5e Learning cycle: Difference between revisions
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==References== | ==References== | ||
[[http://www.coe.ilstu.edu/scienceed/lorsbach/257lrcy.htm]] | [[http://www.coe.ilstu.edu/scienceed/lorsbach/257lrcy.htm]] | ||
[[http://mvhs1.mbhs.edu/mvhsproj/learningcycle/lcmodel.html]] | |||
[[http://www.mgtaylor.com/mgtaylor/glasbead/5Esofed.htm]] | |||
[[Category:Instructional design models]] | [[Category:Instructional design models]] |
Revision as of 09:28, 16 June 2006
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Definition
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. It is also often presented as a model that can incorporate constructivist learning theories and can be effectively used in teaching science.
The model
- Engage
Here the task is introduced. Connections to past learning and experience can be invoked. A demonstration of an event, the presentation of a phenomenon or problem or asking pointed questions can be used to focus the learners' attention on the tasks that will follow. The goal is to their spark interest and involvement.
- Explore
- Explain
- Extend
- Evaluate