Learner interaction scripting language: Difference between revisions
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== Definition == | == Definition == | ||
The ''Learner | The ''Learner Interaction Scripting Language'' (LISL) is a design language model for creating, managing, maintaining, and learning about learning environment design. It is complemented by a proof of concept, the Mash-up Personal Learning Environments (MUPPLE) platform. | ||
See also: [[Personal learning environment]], [[CSCL script]] | See also: [[Personal learning environment]], [[CSCL script]] | ||
Line 12: | Line 12: | ||
== Example == | == Example == | ||
The following example ( | '''Copyright notice''': The following example (figures) were copied from [http://www.elearningeuropa.info/files/media/media15972.pd Wild et al. 2008] | ||
[[image:mupple-example.jpg|frame|none|Semantic model behind MUPPLE, including | [[image:mupple-example.jpg|frame|none|Semantic model behind MUPPLE, including the exemplary activity 'Getting to Know Each Other']] | ||
the exemplary activity 'Getting to Know Each Other']] | |||
[[image:mupple-example-code.jpg| | [[image:mupple-example-code.jpg|thumb|800px|none|LISL code for the exemplary learning activity 'Getting to know each other'.]] | ||
activity 'Getting to know each other'.]] | |||
* Lines 1 to 7 define abstract actions | |||
** publish, bookmark, all self-description and my list of self-descriptions are associated with a tool | |||
** browse, self-description and selected self-description are defined with a tool | |||
* Lines 8 and 9 define web-based tools (that can be later used in actions). | |||
* Lines 10-13 define actions that make up the activity. | |||
== Discussion == | |||
[[User:Daniel K. Schneider|Daniel K. Schneider]] thinks that LISL/MUPPLE is quite a promising approach since it combines 2 features: | |||
* Use of various on-line services, e.g. from the every increasing [[List of web 2.0 applications]] | |||
* Integration of [[personal learning environment]] features (the learner can choose his own tool from some activities allow). | |||
== Links == | |||
* [http://www.icamp.eu/ iCamp] Project site for ICamp. | |||
== Bibliography == | == Bibliography == | ||
* Wild Fridolin; Felix Mödritscher and Steinn Sigurdarson (2008). Designing for Change: Mash-Up Personal Learning Environments, ''eLearning Papers''. http://elearningpapers.eu, 9. ISSN 1887-1542. | * Wild Fridolin; Felix Mödritscher and Steinn Sigurdarson (2008). Designing for Change: Mash-Up Personal Learning Environments, ''eLearning Papers''. http://elearningpapers.eu, 9. ISSN 1887-1542. [http://www.elearningpapers.eu/index.php?page=doc&doc_id=11939&doclng=6&vol=9 Abstract] - [http://www.elearningeuropa.info/files/media/media15972.pdf PDF] | ||
[http://www.elearningeuropa.info/files/media/media15972.pdf PDF] | |||
* Mödritscher, F., Neumann, G., García-Barrios, V.M., and Wild, F. (2008). A Web Application Mashup Approach for eLearning. Proceedings of the OpenACS and .LRN Conference, pp. 105-110. | * Mödritscher, F., Neumann, G., García-Barrios, V.M., and Wild, F. (2008). A Web Application Mashup Approach for eLearning. Proceedings of the OpenACS and .LRN Conference, pp. 105-110. | ||
* Wild, F., and Sigurdarson, S.E. (2008). Distributed Feed Networks for Learning. In: The European Journal for the Informatics Professional | * Wild, F., and Sigurdarson, S.E. (2008). Distributed Feed Networks for Learning. In: The European Journal for the Informatics Professional. | ||
[[Category: Collaborative learning]] | [[Category: Collaborative learning]] | ||
[[Category: Educational modeling languages]] | [[Category: Educational modeling languages]] | ||
[[Category: Personal learning environments]] | [[Category: Personal learning environments]] | ||
[[Category: Social computing]] |
Latest revision as of 14:29, 9 July 2009
Definition
The Learner Interaction Scripting Language (LISL) is a design language model for creating, managing, maintaining, and learning about learning environment design. It is complemented by a proof of concept, the Mash-up Personal Learning Environments (MUPPLE) platform.
See also: Personal learning environment, CSCL script
The language
“Basically, we break down the learning context into situations which describe the physical and social environment of learners. In such a situation, a learner is engaged in a so-called activity which consists of actions and includes tools, artefacts, and other actors (facilitators or peers). In contrast to instructional design, these actions represent more prominently commands for self-organising the learning process.” (Wild et al. 2008: 6)
Example
Copyright notice: The following example (figures) were copied from Wild et al. 2008
- Lines 1 to 7 define abstract actions
- publish, bookmark, all self-description and my list of self-descriptions are associated with a tool
- browse, self-description and selected self-description are defined with a tool
- Lines 8 and 9 define web-based tools (that can be later used in actions).
- Lines 10-13 define actions that make up the activity.
Discussion
Daniel K. Schneider thinks that LISL/MUPPLE is quite a promising approach since it combines 2 features:
- Use of various on-line services, e.g. from the every increasing List of web 2.0 applications
- Integration of personal learning environment features (the learner can choose his own tool from some activities allow).
Links
- iCamp Project site for ICamp.
Bibliography
- Wild Fridolin; Felix Mödritscher and Steinn Sigurdarson (2008). Designing for Change: Mash-Up Personal Learning Environments, eLearning Papers. http://elearningpapers.eu, 9. ISSN 1887-1542. Abstract - PDF
- Mödritscher, F., Neumann, G., García-Barrios, V.M., and Wild, F. (2008). A Web Application Mashup Approach for eLearning. Proceedings of the OpenACS and .LRN Conference, pp. 105-110.
- Wild, F., and Sigurdarson, S.E. (2008). Distributed Feed Networks for Learning. In: The European Journal for the Informatics Professional.