Pocket Code: Difference between revisions

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== Introduction ==
== Introduction ==


'''Pocket Code''', also called '''Catroid''' is a mobile visual [[programming microworld]] developed by the [https://www.catrobat.org/ Catrobat] project. {{quotation|The free open source non-profit project Catrobat allows users to create and publish their own apps using  only  their  smartphones.  Initiated  in  2010, with first  public  versionsof our free  appssince 2014 and47releases of the main coding app as of July 2018, Catrobatcurrently has more than 700,000 users from180 countries,is available in 50+ languages,and has been developed so far by almost1,000 volunteers from around the world(“the world”).Catrobatis strongly inspired by Scratchand indeed allows to import most Scratch projects, thus giving access to more than 30million projects on our users’ phones as of July 2018.}} ([https://arxiv.org/pdf/1808.06292.pdf Rockbottom, the world, the sky: Catrobat, an extremely large-scaleandlong-term visual coding project relying purely on smartphones]), retrieved Jan 28, 2019.
'''Pocket Code''' is a mobile visual [[programming microworld]] developed by the [https://www.catrobat.org/ Catrobat] project. {{quotation|The free open source non-profit project Catrobat allows users to create and publish their own apps using  only  their  smartphones.  Initiated  in  2010, with first  public  versions of our free  apps since 2014 and 47 releases of the main coding app as of July 2018, Catrobat currently has more than 700,000 users from 180 countries, is available in 50+ languages,and has been developed so far by almost 1,000 volunteers from around the world. Catroba tis strongly inspired by Scratch and indeed allows to import most Scratch projects, thus giving access to more than 30 million projects on our users’ phones as of July 2018.}} ([https://arxiv.org/pdf/1808.06292.pdf Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones]), retrieved Jan 28, 2019.
 
Pocket code can be used in individual settings, regular lessons in schools, or settings like [[game jam]]s.


See also:
See also:
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== Embroidery module ==
== Embroidery module ==


According to Luhana et al. (2018), as of July 2018 an embroidery module is under development. {{quotation|One  new  feature  which  is  currently  under  development  is  an  extension  to program  embroidery machines. Once available, self-created patterns and designs can be stitched on t-shirts, pants, or even bags or shoes. With Pocket Code, the embroidery machines will be programmable, similar to the existing [[Turtlestitch]] project, which realizes this concept on a PC (while with Pocket Code only  a  smartphone  is  needed).  As  a  result,  teenagers  have  something  they  can  be  proud  of, something they can wear, and they can show to others. This feature has proven to be especially engaging for female teenagers and shows them new  ways of expressing themselves creatively through coding}}.
In 2019, an embroidery extension has been added. It allows to code self-created patterns and designs which can be exported in the DST format. I


{{quotation|Project Code’n’Stitch (Sepember 2018 – August 2020). In September 2018 a new project funded by FEMtech (FFG) started. To make Pocket Code more interesting and attractive for our target group of young women between 12 and 15 years old, we will extend the app with the option to program embroidery machines. In this way, self-created patterns and designs can be stitched on t-shirts, pants or even bags. The project will be realized together with “bits4kids” and the Styrian fashion shop “Apflbutzn”.}} (retrieved Jan 2019 from [https://www.catrobat.org/#news News]).
See:
* [[Code’n’Stitch]] for the initial version
* [[Embroidery designer]] for the (current, as of 2022) "catrobat" version.


== Research ==
== Research ==


The Catrobat project published a number of papers, in particular with respect to teaching programming to girls.  
The Catrobat project published a number of papers, in particular with respect to teaching programming to girls and students experimenting exclusion problems.
Spieler et al. <ref name="spieler2018">Spieler, B., Petri, A., Schindler, C., Slany, W., Betran, M., Boulton, H., ... & Smith, J. (2018). Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. arXiv preprint arXiv:1805.04461. https://arxiv.org/abs/1805.04461</ref> argue {{quotation|that  the  programming  app  Pocket  Code  can  support students  in  their  learning  goals  and  in  combination  with  the  promising concept of game jams for project works at schools.}}
Spieler et al. <ref name="spieler2018">Spieler, B., Petri, A., Schindler, C., Slany, W., Betran, M., Boulton, H., ... & Smith, J. (2018). Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. arXiv preprint arXiv:1805.04461. https://arxiv.org/abs/1805.04461</ref> argue {{quotation|that  the  programming  app  Pocket  Code  can  support students  in  their  learning  goals  and  in  combination  with  the  promising concept of game jams for project works at schools.}}


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* [https://www.catrobat.org/ Catrobat] project page.
* [https://www.catrobat.org/ Catrobat] project page.
* [https://www.catrobat.org/#pocketcode Pocket code app links] (Android / MacOs)
* [https://www.catrobat.org/#pocketcode Pocket code app links] (Android / iOS)
* [https://share.catrob.at/pocketcode/ Pocket Code Sharing Site]
* [https://share.catrob.at/ Catrobat Sharing Site]
* [https://github.com/Catrobat Github repository]
* [https://github.com/Catrobat Github repository]
** [https://github.com/Catrobat/Catroid Catroid] (aka Pocket Code) repository
** [https://github.com/Catrobat/Catroid Catroid] (aka Pocket Code) repository
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=== Cited with footnotes ===
=== Cited with footnotes ===


 
<references/>
 


=== Other ===
=== Other ===
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Petri, A., Schindler, C., Slany, W., & Spieler, B. (2018). Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. arXiv preprint arXiv:1805.04362.
Petri, A., Schindler, C., Slany, W., & Spieler, B. (2018). Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. arXiv preprint arXiv:1805.04362.


Slany, W. (2014, October). Pocket code: a scratch-like integrated development environment for your phone. In Proceedings of the companion publication of the 2014 ACM SIGPLAN conference on Systems, Programming, and Applications: Software for Humanity (pp. 35-36). ACM.
Slany, W. (2014, October). Pocket code: a Scratch-like integrated development environment for your phone. In Proceedings of the companion publication of the 2014 ACM SIGPLAN conference on Systems, Programming, and Applications: Software for Humanity (pp. 35-36). ACM.


Slany, W. (2014). Tinkering with Pocket Code, a Scratch-like programming app for your smartphone. Proceedings of Constructionism.
Slany, W. (2014). Tinkering with Pocket Code, a Scratch-like programming app for your smartphone. Proceedings of Constructionism.




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[[category: programming]]
[[category: programming]]
[[category: computerized embroidery]]
[[category: computerized embroidery]]
[[category: visual programming language]]
[[category: computational making]]

Latest revision as of 18:33, 31 March 2022

Introduction

Pocket Code is a mobile visual programming microworld developed by the Catrobat project. “The free open source non-profit project Catrobat allows users to create and publish their own apps using only their smartphones. Initiated in 2010, with first public versions of our free apps since 2014 and 47 releases of the main coding app as of July 2018, Catrobat currently has more than 700,000 users from 180 countries, is available in 50+ languages,and has been developed so far by almost 1,000 volunteers from around the world. Catroba tis strongly inspired by Scratch and indeed allows to import most Scratch projects, thus giving access to more than 30 million projects on our users’ phones as of July 2018.” (Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones), retrieved Jan 28, 2019.

Pocket code can be used in individual settings, regular lessons in schools, or settings like game jams.

See also:

Embroidery module

In 2019, an embroidery extension has been added. It allows to code self-created patterns and designs which can be exported in the DST format. I

See:

Research

The Catrobat project published a number of papers, in particular with respect to teaching programming to girls and students experimenting exclusion problems. Spieler et al. [1] argue “that the programming app Pocket Code can support students in their learning goals and in combination with the promising concept of game jams for project works at schools.”

Links

Bibliography

Cited with footnotes

  1. Spieler, B., Petri, A., Schindler, C., Slany, W., Betran, M., Boulton, H., ... & Smith, J. (2018). Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation. arXiv preprint arXiv:1805.04461. https://arxiv.org/abs/1805.04461

Other

Luhana, K. K., Mueller, M., Schindler, C., Slany, W., & Spieler, B. (submitted, 2018). Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones. arXiv preprint arXiv:1808.06292. https://arxiv.org/pdf/1808.06292.pdf

Petri, A., Schindler, C., Slany, W., Spieler, B., & Smith, J. (2015, August). Pocket Game Jams: a Constructionist Approach at Schools. In Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 1207-1211). ACM. https://dl.acm.org/citation.cfm?id=2801610

Petri, A., Schindler, C., Slany, W., & Spieler, B. (2018). Game Design with Pocket Code: Providing a Constructionist Environment for Girls in the School Context. arXiv preprint arXiv:1805.04362.

Slany, W. (2014, October). Pocket code: a Scratch-like integrated development environment for your phone. In Proceedings of the companion publication of the 2014 ACM SIGPLAN conference on Systems, Programming, and Applications: Software for Humanity (pp. 35-36). ACM.

Slany, W. (2014). Tinkering with Pocket Code, a Scratch-like programming app for your smartphone. Proceedings of Constructionism.