5e Learning cycle: Difference between revisions
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==Definition== | ==Definition== | ||
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the [[Experiential learning | experiential learning]] philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. | The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the [[Experiential learning | experiential learning]] philosophy of John Dewey and the [[experiential learning cycle]] proposed by David Kolb. It is also often presented as a model that can incorporate [[constructivist | Constructivism ]] learning theories and can be effectively used in teaching science. | ||
==The model== | ==The model== |
Revision as of 09:10, 16 June 2006
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Definition
The 5e learning cycle is an instructional design model that defines a learning sequence based on the on the experiential learning philosophy of John Dewey and the experiential learning cycle proposed by David Kolb. It is also often presented as a model that can incorporate Constructivism learning theories and can be effectively used in teaching science.
The model
- Engage
- Explore
- Explain
- Extend
- Evaluate
Examples
References
[[1]]