Social networking: Difference between revisions

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=== Examples of mashups built on top ===
=== Examples of mashups built on top ===
One of the problems with social networking is that your friends or yourself are present on different platforms. One way to keep in touch is to use a mashup application that integrates elements (e.g. the latest messages).
* [http://socialthing.com/ Socialthing.com] Quote" See everything that's going on with your friends in all the sites you use ..."
* [http://ping.fm/ Pingfm] (allows to post message to over 30 different social networks) ... noise multiplier :)
* [http://unype.com/about.htm unype] is a [[Location-aware computing|location-based]] social application platform. It interfaces persons connected to various social software (facebook, Ning, twitter, etc.) via google earch in a chat. See the [http://unype.com/blog/ untype blog] for details.
* [http://unype.com/about.htm unype] is a [[Location-aware computing|location-based]] social application platform. It interfaces persons connected to various social software (facebook, Ning, twitter, etc.) via google earch in a chat. See the [http://unype.com/blog/ untype blog] for details.



Revision as of 10:18, 21 April 2009

Draft

Definition

Social networking is the practice of expanding the number of one's business and/or social contacts by making connections through individuals. (Whatis.com)

In educational technology, social networking refers to the professional or education/pedagogical use of social networking software.

One may distinguish two basic genres

  • Social linking platforms that mostly just promote links between entries describing persons (profiles). A well known platform for professionals is LinkedIn.
  • Social network sites: Platforms that let people create media-rich webpages and manage "friends" on the same platform and that can have various access to contents. The best known example is probably Facebook and pioneers were Frienster and MySpace. A variant of these are platforms to create networks, e.g Ning.

Social network sites

According to Danah Boyd, social network sites can be defined through three features: profiles, friends and comments.

Standards

  • FOAF, a RDF standard for linking people (for which various applications exist)
  • API standards to script platforms like Facebook and Ning (more details needed plus links to other web 2.0 standards)

Examples of social networking platforms

Examples of linking platforms

Examples of platforms to promote exchange

  • Ning social network platform. "Create Your Own Social Network for Anything". This is quite interesting, also more interested in web 2.0 standardization efforts than Facebook
  • Think.com
  • Facebook (not just homepages for the idle, it does have some interesting features and networks, including an API)
  • youfig

Examples of mashups built on top

One of the problems with social networking is that your friends or yourself are present on different platforms. One way to keep in touch is to use a mashup application that integrates elements (e.g. the latest messages).

  • Socialthing.com Quote" See everything that's going on with your friends in all the sites you use ..."
  • Pingfm (allows to post message to over 30 different social networks) ... noise multiplier :)
  • unype is a location-based social application platform. It interfaces persons connected to various social software (facebook, Ning, twitter, etc.) via google earch in a chat. See the untype blog for details.

Institutions and people

  • www.academia.edu (shows researchers around the world in a 'tree' format, organized according to which institution/department they are affiliated with. Also shows interests and you can upload papers).

Links

References

(missing)

  • Liccardi, I., Ounnas, A., Pau, R., Massey, E., Kinnunen, P., Lewthwaite, S., Midy, M., and Sarkar, C. 2007. The role of social networks in students' learning experiences. SIGCSE Bull. 39, 4 (Dec. 2007), 224-237. DOI= http://doi.acm.org/10.1145/1345375.1345442
  • Pei-Luen Patrick Rau, Qin Gao, Yinan Ding (in press), Relationship between the level of intimacy and lurking in online social network services, Computers in Human BehaviorIn Press, http://dx.doi.org/10.1016/j.chb.2008.04.001.