Progressive project assignment: Difference between revisions

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== Definition ==
== Definition ==


* Progressive project assignment is an [[instructional design model]] or method of designind projects that are challenging and attainable for each student in a class.
* Progressive project assignment is Leeper's (1989) [[instructional design model]] or method of designing projects that are challenging and attainable for each student in a class.


Robert Leeper (1989) invented a {{quotation | design for projects in
This design for projects in computer courses can be applied to other contexts. It {{quotation | tends to enable all students in the
computer courses that tends to enable all students in the
class to achieve their maximum potential. Each project
class to achieve their maximum potential. Each project
is structured at three progressive levels of difficulty
is structured at three progressive levels of difficulty
Line 23: Line 22:
* Same principle for a third 'A' part
* Same principle for a third 'A' part


It is important that projects are progressive. Otherwise, some weaker students may select 'A' and the get stuck and will get an 'F' (failure).  
It is important that projects are progressive. Otherwise, some weaker students may select 'A' and then get stuck, which will lead to an 'F' (failure).  


== Evaluation ==
== Evaluation ==
Line 30: Line 29:


# Evaluation of each project type (A,B,C) is made with an appropriate grid.
# Evaluation of each project type (A,B,C) is made with an appropriate grid.
# The result is then multiplied with a level factor
# The result is then multiplied with a "level factor".
 
E.g. on a scale from 0 to 20 points:
18-20 = A
16-17 = B
14-15 = C
12-13 = D
 
Level factors:
A = 20/20
B = 17/20
C = 15/20


=== Evaluation example ===
=== Evaluation example ===
Line 43: Line 53:
* Efficiency
* Efficiency


{{quotation | A project is assigned a score of 0 - 4 points for each
{{quotation | A project is assigned a score of 0-4 points for each of these factors. These scores are totalled (maximum is 20) then multiplied by the level factor that corresponds to the number of steps completed by the student for
of these factors. These scores are totalled (maximum is
this project. This result is rounded then converted to a letter grade. For example, suppose a student submits a B-level project and the scores are as follows:}} (Leeper, 1989:90):
20) then multiplied by the level factor that corresponds
to the number of steps completed by the student for
this project. This result is rounded then converted to a
letter grade. For example, suppose a student submits a B-level
project and the scores are as follows:
* Correctness 3
* Correctness 3
* Design 4
* Design 4
Line 55: Line 60:
* Documentation 3
* Documentation 3
* Efficiency 4
* Efficiency 4
:Total 18
Total = 18
 
The level factor for project level B is 17/20. Multiplying the total score by this factor


The level factor for project level B is 17/20.
18 x 17/20 = 15.3 (Rounded to 15)
Multiplying the total score by this factor
18 x 17/20 = 15.3 (Rounded to 15)


Therefore, the final grade falls in the C range.}}
Therefore, the final grade falls in the C range.
 
== Discussion ==
 
Leeper resports that this method resulted in significantly fewer "A" and "F" grades and significantly more "B", "C" and "D" grades.
 
This result should interest many teachers since the idea is to leave as few students as possible behind but also to set high challenges for the best.


== References ==
== References ==
Leeper, R. 1989. Progressive project assignments in computer courses. SIGCSE Bull. 21, 1 (Feb. 1989), 88-92. [http://doi.acm.org/10.1145/65294.65304 Abstract] / PDF {{ar}}


Linda Rising, (1987). Teaching documentation and style in Pascal, ACM SIGCSE Bulletin, v.19 n.3, p.8-9, September 1, 1987 [http://portal.acm.org/citation.cfm?doid=36093.36096 Abstract] / PDF
* Leeper, R. 1989. Progressive project assignments in computer courses. SIGCSE Bull. 21, 1 (Feb. 1989), 88-92. [http://doi.acm.org/10.1145/65294.65304 Abstract] / PDF {{ar}}
 
* Rising, Linda (1987). Teaching documentation and style in Pascal, ACM SIGCSE Bulletin, v.19 n.3, p.8-9, September 1, 1987 [http://portal.acm.org/citation.cfm?doid=36093.36096 Abstract] / PDF




[[Category: Instructional design models]]
[[Category: Instructional design models]]
[[Category: Evaluation methods and grids]]
[[Category: Evaluation methods and grids]]
[[Category: learner assessment and evaluation]]

Latest revision as of 16:17, 17 October 2012

Definition

  • Progressive project assignment is Leeper's (1989) instructional design model or method of designing projects that are challenging and attainable for each student in a class.

This design for projects in computer courses can be applied to other contexts. It “tends to enable all students in the class to achieve their maximum potential. Each project is structured at three progressive levels of difficulty corresponding to three prospective grades A, B, and C. The B-level is an extension of the C-level and the Alevel is an extension of the B-level. Each student starts at the C-level and progresses as far as possible and is scored accordingly” (Leeper, 1989, 88).

Architecture

Each assignment has three parts:

  • Each project has a core part that includes all the principles the project intents to convey and each student is expected to complete this part. A correct project gets a 'C' (US grading)
  • A second part extens the project and requires a significant effort from students who elect to aim higher than 'C'. Students who correctly finish this 'B' part and the 'C' part will get a 'B'.
  • Same principle for a third 'A' part

It is important that projects are progressive. Otherwise, some weaker students may select 'A' and then get stuck, which will lead to an 'F' (failure).

Evaluation

There are two steps:

  1. Evaluation of each project type (A,B,C) is made with an appropriate grid.
  2. The result is then multiplied with a "level factor".

E.g. on a scale from 0 to 20 points:

18-20 = A
16-17 = B
14-15 = C
12-13 = D

Level factors:

A = 20/20
B = 17/20
C = 15/20

Evaluation example

Here is an example presented by Leeper (1989: 90) for teaching a computer class.

The grading system is patterened after Linda Rising (1987):

  • Correctness
  • Design
  • Style
  • Documentation
  • Efficiency

“A project is assigned a score of 0-4 points for each of these factors. These scores are totalled (maximum is 20) then multiplied by the level factor that corresponds to the number of steps completed by the student for this project. This result is rounded then converted to a letter grade. For example, suppose a student submits a B-level project and the scores are as follows:” (Leeper, 1989:90):

  • Correctness 3
  • Design 4
  • Style 4
  • Documentation 3
  • Efficiency 4

Total = 18

The level factor for project level B is 17/20. Multiplying the total score by this factor

18 x 17/20 = 15.3 (Rounded to 15)

Therefore, the final grade falls in the C range.

Discussion

Leeper resports that this method resulted in significantly fewer "A" and "F" grades and significantly more "B", "C" and "D" grades.

This result should interest many teachers since the idea is to leave as few students as possible behind but also to set high challenges for the best.

References

  • Leeper, R. 1989. Progressive project assignments in computer courses. SIGCSE Bull. 21, 1 (Feb. 1989), 88-92. Abstract / PDF (Access restricted)
  • Rising, Linda (1987). Teaching documentation and style in Pascal, ACM SIGCSE Bulletin, v.19 n.3, p.8-9, September 1, 1987 Abstract / PDF