5e Learning cycle: Difference between revisions

The educational technology and digital learning wiki
Jump to navigation Jump to search
(→‎Definition: text edit)
Line 1: Line 1:
{{under construction}}
{{under construction}}
==Definition==
==Definition==
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the [[Experiential learning | experiential learning]] philosophy of John Dewey and the [[experiential learning cycle]] proposed by David Kolb. It is also often presented as a model that can incorporate [[constructivist | Constructivism ]] learning theories and can be effectively used in teaching science.
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the [[Experiential learning | experiential learning]] philosophy of John Dewey and the [[experiential learning cycle]] proposed by David Kolb. It is also often presented as a model that can incorporate [[Constructivism| constructivist ]] learning theories and can be effectively used in teaching science.


==The model==
==The model==

Revision as of 09:11, 16 June 2006

This article or section is currently under construction

In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")

Definition

The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. It is also often presented as a model that can incorporate constructivist learning theories and can be effectively used in teaching science.

The model

Engage
Explore
Explain
Extend
Evaluate

Examples

References

[[1]]