Discovery learning: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
Line 20: Line 20:
Modern discovery learning approaches relate to [[constructivism | constructivist]] theory and therefore Bruner is considered a father of discovery learning by many authors. E.g. in the [http://coe.sdsu.edu/eet/Articles/discoverylearn/index.htm Encylopedia of Educational technology] one can find the following quote from Bruner {{Quotation |"Emphasis on discovery in learning has precisely the effect on the learner of leading him to be a constructionist, to organize what he is encountering in a manner not only designed to discover regularity and relatedness, but also to avoid the kind of information drift that fails to keep account of the uses to which information might have to be put." }}(Bruner, 1962).  
Modern discovery learning approaches relate to [[constructivism | constructivist]] theory and therefore Bruner is considered a father of discovery learning by many authors. E.g. in the [http://coe.sdsu.edu/eet/Articles/discoverylearn/index.htm Encylopedia of Educational technology] one can find the following quote from Bruner {{Quotation |"Emphasis on discovery in learning has precisely the effect on the learner of leading him to be a constructionist, to organize what he is encountering in a manner not only designed to discover regularity and relatedness, but also to avoid the kind of information drift that fails to keep account of the uses to which information might have to be put." }}(Bruner, 1962).  


Another strong influence for some kinds of discovery learning (see [[microworld]]s is Seymour Papert's [[constructionism]]. Donald Clark in his [http://www.nwlink.com/~donclark/hrd/history/discovery.html discovery learning] page puts the following statement: << "You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it." - Seymour Papert >>
Another strong influence for some kinds of discovery learning (see [[microworld]]s is Seymour Papert's [[constructionism]]. Donald Clark in his [http://www.nwlink.com/~donclark/hrd/history/discovery.html discovery learning] page puts the following statement: {{quotation | "You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it." - Seymour Papert}}


Discovery learning is also strongly tied to problem solving (or learning how to solve problems under a more meta-cognitive perspective): {{Quotation |"Learning theorists characterize learning to solve problems as discovery learning, in which participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy."}} (Borthick & Jones, 2000:181)
Discovery learning is also strongly tied to problem solving (or learning how to solve problems under a more meta-cognitive perspective): {{Quotation |"Learning theorists characterize learning to solve problems as discovery learning, in which participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy."}} (Borthick & Jones, 2000:181)
Line 42: Line 42:
}}
}}


Therefore on must try to support discovery learning processes, however without disrupting the very nature of this process.
Therefore one must try to support discovery learning processes, however with the risk of disrupting the very nature process that should engage the learner in autonomous knowledge construction.
 
Of course, there ''is'' a lot of disruption of this "pure model". A lot of research has pointed to out that "unguided instruction" can fail to meet precise instructional goals. Therefore, in practise, most current forms of discovery learnings are guided in various ways.


== Models of discovery learning ==
== Models of discovery learning ==
Line 84: Line 86:
* Finds new and interesting avenues of information and learning - such as gravy made with too much cornstarch can become a molding medium
* Finds new and interesting avenues of information and learning - such as gravy made with too much cornstarch can become a molding medium


===Disadvantages===
Most researchers would argue that pure discovery learning as a general and global teaching strategy for beginning and intermediary learners doesn't work. See Kirschner et al. (2006) for a good overview (or Mayer, 2004; Feldon).


===Disadvantages===
* Potential to confuse the learner if no initial framework is available
* Potential to confuse the learner if no initial framework is available
* Loss of efficiency
* Creation of misconception
* Cognitive overload
* Weak students have a tendency to "fly under the radar" (Aleven et al. 2003).


==Planning a Discovery Learning Experience==
==Planning a Discovery Learning Experience==
Line 116: Line 124:


== References ==
== References ==
* Aleven, V., Stahl, E., Schworm, S., Fischer, F., & Wallace, R. (2003). Help Seeking and Help Design in Interactive Learning Environments. Review of Educational Research, 73(7), 277-320.


* Borthick, A. Faye & Donald R. Jones (2000). The Motivation for Collaborative Discovery Learning Online and Its Application in an Information Systems Assurance Course, ''Issues in Accounting Education'', 15 (2). [http://www2.gsu.edu/~accafb/pubs/IssuesBorthickJones2000.pdf].
* Borthick, A. Faye & Donald R. Jones (2000). The Motivation for Collaborative Discovery Learning Online and Its Application in an Information Systems Assurance Course, ''Issues in Accounting Education'', 15 (2). [http://www2.gsu.edu/~accafb/pubs/IssuesBorthickJones2000.pdf].
Line 125: Line 135:


* Dunbar, K. 1993. Concept discovery in a scientific domain. Cognitive Science 17: 397-434.
* Dunbar, K. 1993. Concept discovery in a scientific domain. Cognitive Science 17: 397-434.
* Feldon, David F. Perspectives on Learner-Centeredness: A Critical Review of Definitions and Practice, University of Southern California Center for Learning, [http://www.wascsenior.org/wasc/Session%20Materials/FeldonPerspectivesLearnerCentered.pdf PDF], {{retr}}.


* Jong, T. de, & Joolingen, W.R. van (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68, 179-202.
* Jong, T. de, & Joolingen, W.R. van (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68, 179-202.
Line 131: Line 143:


* Joyce, B., M. Weil, and B. Showers. (1992) Models of Teaching. Allyn and Bacon (Boston, Ma).
* Joyce, B., M. Weil, and B. Showers. (1992) Models of Teaching. Allyn and Bacon (Boston, Ma).
* Kirschner, P., Sweller, J., & Clark, R. E. (in press). Why Unguided Learning Does Not Work: An Analysis of the Failure of Discovery Learning, Problem-Based Learning, Experiential Learning and Inquiry-Based Learning. Educational Psychologist.[http://projects.ict.usc.edu/itw/materials/clark/DiscoveryAndProblem_Based_Learning.pdf PDF Preprint]
* Kirschner, P. A., Sweller, J., & Clark, R. E. (2006) Why minimal guidance during instruction does not work:  An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching.  Educational Psychologist, 41(2), 75-86 [http://projects.ict.usc.edu/itgs/papers/Constructivism_KirschnerEtAl_EP_06.pdf PDF]


*http://members.aol.com/kitecd2/artcl_disclearn.htm
*http://members.aol.com/kitecd2/artcl_disclearn.htm
Line 137: Line 153:


* Klahr, D., & Dunbar, K. (1988). Dual space search during scientific reasoning. Cognitive Science, 12, 1-48.
* Klahr, D., & Dunbar, K. (1988). Dual space search during scientific reasoning. Cognitive Science, 12, 1-48.
* Mayer, R. (2004). Should there be a three-strikes rule against pure discovery learning? American Psychologist, 59(1):14-19 [Should there be a three-strikes rule against pure discovery learning PDF] {{ar}}.


* Njoo, M., & Jong, T. de (1993). Exploratory learning with a computer simulation for control theory: Learning processes and instructional support. Journal of Research in Science Teaching, 30, 821-844.
* Njoo, M., & Jong, T. de (1993). Exploratory learning with a computer simulation for control theory: Learning processes and instructional support. Journal of Research in Science Teaching, 30, 821-844.

Revision as of 12:54, 27 September 2006

Definition

Discovery learning refers to various instructional design models that engages students in learning through discovery. Usually the pedagogical aims are threefold: (1) Promote "deep" learning, (2) Promote meta-cognitive skills (develop problem-solving skills, creativity, etc.), (3) Promote student engagement.

According to van Joolingen (1999:385): “Discovery learning is a type of learning where learners construct their own knowledge by experimenting with a domain, and inferring rules from the results of these experiments. The basic idea of this kind of learning is that because learners can design their own experiments in the domain and infer the rules of the domain themselves they are actually constructing their knowledge. Because of these constructive activities, it is assumed they will understand the domain at a higher level than when the necessary information is just presented by a teacher or an expository learning environment.”

According to Borthick & Jones (2000:181): “In discovery learning, participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy. In collaborative discovery learning, participants, immersed in a community of practice, solve problems together.”

According to Judith Conway's Educational Technology's Effect on Models of Instruction: “Jerome Bruner was influential in defining Discovery Learning. It uses Cognitive psychology as a base. Discovery learning is "an approach to instruction through which students interact with their environment-by exploring and manipulating objects, wrestling with questions and controversies, or performing experiments" (Ormrod, 1995, p. 442) The idea is that students are more likely to remember concepts they discover on their own. Teachers have found that discovery learning is most successful when students have prerequisite knowledge and undergo some structured experiences.” (Roblyer, Edwards, and Havriluk, 1997, p 68).

Discovery Learning provides students with opportunties to develop hypotheses to answer questions and can contribute to the development of a lifelong love of learning. Students propose issues or problems, gather data and observations to develop hypotheses, confirm or refine their hypotheses, and explain or prove their problems. Apple Teaching Methods, Discovery Learning

Discovery learning is based on this "Aha!" method. [1]

Theory and models of discovery learning

Discovery learning can be traced back to authors like Rousseau, Pestalozzi and Dewey. In particular Dewey's emphasis on "experience" is in vogue again.

Modern discovery learning approaches relate to constructivist theory and therefore Bruner is considered a father of discovery learning by many authors. E.g. in the Encylopedia of Educational technology one can find the following quote from Bruner “"Emphasis on discovery in learning has precisely the effect on the learner of leading him to be a constructionist, to organize what he is encountering in a manner not only designed to discover regularity and relatedness, but also to avoid the kind of information drift that fails to keep account of the uses to which information might have to be put."”(Bruner, 1962).

Another strong influence for some kinds of discovery learning (see microworlds is Seymour Papert's constructionism. Donald Clark in his discovery learning page puts the following statement: “"You can't teach people everything they need to know. The best you can do is position them where they can find what they need to know when they need to know it." - Seymour Papert”

Discovery learning is also strongly tied to problem solving (or learning how to solve problems under a more meta-cognitive perspective): “"Learning theorists characterize learning to solve problems as discovery learning, in which participants learn to recognize a problem, characterize what a solution would look like, search for relevant information, develop a solution strategy, and execute the chosen strategy."” (Borthick & Jones, 2000:181)

Some authors point out that discovery learning may increase content relevance and student engagement (actually an argument that can be made for all sorts of project-oriented learning.

Discovery learning, like most constructivist instructional design models is not easy to implement, since learners need to possess a number of cognitive skills and be instrinscially motivated to learn.

van Joolingen (1999:386) makes the following point:

In research on scientific discovery learning, it has been found that in order for discovery of learning to be successful, learners need to posses a number of discovery skills (De Jong & Van Joolingen, in press), including hypothesis generation, experiment design, prediction, and data analysis. In addition, regulative skills like planning and monitoring are needed for successful discovery learning (Njoo & De Jong, 1993). Apart from being supportive for learning about the domain at hand, these skills are usually also seen as a learning goal in itself, as they are needed in a complex information society. Lack of these skills can result in ineffective discovery behavior, like designing inconclusive experiments, confirmation bias and drawing incorrect conclusions from data. In its turn, ineffective discovery behavior does not contribute to creating

new knowledge in the mind of the learner.

Therefore one must try to support discovery learning processes, however with the risk of disrupting the very nature process that should engage the learner in autonomous knowledge construction.

Of course, there is a lot of disruption of this "pure model". A lot of research has pointed to out that "unguided instruction" can fail to meet precise instructional goals. Therefore, in practise, most current forms of discovery learnings are guided in various ways.

Models of discovery learning

we should add a sort of common blueprint here maybe

Technology

Advantages and disavantages of discovery learning

(Stek)

Advantages

  • Supports active engagement of the learner in the learning process
  • Fosters curiousity
  • Enables the development of life long learning skills
  • Personalises the learning experience
  • Highly motivating as it allows individuals the opportunity to experimentand discover something for themselves
  • Builds on learner's prior knowledge and understanding
  • Develops a sense of independence and autonomy
  • Make them responsible for their own mistakes and results
  • learning as most adults learn on the job and in real life situations
  • a reason to record their procedure and discoveries - such as not repeating mistakes, a way to analyze what happened, and a way to record a victorious discovery
  • Develops problem solving and creative skills
  • Finds new and interesting avenues of information and learning - such as gravy made with too much cornstarch can become a molding medium

Disadvantages

Most researchers would argue that pure discovery learning as a general and global teaching strategy for beginning and intermediary learners doesn't work. See Kirschner et al. (2006) for a good overview (or Mayer, 2004; Feldon).

  • Potential to confuse the learner if no initial framework is available
  • Loss of efficiency
  • Creation of misconception
  • Cognitive overload
  • Weak students have a tendency to "fly under the radar" (Aleven et al. 2003).

Planning a Discovery Learning Experience

(paste by Stek, from http://members.aol.com/kitecd2/artcl_disclearn.htm#PLANNING)

  • select an activity. To begin pick an activity that is relatively short so that follow-up attempts are easier to predict and plan for. Select a subject with which you are personally familiar and comfortable. Also in the beginning it is often best to choose an activity that does not have just one correct answer. Role-playing, creating sculptures, observing characteristics of objects, or searching for or classifying similar items all work well.
  • gather materials. Remember to have enough materials for each learner to repeat the activity at least once.
  • stay focused. Avoid learning tangents that may be interesting but will keep the learner from finishing the project, unless they are truly of great curiosity and value. Instead take notes concerning the new interest to follow-up on once the initial activity is completed.
  • use caution. While the idea of discovery learning is for the instructor to step back and observe allowing the child to work independently, be sure that safety is observed. Activities such as cooking and cutting should always be supervised by an adult and experimenting with magnets is nice unless an important video or cassette tape is ruined.
  • plan extra time. Understand that children working on their own will most likely take longer than they would with an adult moving them from step to step. Also be sure to plan time for repeated activities in case there is a failure or other reason to repeat the activity.
  • record process and results. Include in the activity a requirement for older children to record their procedure and results. For young children guide, assist, or model record keeping.
  • discuss and review. After and activity is completed and before it is repeated a second time (if needed), discuss the activity and its outcome with the child. Use the records which were kept to assist during this step. Once the activity has been analyzed, record any observations or mistakes.
  • try again. Have the child repeat the activity if necessary. Encourage her to take into account what was done and the discussion that occurred. Allow her to use any records that were kept to assist her in successfully completing the activity. Give assistance and guidance as necessary.
  • plan for more discovery learning activities. Think over how this activity worked for the child. As you plan more discovery activities take the answers to these questions into consideration. What went well? What could have gone better? How can any problem areas be corrected or alleviated?

Examples

Links

References

  • Aleven, V., Stahl, E., Schworm, S., Fischer, F., & Wallace, R. (2003). Help Seeking and Help Design in Interactive Learning Environments. Review of Educational Research, 73(7), 277-320.
  • Borthick, A. Faye & Donald R. Jones (2000). The Motivation for Collaborative Discovery Learning Online and Its Application in an Information Systems Assurance Course, Issues in Accounting Education, 15 (2). [2].
    • This article presents a case study in detail
  • Bruner, J.S. (1967). On knowing: Essays for the left hand. Cambridge, Mass: Harvard University Press.
  • Davidson, N. The Small-Group Discovery Method in Secondary- and College-Level Mathematics, In N. Davidson (cd.) Cooperative Learning in Mathematics: A Handbook for Teachers. Addison-Wesley (Menlo Park, Ca.). 1990.
  • Dunbar, K. 1993. Concept discovery in a scientific domain. Cognitive Science 17: 397-434.
  • Feldon, David F. Perspectives on Learner-Centeredness: A Critical Review of Definitions and Practice, University of Southern California Center for Learning, PDF, retrieved, 17:17, 15 September 2006 (MEST).
  • Jong, T. de, & Joolingen, W.R. van (1998). Scientific discovery learning with computer simulations of conceptual domains. Review of Educational Research, 68, 179-202.
  • Joolingen, Wouter van (1999), Cognitive tools for discovery learning, International Journal of Artificial Intelligence in Education, 10, 385-397 [3]
  • Joyce, B., M. Weil, and B. Showers. (1992) Models of Teaching. Allyn and Bacon (Boston, Ma).
  • Kirschner, P., Sweller, J., & Clark, R. E. (in press). Why Unguided Learning Does Not Work: An Analysis of the Failure of Discovery Learning, Problem-Based Learning, Experiential Learning and Inquiry-Based Learning. Educational Psychologist.PDF Preprint
  • Kirschner, P. A., Sweller, J., & Clark, R. E. (2006) Why minimal guidance during instruction does not work: An analysis of the failure of constructivist, discovery, problem-based, experiential, and inquiry-based teaching. Educational Psychologist, 41(2), 75-86 PDF
  • Klahr, D., & Dunbar, K. (1988). Dual space search during scientific reasoning. Cognitive Science, 12, 1-48.
  • Mayer, R. (2004). Should there be a three-strikes rule against pure discovery learning? American Psychologist, 59(1):14-19 [Should there be a three-strikes rule against pure discovery learning PDF] (Access restricted).
  • Njoo, M., & Jong, T. de (1993). Exploratory learning with a computer simulation for control theory: Learning processes and instructional support. Journal of Research in Science Teaching, 30, 821-844.