3D printers in education: Difference between revisions
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* Mimoto, Y. & Kagawa, K. (2008). A Framework for Web-based Applications for Learning Programming using Eclipse RCP. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 2253-2264). Chesapeake, VA: AACE. [http://www.editlib.org/p/28681. Abstract/PDF] {{ar}} | * Mimoto, Y. & Kagawa, K. (2008). A Framework for Web-based Applications for Learning Programming using Eclipse RCP. In J. Luca & E. Weippl (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2008 (pp. 2253-2264). Chesapeake, VA: AACE. [http://www.editlib.org/p/28681. Abstract/PDF] {{ar}} | ||
* Pasko, A., Adzhiev, V. | * Pasko, A., Adzhiev, V. Constructive function-based modeling in multilevel education | ||
Constructive function-based modeling in multilevel education | (2009) Communications of the ACM, 52 (9), pp. 118-122+10. [http://www.scopus.com/inward/record.url?eid=2-s2.0-70149114978&partnerID=40&md5=8a35e6f5c436f27d572a8aad33300a90 [Abstract] | ||
(2009) Communications of the ACM, 52 (9), pp. 118-122+10. | |||
[http://www.scopus.com/inward/record.url?eid=2-s2.0-70149114978&partnerID=40&md5=8a35e6f5c436f27d572a8aad33300a90 [Abstract] | |||
* Pattis, R (1981). Karel the Robot: A Gentle Introduction to the Art of Programming with Pascal, John Wiley & Sons, Inc. | * Pattis, R (1981). Karel the Robot: A Gentle Introduction to the Art of Programming with Pascal, John Wiley & Sons, Inc. | ||
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* Thang, B. , R.J.W. Sluis-Thiescheffer, M.M. Bekker, and J.H. Eggen (2008) Comparing the Creativity of Children’s Design Solutions Based on Expert Assessment, Proceedings of Interaction Design and children, June 11 - 13, Chicago (USA), 266-273. | * Thang, B. , R.J.W. Sluis-Thiescheffer, M.M. Bekker, and J.H. Eggen (2008) Comparing the Creativity of Children’s Design Solutions Based on Expert Assessment, Proceedings of Interaction Design and children, June 11 - 13, Chicago (USA), 266-273. | ||
* Walker, E.L., Cox, B. (1999). Technological applications of solid modeling and parametric features Journal of Industrial Technology, 15 (3), 5 p. Cited 2 times. | * Walker, E.L., Cox, B. (1999). Technological applications of solid modeling and parametric features Journal of Industrial Technology, 15 (3), 5 p. Cited 2 times. [http://www.scopus.com/inward/record.url?eid=2-s2.0-3242801635&partnerID=40&md5=cf7418eaf92308a75ec8b84b71475254 Abstract] | ||
[http://www.scopus.com/inward/record.url?eid=2-s2.0-3242801635&partnerID=40&md5=cf7418eaf92308a75ec8b84b71475254 Abstract] | |||
* Wohlers, T. (2005). 3D Printing in Education: How High Schools, Colleges, and Universities Leverage 3D Printing Technology.â Time-Compression Technologies, Sept/Oct 2005. [http://wohlersassociates.com/SepOct05TCT3dp.htm HTML] | * Wohlers, T. (2005). 3D Printing in Education: How High Schools, Colleges, and Universities Leverage 3D Printing Technology.â Time-Compression Technologies, Sept/Oct 2005. [http://wohlersassociates.com/SepOct05TCT3dp.htm HTML] |
Revision as of 17:16, 12 April 2010
This article or section is currently under construction
In principle, someone is working on it and there should be a better version in a not so distant future.
If you want to modify this page, please discuss it with the person working on it (see the "history")
Introduction
I am going to focus on the idea that building 3D things may help to understand programming and mathematics behind 3D. - DKS
Teaching of design and fabrication
“Designing—giving form to new objects or environments—is largely a question of anticipating the workings of spatial and material environments, which can become ‘reality’ only by being built. Until ‘realized’, a design is essentially a figment of the designer's imagination, although his or her ideas may be laid down and conveyed to others via specialized design media. In this way, impressions of the design may be shared with clients, colleagues or other ‘actors’ in the design process.” (Breen et al., 2003).
Models for teaching
3D Printables wiki (Hod Lipson et al.) argue that “There is ample evidence that learning is enhanced through active experiences, especially when relating to spatial and physical concepts that are difficult to visualize and understand abstractly. Traditionally, dedicated educators would handcraft physical models to help demonstrate educational concepts, but such models are becoming increasingly rare due to the resources, skill and effort involved in making them, and the advent of cheaper and more flexible virtual models and computer simulations. Physical models can also aid visually impaired persons and help alleviate learning disparities associated with spatial reasoning. With the popularization of 3D-printing technologies, however, fabrication of physical models is becoming increasingly simple and readily accessible, thus enabling resurgence of this important educational medium.” (retrieved 18:00, 7 April 2010 (UTC))
This 3D printables wiki distinguishes between Kinematics Models, Mathematical Models, Molecular Biology Models, Chemistry Models, Archeological Models, Aeronautical Models and Anatomical Models (e.g. Messmer et al. 2006).
Teaching of 3D graphics and programming
“The algorithmic thinking inherent in computer programming is crucial to the development of understanding how information technologies work. Too often, however, teaching programming is not grounded in the student experience and the ability for novices to grasp basic computer programming concepts (Mayer, 1980) leads toessential barier of access. This barier can cause students to lose interest in learning how top rogram (Resnick et al., 2003) and, even in informal learning settings, can be limiting to the extent that cultural acceptance becomes stagnant and proliferation of a programming culture (Kafai et al., 2007) is dificult to attain.” (Fadjo et al., 2007).
Support for learning scenarios
.....
Educational play worlds
.....
Links
Other 3D-printing in education resources
- The Bits From Bytes (RapMan Wiki and Forum:
- rapman-education’s posterous Blog by David White about Teaching and Learning resources for using RapMan in schools/colleges
Repositories
- Thingyverse (repository for printable models)
Blog articles
Bibliography
Some of these entries will have to be moved to other articles, e.g. teaching how to program , 3D virtual environments. For the moment they are here, because I intend to contrast normal, virtual and physical environments.
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- Pasko, A., Adzhiev, V. Constructive function-based modeling in multilevel education
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