Arts-based enquiry: Difference between revisions

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== Introduction ==
== Introduction ==


Arts-based inquiry uses artistic expression as data for inquiry. An example is the study of Katz-Buonincontro & Foster (2012: 347) who {{quotation|ystematically examined how students’ symbols and color choices reflected their views of “self” and how the act of drawing was a “medium of expression” (Eisner, 1997, 2009 )}} [...] {{Building on the notion that avatars’ appearances and behaviors are plastic (Bailenson & Bell, 2006 ) and that working in digital media is fluid and thus fosters constructability (Brown & Sorensen, 2010 ), we contend that student identity - based on the analysis of their avatar drawings, interviews, and observations— reveals significant portraits of students’ racial and academic identity.}}


See also [[arts-based research]]


See also [[arts-based research]]
== Bibliography ==
 
Katz-Buonincontro J., Foster A. (2012) Examining Students’ Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom. In: Ifenthaler D., Eseryel D., Ge X. (eds) Assessment in Game-Based Learning. Springer, New York, NY


[[Category:Research methodologies]]
[[Category:Research methodologies]]
[[Category:Computerized embroidery]]
[[Category:Computerized embroidery]]
[[Category:Design methodologies]]
[[Category:Design methodologies]]

Revision as of 16:08, 1 February 2018

Draft

Introduction

Arts-based inquiry uses artistic expression as data for inquiry. An example is the study of Katz-Buonincontro & Foster (2012: 347) who “ystematically examined how students’ symbols and color choices reflected their views of “self” and how the act of drawing was a “medium of expression” (Eisner, 1997, 2009 )” [...] {{Building on the notion that avatars’ appearances and behaviors are plastic (Bailenson & Bell, 2006 ) and that working in digital media is fluid and thus fosters constructability (Brown & Sorensen, 2010 ), we contend that student identity - based on the analysis of their avatar drawings, interviews, and observations— reveals significant portraits of students’ racial and academic identity.}}

See also arts-based research

Bibliography

Katz-Buonincontro J., Foster A. (2012) Examining Students’ Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom. In: Ifenthaler D., Eseryel D., Ge X. (eds) Assessment in Game-Based Learning. Springer, New York, NY