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This is the resource page for my Fall I 2007 Webanimation course (COAP 2110) at Webster University, Geneva. This page does not replace the official syllabus file, but it allows students to navigate more efficiently through the materials | |||
; Course level learning outcomes (roughly) | ; Course level learning outcomes (roughly) |
Revision as of 15:55, 2 September 2007
Introduction
This is the resource page for my Fall I 2007 Webanimation course (COAP 2110) at Webster University, Geneva. This page does not replace the official syllabus file, but it allows students to navigate more efficiently through the materials
- Course level learning outcomes (roughly)
- Know the organization and tools of the Macromedia CS3 Flash Desktop
- Create simple drawings
- Frame-by-frame, motion and shape animations
- Creating and using layers
- Reusable Flash: symbols, instances and templates
- Incorporating non-Flash media files (graphics, sound and video)
- Create animated Splash pages in Flash
- Simple interactivity in Flash, e.g. use of buttons and some action script
- Teaching materials
- Flash tutorials in this wiki
- Veer, E.A. Vander and Chris Grover (2007). Flash CS3: The Missing Manual. ISBN 0596510446 - 527 pages.
- O'Reilly page for the book
- Missing CD-ROM, materials used in the book.
- Flash Tutorials on the Internet
- See the Flash article for some good links
Program
The program will be ajusted according to students' progress. However, grading scheme, homework policy and such will remain stable.
Week 1
- Elements of the Flash Desktop
- Handout: Flash CS3 desktop tutorial
- Handout: Flash CS3 keyboard shortcuts
- Creating simple Drawings
Topics: Stage size, Drawing modes, Selecting objects, Drawing and painting tools, Erasing and alignment, Colors, Adding text
- Handout: Flash drawing tutorial
- Simple use of Layers
- Handout: Flash layers tutorial
- Importing clipart and textures
Week 2
- Frame-by-frame animation
- Previews: Shakin hello, Rocket
- Handout: Flash frame-by-frame animation tutorial
- Introduction to motion animation
- Previews: Moving cat, Moving, changing cat, Flying Rocket
- Handout: Flash motion tweening tutorial
Week 3
- More about drawing / Transformation of graphic objects
- Handout: Flash object transform tutorial
- Shape tweening
- Previews: Simple shape morph, Simple shape and motion morph, traced bitmaps morph
- Handout: Flash shape tweening tutorial
Week 4
- Introduction to buttons
- Previews: Simple slide show, Rocket launcher
- Handout: Flash button tutorial
- Mid-term Exam
- Will probably be a *.fla file to complete/repair.
- All materials allowed (open book)
Week 5
(later)
Homework
Homework 1
COAP 2110 - Fall 1 2007 - Week 2
- Assignment
Think about a simple animation that you would like to create, e.g. something that could evolve into a comic strip, a splash page, a moving logo, an explanatory animation, etc. Then create a Flash file that includes:
- At least a frame-by-frame animation
- At least a motion tween
- Some sort of background
- Submission date and format
- To be returned by Monday, at start of week 3 lesson
- Use the following Flash file name p1-familyname-firstname.fla, e.g.
- p1-miller-joe.fla
- ... I must be able to distinguish these files and we want to avoid overwriting.
Just bring the *.fla to class. I will tell you where to transfer it.
- Other constraints
- Reuse of objects: 1/3 must be drawn by yourself, max. 1/3 imported but customized, max. 1/3 imported as is. (So you also can do everything by yourself).
- The motion tween must be made by yourself.
- You must fill in a document description using a template (see below)
- Note: A motion tween that includes frame-by-frame changes (i.e. several tweens in a row) does count as both frame-by-frame and motion animation).
- Homework projects are individual. If you work with others, make sure that the individual projects differ, i.e. the "reuse of objects" criteria above apply.
- Evaluation criteria - bonus and malus points
- Purpose - Does the animation fit the purpose ? / ergonomics (i.e. can we understand the "message" ?): -/0/+
- Artwork - Aesthetic quality of the animation: --/0/+/++
- Complexity - e.g. use of a motion guide: -/0/+/++
- however there will be a threshold, make it rather simple and perfect than difficult and complicated
- Task requirements - Does the work respect the task and the constraints ? --/-/0/+
- Documentation - Quality of the document description: -/0/+
- Errors - Presence/Absence of errors: --/-/0
- Global - Overall coherence, a bonus for the coherence of all elements: +
- Grading
- I will use a simple 1-4 point grading scale and add/remove points according to evaluation criteria
- Late homework policy: See the syllabus
- The document description
Your p1-xxx-xxx.fla file must include a document description.
- Insert it with menu Modify->Document
- Enter a title and description
- You may first cut/paste the template below into a notepad and edit, then paste contents to Flash.
- Please keep the titles surrounded by "===" and use "*" for bullets as in the example that follows.
Cut/paste this template:
=== Author and Date === === Objectives === === Production steps (summary) === === Difficulties and self-evaluation === === Credits and bibliography ===
Example:
=== Author and Date === Daniel K. Schneider, sept 1 2007. === Objectives === A flying rocket that I could insert on top of a web page to give it a feel of dynamism. It should be flaming, not just moving. === Production steps (summary) === * Copied a rocket in SVG from the Internet * Made a frame-by-frame animation with 4 frames * I broke apart the rocket and changed size and shape of the flames * Saved this animation as a *.swf file * Imported the rocket to a new file * Made the rocket smaller and turned it with the transform tool * Changed background to blue * Made a motion tween from right to left (rocket will enter and leave the stage) === Difficulties and self-evaluation === * I didn't find this difficult. * Please teach me how to stop the animation. * I am quite happy with the result, but I think that the flame animation could be improved, i.e. the flames are hard to see in the motion animation. === Credits and bibliography === * Rocket: http://commons.uncyclomedia.org/wiki/Image:Rocket.svg * I just used the handouts and textbook
- Hints
- Go for something that is simple, e.g. animation of something with "sticks" is just fine.
- Type of background depends on your objectives, it can be just a color.
- Use this exercise to prototype some feature of your term project.
- Remember the academic honesty policy ! Homework without credits given to external resources used will be refused.
Term project
At some point, plans for term projects will be discussed in class...
The term project can take several forms, e.g.
- A splash page
- A multimedia presentation (audio, pictures, movie clips etc.)
- An educational animation (explaining a concept)
- An animated comic strip
- A sophisticated animated logo
- Part of a game (difficult)