |||
; Installing the Adobe Flex2 Software Development Kit (SDK) for Windows | |||
* Unzip it somewhere | |||
* Edit the Environment variables through the configuration panel to include the bin directory in the path: I.e. something like ''Parameters->Config Panel->System->Advanced'' (I don't have an English System at hand). | |||
; Installing the Adobe Flex2 Software Development Kit (SDK) for Ubuntu | |||
* Unzip it somewhere (I put it under /usr/local/flex) | |||
* Under Linux change permissions of the shell scripts in the bin directory, in particular ''mxmlc'' | |||
* Then add this directory to your path. E.g. under my Ubuntu I added in file ''/etc/bash.bashrc'': | |||
export PATH=${PATH}:/usr/local/flex/bin | |||
; Using the compiler | |||
* Just type something like: | |||
mxmlc HelloWorld.as | |||
.... This will make an *.swf file | |||
Finally, I also need some Emacs code for help with editing (not done yet) | |||
* http://nisheet.wordpress.com/tag/emacs/ | |||
== Simple AS3 code patterns == | |||
=== Event handling === | |||
; General pattern | |||
Definition of an event handler function: | |||
function ''eventResponse'' (eventObject:EventType):void | |||
{ | |||
// Actions performed in response to the event go here. | |||
} | |||
Using it: | |||
eventSource.addEventListener(EventType.EVENT_NAME, ''eventResponse''); | |||
; Example | |||
launch_button.addEventListener(MouseEvent.CLICK,launchRocket); | |||
function launchRocket(event:MouseEvent):void { | |||
gotoAndPlay(2); | |||
} | |||
== Links == | == Links == | ||
=== Manuals === | |||
* [http://livedocs.adobe.com/flash/9.0/ActionScriptLangRefV3/ ActionScript 3.0 Language & Component Reference] | |||
* [http://www.adobe.com/go/programmingAS3 Flex 2 LiveDocs: Programming ActionScript 3.0] | |||
=== Overviews === | |||
* Grossman, Gary and Huang, Emmy (2006). [http://www.adobe.com/devnet/actionscript/articles/actionscript3_overview.html ActionScript 3.0 overview], Adobe. | |||
* [http://en.wikipedia.org/wiki/Actionscript ActionScript] (Wikipedia) | |||
* [http://flexblog.faratasystems.com/?p=115 Comparing the syntax of Java 5 and ActionScript 3] | |||
=== General Tutorials === | === General Tutorials === | ||
Line 16: | Line 83: | ||
* [http://www.senocular.com/flash/tutorials/as3withflashcs3/ Getting Started with ActionScript 3.0 in Adobe Flash CS3] | * [http://www.senocular.com/flash/tutorials/as3withflashcs3/ Getting Started with ActionScript 3.0 in Adobe Flash CS3] | ||
* [http://livedocs.adobe.com/flash/9.0/main/ Adobe Livedocs] has fairly good documentation, e.g. | |||
** [http://livedocs.adobe.com/flash/9.0/main/00000012.html Getting started with ActionScript] | |||
** However, its target are rather programmers. | |||
* [http://www.adobe.com/devnet/actionscript/#migrating_as3 Migrating your Flash applications to ActionScript 3.0] | |||
* [http://www.actionscript.org/resources/categories/Tutorials/ Tutorials] at ActionScript.org has several action script tutorials, e.g. | |||
** [http://www.actionscript.org/resources/articles/611/1/Getting-started-with-Actionscript-3/Page1.html Getting started with Actionscript 3] | |||
* [http://www.kirupa.com/developer/flash/index.htm Kirupa], e.g. | |||
** [http://www.kirupa.com/developer/flashcs3/using_xml_as3_pg1.htm Using XML in Flash CS3/AS3] | |||
=== Example-based tutorials === | === Example-based tutorials === | ||
* [http://www.webwasp.co.uk/tutorials/102/index.php Flash Tutorial - Copy Motion as ActionScript 3.0] | * [http://www.webwasp.co.uk/tutorials/102/index.php Flash Tutorial - Copy Motion as ActionScript 3.0] | ||
=== Examples === | |||
* [http://www.zeuslabs.us/flex-2-treemap-component/ Flex Treemap Component] | |||
* [http://drawk.wordpress.com/2007/06/25/updated-list-of-best-animation-packages-for-as3/ Updated: List of Best Animation Packages for AS3] | |||
=== ActionScript without Flash CS3 === | |||
* [http://www.williambrownstreet.net/wordpress/?p=78 Flash/ActionScript3 Programming under Ubuntu] ... Tested, this works :) | |||
=== Blogs and stuff === | |||
* [http://wordpress.com/tag/actionscript3/ Tag: Actionscript3] at Wordpress |
Revision as of 19:49, 5 September 2007
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Disclaimer: Until today I have never seen any ActionScript code. I will use this page to write down a few things. Wait until this message goes away before you can trust anything ! - Daniel K. Schneider 15:56, 5 September 2007 (MEST)
This is part of the Flash series of articles. But it is not a tutorial !!
Introduction
{{quotation|ActionScript 3.0 is a dialect of ECMAScript which formalizes the features of ActionScript 2.0, adds the capabilities of ECMAScript for XML (E4X), and unifies the language into a coherent whole. (Grossman, 2006).
Basically, there are two ways of using ActionScript 3:
- Use the Flash CS3 environment more less as "in the ActionScript 2" way, i.e. you add bits of code to certain frames
- Write your code in a file and compile it (you also may use Flash CS3 that way). No drawings, just code !
Stand-alone code development with AS 3
You do not need to buy Flash CS3 (that's actually a cool thing) to program in AS3 and to create *.swf files.
- Use Flex SDK 2.0.1 from Adobe
- Download this free SDK from Adobe:
For Windows and Mac there is a Flex Builder plugin for Eclipse. Otherwise there is a platform independent compiler, the Adobe Flex2 Software Development Kit (SDK).
- Installing the Adobe Flex2 Software Development Kit (SDK) for Windows
- Unzip it somewhere
- Edit the Environment variables through the configuration panel to include the bin directory in the path: I.e. something like Parameters->Config Panel->System->Advanced (I don't have an English System at hand).
- Installing the Adobe Flex2 Software Development Kit (SDK) for Ubuntu
- Unzip it somewhere (I put it under /usr/local/flex)
- Under Linux change permissions of the shell scripts in the bin directory, in particular mxmlc
- Then add this directory to your path. E.g. under my Ubuntu I added in file /etc/bash.bashrc:
export PATH=${PATH}:/usr/local/flex/bin
- Using the compiler
- Just type something like:
mxmlc HelloWorld.as
.... This will make an *.swf file
Finally, I also need some Emacs code for help with editing (not done yet)
* http://nisheet.wordpress.com/tag/emacs/
Simple AS3 code patterns
Event handling
- General pattern
Definition of an event handler function:
function eventResponse (eventObject:EventType):void { // Actions performed in response to the event go here. }
Using it:
eventSource.addEventListener(EventType.EVENT_NAME, eventResponse);
- Example
launch_button.addEventListener(MouseEvent.CLICK,launchRocket); function launchRocket(event:MouseEvent):void { gotoAndPlay(2); }
Links
Manuals
Overviews
- Grossman, Gary and Huang, Emmy (2006). ActionScript 3.0 overview, Adobe.
- ActionScript (Wikipedia)
- Comparing the syntax of Java 5 and ActionScript 3
General Tutorials
- Adobe Livedocs has fairly good documentation, e.g.
- Getting started with ActionScript
- However, its target are rather programmers.
- Tutorials at ActionScript.org has several action script tutorials, e.g.
Example-based tutorials
Examples
ActionScript without Flash CS3
- Flash/ActionScript3 Programming under Ubuntu ... Tested, this works :)
Blogs and stuff
- Tag: Actionscript3 at Wordpress