Digital design and fabrication for ICT education: Difference between revisions
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Contents will include citations and summaries that then could be used for further exploration, research and teaching activities. | Contents will include citations and summaries that then could be used for further exploration, research and teaching activities. | ||
- [[User:Daniel K. Schneider|Daniel K. Schneider]] ([[User talk:Daniel K. Schneider|talk]]) 16:27, 25 May 2018 (CEST) | - [[User:Daniel K. Schneider|Daniel K. Schneider]] ([[User talk:Daniel K. Schneider|talk]]) 16:27, 25 May 2018 (CEST) | ||
Digital design and fabrication for ICT education most often means assembling a robot from a variety of technologies and the programming it. Some technology, e.g. [http://hyperduino.com/hdrobotics.html HyperDuino] or LEGO is more suitable to combine making and programming. {{quotation|The making domain is strongly focused on outcomes that are craft-centric (i.e., making a product). The principles of engineering and coding domain focuses on outcomes associated with coding as the curriculum; learning to use the tools is the primary outcome of this domain. The overlapping of the circles combines the outcomes of the different domains.}} (Green et al. 2018) | |||
== Bibliography == | |||
* Green, T., Wagner, R., & Green, J. (2018). A Look at Robots and Programmable Devices for the K-12 Classroom. TechTrends. https://doi.org/10.1007/s11528-018-0297-2 |
Revision as of 10:09, 28 May 2018
Introduction
Digital design and fabrication in education is an emerging discipline, e.g. in the UK under the label "Design and technology". In this page we only focus on the potential of digital design and fabrication to teach and learn ICT skills.
Contents will include citations and summaries that then could be used for further exploration, research and teaching activities. - Daniel K. Schneider (talk) 16:27, 25 May 2018 (CEST)
Digital design and fabrication for ICT education most often means assembling a robot from a variety of technologies and the programming it. Some technology, e.g. HyperDuino or LEGO is more suitable to combine making and programming. “The making domain is strongly focused on outcomes that are craft-centric (i.e., making a product). The principles of engineering and coding domain focuses on outcomes associated with coding as the curriculum; learning to use the tools is the primary outcome of this domain. The overlapping of the circles combines the outcomes of the different domains.” (Green et al. 2018)
Bibliography
- Green, T., Wagner, R., & Green, J. (2018). A Look at Robots and Programmable Devices for the K-12 Classroom. TechTrends. https://doi.org/10.1007/s11528-018-0297-2